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2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
fixes_3d_spot_attenuation
2015-04-07Merge pull request #1580 from ↵Juan Linietsky
UsernameIsAReservedWord/fixes_help_background_color_theme fixes #332 : makes EditorHelp uses EditorSettings bg color
2015-04-07Merge pull request #1585 from ↵Juan Linietsky
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion()
2015-04-07Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky
(Fix crash) in visual shader for curve remap node
2015-04-07Merge pull request #1597 from ↵Juan Linietsky
UsernameIsAReservedWord/add_scons_custom_extra_suffix add scons extra suffix option
2015-04-07Merge pull request #1602 from TheHX/fix_issue_#1594Juan Linietsky
Fix Issue #1594
2015-04-07Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_pickingJuan Linietsky
Fixed crash in viewport object picking.
2015-04-07Merge pull request #1614 from hurikhan/pr_parameter_namesJuan Linietsky
wm api -- set screen parameter names for gdscript
2015-04-07Merge pull request #1627 from Martho42/patch-1Juan Linietsky
Fixes issue #1604 (accelerometer malfunctioning on some devices)
2015-04-07Merge pull request #1639 from UsernameIsAReservedWord/fix_printrawJuan Linietsky
PR : fixes printraw to make it actually print raw
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2015-04-06fix printraw to make it actually print rawyg2f
2015-04-04Fixes the accelerometerMartho42
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-03set screen parameter names for gdscripthurikhan
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Better fixFranklin Sobrinho
2015-04-03Bullet shower demo crashed because of dynamic casting in the code for object ↵TheoXD
picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-04-02fix_issue_#1594Franklin Sobrinho
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02merging okam changesJuan Linietsky
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-04-01add scons extra suffix optionyg2f
makes it possible to add a custom extra suffix to the base filename of all generated binary files. example : scons p=windows extra_suffix=yourBranchName or scons p=windows bits=32 extra_suffix=v20150401_1642 or scons p=windows extra_suffix=msvc2010_git20150401
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan
mouse button down.
2015-03-31Merge branch 'pr_PreventScriptFromExtendingItself'mostafahassan
2015-03-31(Fix) script will not be able to extend itselfmostafahassan
2015-03-31Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRootJuan Linietsky
New node will be added to root node if nothing is selected
2015-03-31New node will be added to root node if nothing is selectedmostafahassan
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-28Update object.hUsernameIsAReservedWord
2015-03-28add : bool Object.is_queued_for_deletion()yg2f
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-26makes_editorhelp_uses_editor_settings_bg_coloryg2f
This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp.
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-25fixes_3d_spot_attenuationyg2f
2015-03-242D normal mapping and lighting simple demosJuan Linietsky
2015-03-24Merge pull request #1565 from romulox-x/osx_wm_fixJuan Linietsky
fixed build error on OSX from new WM code
2015-03-23fixed build error on OSX from new WM codesteve
2015-03-23Merge pull request #1563 from romulox-x/ios_wm_fixesJuan Linietsky
fixed iphone build with new window management changes
2015-03-23fixed iphone build with new window manamenet changessteve
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-23oops, fucntion was there twiceJuan Linietsky
2015-03-23small android fixJuan Linietsky