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2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar
2021-10-21Merge pull request #54070 from KoBeWi/meh_instance_2dRémi Verschelde
2021-10-21Fix MeshInstance2D rectkobewi
2021-10-21Merge pull request #54015 from BastiaanOlij/godot-cpp-ciRémi Verschelde
2021-10-21Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruptionRémi Verschelde
2021-10-21Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-errorRémi Verschelde
2021-10-21Merge pull request #54011 from nekomatata/center-of-mass-2d-transformRémi Verschelde
2021-10-21Add CI step for compiling and testing godot-cppBastiaan Olij
2021-10-21Merge pull request #53161 from Duroxxigar/copy-group-nameRémi Verschelde
2021-10-21Added ability to copy group nameDuroxxigar
2021-10-21Main: Fixup --dump-extension-api after #54017Rémi Verschelde
That removal was correct, but triggered a bug in our messy-as-heck main.cpp detection logic for editor/project manager/project/command line tool... Fixing this is for another day.
2021-10-20Merge pull request #54043 from Chaosus/fix_shader_uniform_texture_array_errorsYuri Roubinsky
2021-10-20Merge pull request #54023 from zedutch/fix-empty-tabs-crashRémi Verschelde
Fix Tabs crashing on click input if there are no tabs
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky
2021-10-20Fix SoftDynamicBody3D memory corruption when switching mesh at runtimePouleyKetchoupp
When switching the mesh at runtime, the physics server wasn't properly updated with the new mesh. Now we keep track of the soft body mesh to make sure everything is properly initialized on pre-draw. Also cleaned a few things around private methods.
2021-10-20Merge pull request #50680 from Calinou/project-default-single-window-modeRémi Verschelde
2021-10-20Merge pull request #54027 from akien-mga/doctool-headlessRémi Verschelde
2021-10-20Fix Tabs crash where it still tries to detect the clicked tab even if there ↵Robin Arys
are none
2021-10-20Fix errors in mouse detection when removing collision object from treePouleyKetchoupp
Now behaves the same way as ui elements, mouse exit is skipped when the object is removed from the tree.
2021-10-20CI: Run doctool in headless modeRémi Verschelde
2021-10-20doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde
Fixes #53913.
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-20Merge pull request #54024 from akien-mga/editor-i18n-thresholdsRémi Verschelde
2021-10-20Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde
2021-10-20i18n: Only include editor translations above a thresholdRémi Verschelde
This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9)
2021-10-20Merge pull request #54017 from akien-mga/main-document-dump-extension-apiRémi Verschelde
2021-10-20Merge pull request #54016 from akien-mga/mono-fix-build-52940Rémi Verschelde
2021-10-20Main: Add documentation for `--dump-extension-api`Rémi Verschelde
2021-10-20Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabsRémi Verschelde
2021-10-20Merge pull request #53260 from Calinou/editor-inspector-warning-yellowRémi Verschelde
2021-10-20Merge pull request #53983 from Duroxxigar/navmesh-agent-defaultRémi Verschelde
2021-10-20Mono: Fix build after #52940Rémi Verschelde
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-20Merge pull request #54003 from bruvzg/fix_multi_phy_key_map_4Rémi Verschelde
2021-10-20Merge pull request #53993 from Faless/js/4.x_editor_gles3Rémi Verschelde
2021-10-20Merge pull request #54014 from timothyqiu/view-nameRémi Verschelde
Update view name after processing orbit view shortcuts
2021-10-20Merge pull request #54012 from BastiaanOlij/fix_double_tracking_statusRémi Verschelde
Fix double _get_tracking_status declaration
2021-10-20Fix double _get_tracking_status declarationBastiaan Olij
2021-10-20Update view name after processing orbit view shortcutsHaoyu Qiu
2021-10-19Fix 2D center of mass not updated from transformPouleyKetchoupp
Same logic as what was done in 3D, applied to 2D center of mass. Also did some minor cleanup in 3D and fixed center of mass transform during the first frame after teleporting a dynamic body.
2021-10-20Merge pull request #54005 from murilo-goncalves/fix/typo-TextParagraphRémi Verschelde
Fix: typo in TextParagraph class and docs
2021-10-19Fix: typo in TextParagraph class and docsMurilo Gonçalves
2021-10-19Fix handling multiple "physical key" events in the single input map action.bruvzg
2021-10-19Merge pull request #53995 from groud/fix_toasterRémi Verschelde
Fix EditorToaster constant update and prevent a crash
2021-10-19Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar
2021-10-19Fix EditorToaster constant update and prevent a crashGilles Roudière
2021-10-19Remove the tilemap/tileset editor switch, move it to tabsGilles Roudière
2021-10-19Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde
Fix shaders using `TIME` not continuously updating
2021-10-19Rename `Tabs` to `TabBar`Michael Alexsander
2021-10-19[HTML5] Editor video driver option. Replace canvas on exit.Fabio Alessandrelli
Default is "Auto", but can be forced to a specific WebGL version if the automatic detection fails. The game and editor canvas are now replaced with a new one in the exit hooks. This helps the browser do some context cleanup, and allow us to create a new context of a different type (WebGL/WebGL2).
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde