Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-24 | Refactor interpolating functions in some classes to use Math class | Silc Renew | |
2022-11-24 | Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix | Rémi Verschelde | |
`Curve3D` bake refactor continue | |||
2022-11-24 | Merge pull request #69037 from M-O-Marmalade/distortion-fixes | Rémi Verschelde | |
AudioEffectDistortion docs & inspector edits | |||
2022-11-24 | Merge pull request #69086 from Calinou/doc-physicalskymaterial | Rémi Verschelde | |
Document PhysicalSkyMaterial's `energy_multiplier` property | |||
2022-11-24 | Merge pull request #68023 from rsjtdrjgfuzkfg/pico | Rémi Verschelde | |
Partial support for Pico 4 | |||
2022-11-24 | Merge pull request #69060 from rburing/exclude_typedarray | Rémi Verschelde | |
Update remaining physics `exclude` parameters to use `TypedArray` | |||
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache; | |||
2022-11-24 | Document PhysicalSkyMaterial's `energy_multiplier` property | Hugo Locurcio | |
This makes the PhysicalSkyMaterial class 100% documented. | |||
2022-11-23 | Merge pull request #69070 from Piralein/bg-color-cell | Rémi Verschelde | |
RichTextLabel Cell Option "bg" - add possibility to use only one color | |||
2022-11-23 | Merge pull request #69061 from DeeJayLSP/update_cvtt | Rémi Verschelde | |
Update cvtt to GIT 2022 | |||
2022-11-23 | Merge pull request #69049 from pkowal1982/round | Rémi Verschelde | |
Fix roundness of DebugSkipBreakpointsOff icon | |||
2022-11-23 | Merge pull request #68568 from Mickeon/node-parent-busy-error | Rémi Verschelde | |
Update "Parent node is busy" errors to use `Callable.call_deferred()` | |||
2022-11-23 | add possibility to use only one color | Hana | |
2022-11-23 | Merge pull request #68217 from Mickeon/doc-stringmngffh | Max Hilbrunner | |
Add missing String & StringName operator descriptions | |||
2022-11-23 | Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable | Max Hilbrunner | |
Tweak Callable's documentation | |||
2022-11-23 | Update remaining physics exclude parameters to use TypedArray | Ricardo Buring | |
Also update the documentation to refer to the get_rid() method. | |||
2022-11-23 | Update cvtt to GIT 2022 | DeeJayLSP | |
2022-11-23 | Add missing String & StringName operator descriptions | Micky | |
2022-11-23 | Merge pull request #67880 from Mickeon/doc-peeves-objection | Yuri Sizov | |
Overhaul Object's Documentation | |||
2022-11-23 | Tweak Callable's documentation | Micky | |
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`- | |||
2022-11-23 | Fix roundness of DebugSkipBreakpointsOff icon | Paweł | |
2022-11-23 | Overhaul Object's Documentation | Micky | |
2022-11-23 | Update "Parent node is busy" errors to use `Callable.call_deferred()` | Micky | |
Also fixes outdated method names in the messages. | |||
2022-11-23 | Merge pull request #69056 from fire/skeleton-crash | Rémi Verschelde | |
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | |||
2022-11-23 | Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility | Rémi Verschelde | |
Fix Viewport visibility after entering/leaving scene-tree | |||
2022-11-23 | Merge pull request #69048 from akien-mga/thorvg-better-errors | Rémi Verschelde | |
ImageLoaderSVG: Improve error reporting | |||
2022-11-23 | Merge pull request #69054 from adamscott/fix-error-selecting-empty-line | Rémi Verschelde | |
Fix error while selecting empty line in the text editor | |||
2022-11-23 | Merge pull request #68369 from Chaosus/fix_quick_open | Rémi Verschelde | |
Fix Quick Open window to use EDSCALE and save the size between popups | |||
2022-11-23 | Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters | Rémi Verschelde | |
Fix parameters that are considered as constants | |||
2022-11-23 | Merge pull request #68297 from Mickeon/doc-virtue-signaling | Rémi Verschelde | |
Tweak Signal Documentation | |||
2022-11-23 | Merge pull request #68580 from rhofour/fix-source-generation | Rémi Verschelde | |
First attempt at fully qualifying the default values of C# properties. | |||
2022-11-23 | Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | K. S. Ernest (iFire) Lee | |
2022-11-23 | Fix Viewport being visible after leaving tree | Markus Sauermann | |
When a SubViewport leaves the tree, it is still displayed in its parent SubViewportContainer until the next redraw. This PR makes sure, that the parent gets redrawn immediately. This also fixes the visibility problem when a SubViewport is added as child of a SubViewportContainer. | |||
2022-11-23 | Fix error while selecting last empty line | Adam Scott | |
2022-11-23 | [godot#68977] Fix constants parameters | Adam Scott | |
2022-11-23 | ImageLoaderSVG: Improve error reporting | Rémi Verschelde | |
2022-11-23 | Tweak Signal Documentation | Micky | |
- Add missing Operator and leading description - Avoid calling "Signal" an object or class. - Add more details to `connect` and `disconnect` | |||
2022-11-23 | Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode | Rémi Verschelde | |
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode | |||
2022-11-23 | Fix Quick Open window to use EDSCALE and save the size between popups | Yuri Rubinsky | |
2022-11-23 | Merge pull request #67726 from HenryClones/integer-lerping-errors | Rémi Verschelde | |
Add case for Variant::INT in lerp variant switch | |||
2022-11-23 | Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2 | Rémi Verschelde | |
Follow up for BitMap polygon generation | |||
2022-11-23 | Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-type | Rémi Verschelde | |
Shader: Set proper resource type hints for sampler uniforms | |||
2022-11-23 | Merge pull request #69039 from maiself/fix-negative-blend-weights | Rémi Verschelde | |
Fix blending with negative blend weights | |||
2022-11-23 | Merge pull request #69031 from Sauermann/fix-canvas-transform-init | Rémi Verschelde | |
Fix CanvasTransform on RenderingServer when Viewport enters SceneTree | |||
2022-11-23 | Merge pull request #68648 from KoBeWi/instancentianatate_script | Rémi Verschelde | |
Allow directly instantiate scripts in scene tree | |||
2022-11-23 | Merge pull request #69022 from RedMser/unregister-gltfdocext | Rémi Verschelde | |
Add unregister for `GLTFDocumentExtension` | |||
2022-11-22 | Add case for Variant::INT in lerp variant switch | Xpertice | |
2022-11-22 | Fix blending with negative blend weights | Mai Lavelle | |
2022-11-22 | AudioEffectDistorion docs & inspector edits | M-O-Marmalade | |
Fixing a few typos in the AudioEffectDistortion docs, making a few things clearer, etc Also adding the decibel (dB) suffix to the pre/post gain properties in the inspector. | |||
2022-11-22 | Fully qualify C# default values in exported fields. | R. Alex Hofer | |
This avoids issues when the default values rely on using namespaces. |