Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-19 | Merge pull request #50566 from reduz/optimize-stringname-usage | Rémi Verschelde | |
Optimize StringName usage | |||
2021-07-19 | Merge pull request #50501 from reduz/fix-forward-mobile | Juan Linietsky | |
Fixes to forward mobile | |||
2021-07-19 | Merge pull request #50413 from Chaosus/vs_cleanup_warnings | Yuri Roubinsky | |
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-19 | Merge pull request #48186 from EricEzaM/PR/tooltip-improvements | Rémi Verschelde | |
Made default tooltips (non-custom ones) disappear on mouse enter. | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Prevents some warnings from appearing in visual scripts | Yuri Roubinsky | |
2021-07-18 | Merge pull request #50573 from KoBeWi/editor_spin_crasher | Rémi Verschelde | |
Fix crash in EditorSpinSlider | |||
2021-07-18 | Merge pull request #50562 from Chaosus/vs_fix_funcs | Yuri Roubinsky | |
Prevents function generation in visual shader if no connections to output are provided | |||
2021-07-18 | Merge pull request #50575 from dsnopek/webrtc-idhandler-get-prop | Fabio Alessandrelli | |
Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel | |||
2021-07-17 | Fix "IDHandler.get_prop is not a function" error when calling some methods ↵ | David Snopek | |
on WebRTCDataChannel | |||
2021-07-18 | Fix crash in EditorSpinSlider | kobewi | |
2021-07-18 | Merge pull request #50567 from Faless/js/4.x_joy_psff_snes | Fabio Alessandrelli | |
[HTML5] Add 2 controllers to the godot database. | |||
2021-07-17 | [HTML5] Add 2 controllers to the godot database. | Fabio Alessandrelli | |
Sony PlayStation DualShock 4 (054c:05c4 first gen). Unofficial Switch controller. | |||
2021-07-17 | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky | |
2021-07-17 | Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection | Juan Linietsky | |
Fix duplicate selection in SceneTree | |||
2021-07-17 | Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold | Rémi Verschelde | |
Tweak editor select mode drag threshold for better usability | |||
2021-07-17 | Fix duplicate selection in SceneTree | reduz | |
* It seems both cell_selected and multi_selected were being triggered, * This caused inspector updating twice. * cell_selected connection and callback were removed. This may be a bug in Godot 3.x too, recommend checking. | |||
2021-07-17 | Merge pull request #50530 from reduz/create-popups-on-demand | Juan Linietsky | |
Create many types of popups on demand | |||
2021-07-17 | Create many types of popups on demand | reduz | |
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness. | |||
2021-07-17 | Merge pull request #50547 from ↵ | Rémi Verschelde | |
pycbouh/editor-theme-eagerly-grab-focus-on-popup-and-never-let-go Fix focus behavior in the Add Item Type dialog of the Theme editor | |||
2021-07-17 | Fix focus behavior in the Add Item Type dialog of the Theme editor | Yuri Sizov | |
2021-07-17 | Merge pull request #39610 from Meriipu/master_resourcename | Fabio Alessandrelli | |
WebSocketServer: Expose the resource name the client used | |||
2021-07-17 | Merge pull request #50520 from pycbouh/editor-theme-fixup | Rémi Verschelde | |
Fix control picker in the Theme editor | |||
2021-07-17 | Merge pull request #50513 from Geometror/displayserver-add-override | Rémi Verschelde | |
Modernize display_server_... headers and make style consistent (use override keyword) | |||
2021-07-17 | Expose the resource name the client used to the websocket server | Meriipu | |
This information is exposed to the websocket server through the client_connected-signal. example.com/chat?id=10 gives the resource name "/chat?id=10" | |||
2021-07-16 | Merge pull request #38313 from Calinou/hlm-default-enable-compression | Fabio Alessandrelli | |
Enable range coder compression by default in NetworkedMultiplayerENet | |||
2021-07-16 | Enable range coder compression by default in NetworkedMultiplayerENet | Hugo Locurcio | |
From empirical testing, this seems to provide the best compression compared to other compression algorithms when used in the Multiplayer Bomber demo. Other algorithms may provide better compression ratios for more complex games, but some compression is probably better than no compression. Zstandard was also not very efficient in my testing, so I added a note in the documentation. | |||
2021-07-16 | Modernize Display server to use override keyword | Hendrik Brucker | |
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-16 | Merge pull request #46554 from likeich/is_server_quiet_failure | Fabio Alessandrelli | |
MultiplayerAPI is_network_server Fails Silently | |||
2021-07-16 | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio | |
Add shape_idx to CollisionObject2D mouse_entered signal | |||
2021-07-16 | Tweak editor select mode drag threshold for better usability | Hugo Locurcio | |
- Use a smaller drag threshold (8 pixels instead of 10 pixels). - Scale the 2D editor drag threshold with the zoom to make it work the same regardless of the current zoom level. | |||
2021-07-15 | Fixes to forward mobile | reduz | |
* use valid format for framebuffer: VK_FORMAT_A2B10G10R10_UNORM_PACK32 * Unfortunately cant be used for compute. * Mobile will need to do refprobe, sky, mipmapblurring using raster. | |||
2021-07-15 | Merge pull request #49328 from nekomatata/sync-to-physics-3d | Rémi Verschelde | |
Support for 3D sync to physics | |||
2021-07-15 | Merge pull request #49327 from nekomatata/sync-to-physics-2d | Rémi Verschelde | |
Move sync to physics to StaticBody2D | |||
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp | |
Same implementation as in 2D. | |||
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp | |
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements. | |||
2021-07-15 | Merge pull request #41788 from EricEzaM/PR/proj-settings-fix | Rémi Verschelde | |
Improve UI for creating and editing plugins. | |||
2021-07-15 | Merge pull request #50484 from reduz/fix-instance-set-binding-on-create | Juan Linietsky | |
Add ability to set object instance binding on creation | |||
2021-07-15 | Merge pull request #50481 from reduz/install-android-build-sources | Rémi Verschelde | |
Added ability to load Android build sources from file. | |||
2021-07-15 | Add ability to set object instance binding on creation | reduz | |
* Required by binding generators * Makes it easier to create the bindings on construction. | |||
2021-07-15 | Merge pull request #50480 from Faless/js/4.x_ci | Rémi Verschelde | |
2021-07-15 | Merge pull request #49996 from Chaosus/shader_localvar_warning | Rémi Verschelde | |
Added a shader warning about unused local variable | |||
2021-07-15 | Re-enable JavaScript CI (with no WebXR until fixed). | Fabio Alessandrelli | |
2021-07-15 | [HTML5] Make threads build the default. | Fabio Alessandrelli | |
Non-threads build are broken anyway. | |||
2021-07-15 | Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format | Juan Linietsky | |
Use 32bit instead of 64bit 3D render buffer on mobile renderer |