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2021-11-20Merge pull request #42711 from madmiraal/fix-19290Rémi Verschelde
2021-11-20Add shape data to area overlap data.Marcel Admiraal
2021-11-20Merge pull request #55137 from akien-mga/certs-20211101Rémi Verschelde
certs: Sync with Mozilla bundle as of Nov 1, 2021
2021-11-20Merge pull request #41698 from madmiraal/fix-23484Rémi Verschelde
Fix Area monitorable in 2D and 3D Godot physics.
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
and only remove area from query when deleting pair if it was monitorable.
2021-11-19certs: Sync with Mozilla bundle as of Nov 1, 2021Rémi Verschelde
https://github.com/bagder/ca-bundle/commit/edd798d35abc8cc32519b08b3d8485780bb0fd20
2021-11-19Merge pull request #54500 from Faless/js/4.x_webglRémi Verschelde
2021-11-19Merge pull request #55130 from fabriceci/fix-2d-horizontal-velocity-on-wallCamille Mohr-Daurat
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
2021-11-19Merge pull request #55132 from TokageItLab/fix-loopmode-when-imortingRémi Verschelde
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-19Merge pull request #55117 from akien-mga/miniupnpc-2.2.3Fabio Alessandrelli
miniupnpc: Update to version 2.2.3
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci
2021-11-19Merge pull request #55114 from akien-mga/doc-makerst-theme_itemsRémi Verschelde
2021-11-19Merge pull request #55113 from Chaosus/shader_fix_const_argYuri Roubinsky
2021-11-19miniupnpc: Update to version 2.2.3Rémi Verschelde
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder.
2021-11-19doc: Fix `make_rst.py` hyperlinks for theme itemsRémi Verschelde
Fixup to #55092.
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
2021-11-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
2021-11-19Merge pull request #54499 from Faless/threads/4.x_work_pool_defaultRémi Verschelde
2021-11-19Merge pull request #55105 from Calinou/layer-20-remove-outdated-commentsRémi Verschelde
2021-11-19Merge pull request #55111 from Faless/js/4.x_input_fix_focusRémi Verschelde
[HTML5] Fix input not focusing canvas, Gamepad API errors.
2021-11-19[HTML5] Add checks to Gamepad API events.Fabio Alessandrelli
In some conditions the events might be generated even when the `gamepad` object is not accessible due to Security Context requirements. This commit adds a check to avoid firing the handler in those cases.
2021-11-19[HTML5] Fix input not focusing canvas.Fabio Alessandrelli
mousedown and touchstart should focus the canvas to ensure correct application lifecycle.
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
All 32 layers are now exposed in the editor.
2021-11-18Merge pull request #55101 from DavidSichma/black-extRémi Verschelde
2021-11-18Merge pull request #42374 from madmiraal/fix-32776Camille Mohr-Daurat
Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat
Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18Fixed pre-commit-black file extensionsDavid Sichma
Now hook can find .py files.
2021-11-18Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat
Ignore Bullet collision contact points with distance = 0
2021-11-18Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_masterRémi Verschelde
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18Merge pull request #55084 from JFonS/fix_depth_prepassRémi Verschelde
Fix Depth-Prepass transparency mode
2021-11-18Merge pull request #55092 from KoBeWi/thelp_itemRémi Verschelde
Add [theme_item] tag to editor help
2021-11-18Merge pull request #55085 from JFonS/transparency_fixesRémi Verschelde
Fix transparency state initialization
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-18Merge pull request #54462 from Paulb23/the-last-hidden-lineRémi Verschelde
2021-11-18Merge pull request #55063 from Paulb23/pck-createRémi Verschelde
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-18Merge pull request #55082 from Chaosus/vs_mesh_emitterRémi Verschelde
2021-11-18Merge pull request #55072 from KoBeWi/untitled_goose_projectRémi Verschelde
2021-11-18Merge pull request #53602 from KoBeWi/mountain_rangeRémi Verschelde
2021-11-18Fix Depth-Prepass transparency modejfons
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass.
2021-11-18Fix data directory of unnamed projectskobewi
2021-11-18Merge pull request #55081 from akien-mga/windows-bigobj-breaks-ltoRémi Verschelde
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-18Windows: Use `/bigobj` only for debug builds, breaks GCC LTORémi Verschelde
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue.
2021-11-18Merge pull request #55074 from nekomatata/fix-soft-body-gravityRémi Verschelde
2021-11-18Merge pull request #55073 from nekomatata/fix-backface-collisionRémi Verschelde
2021-11-17Fix applied gravity on soft bodiesPouleyKetchoupp
Regression fix, gravity was accumulated between frames after some changes around area gravity calculation. Also got rid of unused member and method in soft body class.