Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-20 | Merge pull request #42711 from madmiraal/fix-19290 | Rémi Verschelde | |
2021-11-20 | Add shape data to area overlap data. | Marcel Admiraal | |
2021-11-20 | Merge pull request #55137 from akien-mga/certs-20211101 | Rémi Verschelde | |
certs: Sync with Mozilla bundle as of Nov 1, 2021 | |||
2021-11-20 | Merge pull request #41698 from madmiraal/fix-23484 | Rémi Verschelde | |
Fix Area monitorable in 2D and 3D Godot physics. | |||
2021-11-20 | Add area to moved list when changing monitorable, | Marcel Admiraal | |
and only remove area from query when deleting pair if it was monitorable. | |||
2021-11-19 | certs: Sync with Mozilla bundle as of Nov 1, 2021 | Rémi Verschelde | |
https://github.com/bagder/ca-bundle/commit/edd798d35abc8cc32519b08b3d8485780bb0fd20 | |||
2021-11-19 | Merge pull request #54500 from Faless/js/4.x_webgl | Rémi Verschelde | |
2021-11-19 | Merge pull request #55130 from fabriceci/fix-2d-horizontal-velocity-on-wall | Camille Mohr-Daurat | |
Scales the horizontal velocity according to the wall slope in 2D | |||
2021-11-19 | [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. | Fabio Alessandrelli | |
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR. | |||
2021-11-19 | Merge pull request #55132 from TokageItLab/fix-loopmode-when-imorting | Rémi Verschelde | |
2021-11-19 | Added hint about loop_mode to resource importer | Silc 'Tokage' Renew | |
2021-11-19 | Merge pull request #55117 from akien-mga/miniupnpc-2.2.3 | Fabio Alessandrelli | |
miniupnpc: Update to version 2.2.3 | |||
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci | |
2021-11-19 | Merge pull request #55114 from akien-mga/doc-makerst-theme_items | Rémi Verschelde | |
2021-11-19 | Merge pull request #55113 from Chaosus/shader_fix_const_arg | Yuri Roubinsky | |
2021-11-19 | miniupnpc: Update to version 2.2.3 | Rémi Verschelde | |
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder. | |||
2021-11-19 | doc: Fix `make_rst.py` hyperlinks for theme items | Rémi Verschelde | |
Fixup to #55092. | |||
2021-11-19 | Allow passing non-variable constant to const function param in shaders | Yuri Roubinsky | |
2021-11-19 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4) | |||
2021-11-19 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d) | |||
2021-11-19 | Merge pull request #54499 from Faless/threads/4.x_work_pool_default | Rémi Verschelde | |
2021-11-19 | Merge pull request #55105 from Calinou/layer-20-remove-outdated-comments | Rémi Verschelde | |
2021-11-19 | Merge pull request #55111 from Faless/js/4.x_input_fix_focus | Rémi Verschelde | |
[HTML5] Fix input not focusing canvas, Gamepad API errors. | |||
2021-11-19 | [HTML5] Add checks to Gamepad API events. | Fabio Alessandrelli | |
In some conditions the events might be generated even when the `gamepad` object is not accessible due to Security Context requirements. This commit adds a check to avoid firing the handler in those cases. | |||
2021-11-19 | [HTML5] Fix input not focusing canvas. | Fabio Alessandrelli | |
mousedown and touchstart should focus the canvas to ensure correct application lifecycle. | |||
2021-11-18 | Remove outdated comments related to the 20-layer editor limitation | Hugo Locurcio | |
All 32 layers are now exposed in the editor. | |||
2021-11-18 | Merge pull request #55101 from DavidSichma/black-ext | Rémi Verschelde | |
2021-11-18 | Merge pull request #42374 from madmiraal/fix-32776 | Camille Mohr-Daurat | |
Trigger RigidBodyBullet space override updates when Area properties change. | |||
2021-11-18 | Merge pull request #42306 from madmiraal/fix-39947 | Camille Mohr-Daurat | |
Update Bullet Area overlaps when Area properties or shapes change. | |||
2021-11-18 | Fixed pre-commit-black file extensions | David Sichma | |
Now hook can find .py files. | |||
2021-11-18 | Merge pull request #44726 from madmiraal/fix-44644 | Camille Mohr-Daurat | |
Ignore Bullet collision contact points with distance = 0 | |||
2021-11-18 | Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master | Rémi Verschelde | |
Fix texture atlas generation when source sprite is larger than generated atlas | |||
2021-11-18 | Merge pull request #55084 from JFonS/fix_depth_prepass | Rémi Verschelde | |
Fix Depth-Prepass transparency mode | |||
2021-11-18 | Merge pull request #55092 from KoBeWi/thelp_item | Rémi Verschelde | |
Add [theme_item] tag to editor help | |||
2021-11-18 | Merge pull request #55085 from JFonS/transparency_fixes | Rémi Verschelde | |
Fix transparency state initialization | |||
2021-11-18 | Fix texture atlas generation when source sprite is larger than generated atlas | Giwayume | |
2021-11-18 | Merge pull request #54462 from Paulb23/the-last-hidden-line | Rémi Verschelde | |
2021-11-18 | Merge pull request #55063 from Paulb23/pck-create | Rémi Verschelde | |
2021-11-18 | Add [theme_item] tag to editor help | kobewi | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #55072 from KoBeWi/untitled_goose_project | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Fix Depth-Prepass transparency mode | jfons | |
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass. | |||
2021-11-18 | Fix data directory of unnamed projects | kobewi | |
2021-11-18 | Merge pull request #55081 from akien-mga/windows-bigobj-breaks-lto | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-18 | Windows: Use `/bigobj` only for debug builds, breaks GCC LTO | Rémi Verschelde | |
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue. | |||
2021-11-18 | Merge pull request #55074 from nekomatata/fix-soft-body-gravity | Rémi Verschelde | |
2021-11-18 | Merge pull request #55073 from nekomatata/fix-backface-collision | Rémi Verschelde | |
2021-11-17 | Fix applied gravity on soft bodies | PouleyKetchoupp | |
Regression fix, gravity was accumulated between frames after some changes around area gravity calculation. Also got rid of unused member and method in soft body class. |