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2018-02-14Fix #16543 (add button to copy error from debugger)Artem Varaksa
2018-02-13Merge pull request #16433 from Calinou/remove-assetlib-debugging-printsRémi Verschelde
Remove debugging prints related to the asset library
2018-02-13Merge pull request #16432 from Ovnuniarchos/masterRémi Verschelde
SpinBoxes calculate correctly their width before first redraw.
2018-02-13Merge pull request #16424 from AndreaCatania/phyjRémi Verschelde
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13Merge pull request #16383 from binbitten/issue_16335Rémi Verschelde
Fix spaces and quotes in external editor flags
2018-02-13Merge pull request #16410 from bcr3ative/issue_16406Rémi Verschelde
Fix timeline track name overlapping keyframe area
2018-02-13Merge pull request #16402 from Calinou/fix-camera-gizmoRémi Verschelde
Draw the Camera gizmo more accurately
2018-02-13Merge pull request #16401 from YeldhamDev/json_example_fixRémi Verschelde
Fixed wrong example in JSONParseResult
2018-02-13Merge pull request #16374 from ianb96/drop_at_mouseRémi Verschelde
Drop path text at mouse pos
2018-02-13Merge pull request #16373 from ianb96/scene_shortcut_disableRémi Verschelde
Disable scene tree shortcuts when in a text field
2018-02-13Merge pull request #16321 from JFonS/masterRémi Verschelde
Fix gizmo solid box mesh being added twice
2018-02-12Merge pull request #16499 from sudoio/masterPoommetee Ketson
Deselect text when jumping to function
2018-02-12Merge pull request #16332 from YeldhamDev/capitalize_view_menuRémi Verschelde
Capitalized "View" menu options
2018-02-12Merge pull request #16306 from mhilbrunner/mhilbrunner-docs-json-keyorderRémi Verschelde
[DOCS] parse_json: Objects do not keep key order
2018-02-12Merge pull request #15525 from YeldhamDev/recent_scenes_changesRémi Verschelde
Small changes to the "Recent Scenes" menu
2018-02-12Merge pull request #15499 from YeldhamDev/recent_scripts_fixRémi Verschelde
Changes for the "Recent Scripts" menu
2018-02-12Merge pull request #16328 from bcr3ative/issue_16278Rémi Verschelde
Fix UX with project settings search functionality
2018-02-11Merge pull request #16558 from tilpner/gdnative-variant-new-boolThomas Herzog
gdnative_api.json: Change argument name to r_dest
2018-02-11gdnative_api.json: Change argument name to r_desttilpner
This reflects its usage as an output argument, consistent with the other godot_variant_new functions
2018-02-10Merge pull request #16539 from eska014/gdnative-macwarnThomas Herzog
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10Fix GDNATIVE_API_INIT() warning about sign mismatchLeon Krause
2018-02-09Merge pull request #16514 from karroffel/nativescript-extension-1Thomas Herzog
add NativeScript extension 1
2018-02-09add initial NativeScript 1.1 extensionkarroffel
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data
2018-02-09generate proper API structs for GDNative extension extensionskarroffel
The GDNative C API gets passed to libraries in a struct of function pointers. To provide stable binary compatibility, each extension not part of the core API is separated into its own sub-struct. These structs aren't meant to be changed in order to keep binary compatibility. In case of an API extension, the structs include a `next` pointer which can point to a new struct with additional function pointers. Godot's build system generates the API structs automatically at build time, but so far there has no support for the mentioned `next` pointers. This commit changes the API struct generation in such a way that code that used previous headers will compile without problem with the new headers. The new extension-extensions (weird name, but that's what it is) get generated recursively and include the version in the struct-name.
2018-02-08Fix #16479 (deselect text when jumping to function)Artem Varaksa
2018-02-07Merge pull request #15899 from karroffel/stringbuffer-template-argRémi Verschelde
add template argument for size in StringBuffer
2018-02-07Merge pull request #16460 from ronroniv/patch-1Poommetee Ketson
Update an outdated method name in error message
2018-02-07Update an outdated method name in error messageronroniv
set_enable_monitoring -> set_monitoring
2018-02-07Merge pull request #14888 from Faless/websocketRémi Verschelde
Websocket module
2018-02-06Travis builds use builtin_openssl for X11Fabio Alessandrelli
1.0.2 is now the minimum version of openssl to build against
2018-02-06Relicense module to the wondeful Godot community!Fabio Alessandrelli
2018-02-06Add websocket module.Fabio Alessandrelli
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.
2018-02-06Merge pull request #16434 from Silvea12/kinematic-docsPoommetee Ketson
Fixed KinematicBody move_and_slide documentation naming [ci skip]
2018-02-05SpinBoxes calculate correctly their width before first redraw.Ovnuniarchos
2018-02-05Remove debugging prints related to the asset libraryHugo Locurcio
2018-02-05Fixed KinematicBody move_and_slide documentation namingAndrew Silver
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-05Merge pull request #16419 from nical/issue-16395Hein-Pieter van Braam
Fix polygon triangulation failure.
2018-02-05Add libwebsockets as thirdparty library.Fabio Alessandrelli
License is LGPLv2.1 + static linking exception, version is 2.4.1
2018-02-05Fix polygon triangulation failure.Nicolas Silva
The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395. Fixes #16395.
2018-02-05Fix timeline track name overlapping keyframe areaPaolo Perkovic
2018-02-05Kill an old debugging messageHein-Pieter van Braam
When running the engine with -d we get a message on the command-line for each control being clicked. After discussing with @reduz it seems that this is old and should be removed. Commented out as requested.
2018-02-04Fixed wrong example in JSONParseResult.Michael Alexsander Silva Dias
2018-02-04Draw the Camera gizmo more accuratelyHugo Locurcio
The Camera gizmo no longer looks twice as wide as it actually is. This fixes #16399.
2018-02-04Fix spaces and quotes in external editor flagsbinbitten
2018-02-03drop path text at mouse posianb96
2018-02-03disable scene tree shortcuts when in a textfieldianb96
2018-02-03Merge pull request #16361 from philj56/masterGeorge Marques
Fix minor spelling mistake in texture import menu
2018-02-03Merge pull request #16362 from clktmr/masterGeorge Marques
Fix broken variant call of Vector3.snapped
2018-02-03Fix broken variant call of Vector3.snappedTimur Celik