Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky | |
introduced in #41780 | |||
2020-09-05 | Merge pull request #41780 from Chaosus/improve_shader_messages | Rémi Verschelde | |
Improve messages in shader function validation | |||
2020-09-05 | Merge pull request #40649 from themvl/master | Rémi Verschelde | |
Fix bug where leading and trailing spaces werent taken into account with center and right allignment | |||
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky | |
2020-09-05 | Merge pull request #41763 from madmiraal/fix-linux-time | Fabio Alessandrelli | |
Make OS_Unix time calls thread safe. | |||
2020-09-04 | Merge pull request #41770 from bruvzg/fix_mono_win_build | Rémi Verschelde | |
Fix Mono path utils char types. | |||
2020-09-04 | Fix Mono path utils char types. | bruvzg | |
2020-09-04 | Merge pull request #41764 from madmiraal/make-slicing-explicit | Rémi Verschelde | |
Make PosVertex to Vertex slicing explicit. | |||
2020-09-04 | Merge pull request #41760 from ↵ | Rémi Verschelde | |
ThakeeNathees/null-dereference-on-gdscript-function-fix null pointer dereference at GDScriptFunction::call crash fix | |||
2020-09-04 | Make PosVertex to Vertex slicing explicit. | Marcel Admiraal | |
2020-09-04 | Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive | Rémi Verschelde | |
Fix PopupMenu unresponsive on right side of menu | |||
2020-09-04 | Merge pull request #41758 from akien-mga/classref-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-09-04 | Replace calls to gmtime with gmtime_r and localtime with localtime_r. | Marcel Admiraal | |
2020-09-04 | Merge pull request #41761 from madmiraal/fix-assignment-operators | Rémi Verschelde | |
Ensure assignment operators return by reference to avoid unnecessary copies. | |||
2020-09-04 | null pointer dereference at GDScriptFunction::call fix | Thakee Nathees | |
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-04 | Merge pull request #40996 from Calinou/improve-debug-editor-tooltips | Rémi Verschelde | |
Improve editor tooltips related to debugging | |||
2020-09-04 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc) | |||
2020-09-04 | Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj | Rémi Verschelde | |
C#: Hide Build button if there's no solution to build | |||
2020-09-04 | Merge pull request #41747 from neikeq/issue-41446 | Rémi Verschelde | |
Fix parsing of C# files with spaces in the path | |||
2020-09-04 | Merge pull request #41750 from neikeq/issue-41745 | Rémi Verschelde | |
C#: Fix Godot failing to find class namespace | |||
2020-09-04 | Merge pull request #41748 from neikeq/issue-41712 | Rémi Verschelde | |
Fix 'Parameter "assembly" is null' error | |||
2020-09-04 | C#: Hide Build button if there's no solution to build | Ignacio Etcheverry | |
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#. | |||
2020-09-04 | C#: Fix Godot failing to find class namespace | Ignacio Etcheverry | |
2020-09-04 | Fix 'Parameter "assembly" is null' error | Ignacio Etcheverry | |
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed. | |||
2020-09-04 | Fix parsing of C# files with spaces in the path | Ignacio Etcheverry | |
2020-09-03 | Merge pull request #40999 from bruvzg/ctl_string_to_utf32 | Rémi Verschelde | |
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding. | |||
2020-09-03 | Merge pull request #41739 from madmiraal/create-lgtm.yml-file | Rémi Verschelde | |
Create a .lgtm.yml file to enable lgtm to successfully build Godot. | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41044 from hoontee/master-4 | Rémi Verschelde | |
Implement CollisionShape3D.make_convex_from_siblings() | |||
2020-09-03 | Create a basic .lgtm.yml file. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings | Rémi Verschelde | |
Fixes leak with creating editor settings | |||
2020-09-03 | Merge pull request #41050 from Calinou/spriteframes-editor-compact | Rémi Verschelde | |
Make the SpriteFrames animation speed SpinBox take less vertical space | |||
2020-09-03 | Merge pull request #41731 from madmiraal/fix-header-guards | Rémi Verschelde | |
Ensure header guards enclose entire header. | |||
2020-09-03 | Ensure header guards enclose entire header. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41453 from Xrayez/custom-modules-visual-studio | Rémi Verschelde | |
Build the engine with custom modules in Visual Studio | |||
2020-09-03 | Merge pull request #41332 from bruvzg/win_subsys_option | Rémi Verschelde | |
Revert #41164, add subsystem build option. | |||
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41460 from Calinou/improve-resource-load-fail-message | Rémi Verschelde | |
Improve the resource loading error message to mention the need to import | |||
2020-09-03 | Merge pull request #41702 from kotelifelif/37424 | Rémi Verschelde | |
Update search function in project settings | |||
2020-09-03 | Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop | Rémi Verschelde | |
Fix drag and drop between windows in X11 display server | |||
2020-09-03 | Fix drag and drop between windows in X11 display server | PouleyKetchoupp | |
Proper implementation for get_window_at_screen_position: Now getting the topmost last active window when overlapping. Mouse drag & release events: They are now propagated through the current focused window, in order to make it consistent with the engine expectations and the Windows display server implementation. | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Merge pull request #41729 from neikeq/issue-41726 | Rémi Verschelde | |
C#: Fix Windows detection for copying MSBuild stub | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | C#: Fix Windows detection for copying MSBuild stub | Ignacio Etcheverry | |
Previous condition checked only the host platform. This was a problem as our official builds are from Linux. | |||
2020-09-03 | Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc | Rémi Verschelde | |
Mention SubViewport.render_target_clear_mode property is intended for 2D usage | |||
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders |