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2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-09Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09fixed localtime thing for ios, not tested anywhere elseAriel Manzur
2015-09-09ios build with osxcrosspunto-
2015-09-08Merge pull request #2427 from volzhs/fix-game-window-resolutionJuan Linietsky
fix game window runs only 800x600. fix #2426
2015-09-05fix game window runs only 800x600volzhs
2015-09-03merged some stuff for okamJuan Linietsky
2015-09-02Merge pull request #2414 from crr0004/2409-editor-freezeJuan Linietsky
Issue #2409 Fixes editor freeze
2015-09-02Fixes editor freezecrr0004
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-30make moving up&down items from the autoload list workJuan Linietsky
2015-08-30detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky
completion
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky
2015-08-29-Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24missing type iconJuan Linietsky
2015-08-24Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky
but this is easier) Will you be brave enough to try it? :)
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23fix build issue with ssl, closes #2384Juan Linietsky
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-21damn github built-in editorJuan Linietsky
2015-08-21fix for built-in ssl (easier to build 32 bits export)Juan Linietsky
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-08Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky
Fixes compile bug for Android template on Windows.
2015-08-08Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky
Clear output console (Button + clear on Play)
2015-08-08Merge pull request #2323 from dbsGen/patch-2Juan Linietsky
add flag and multiline hints in GDScript
2015-08-08Merge pull request #2328 from her001/patch-1Juan Linietsky
Fix vorbis seek_pos
2015-08-08Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msecJuan Linietsky
Add OS.get_system_time_msec
2015-08-08Merge pull request #2344 from neikeq/signal_tk_name_fixJuan Linietsky
Add missing signal token name
2015-08-07Add missing token name for signal. closes #2201neikeq
2015-08-06tested and fixed unix os_system_time_msec()xodene
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-03Fix vorbis seek_posAndy Conrad
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.