Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-28 | Merge pull request #42133 from vnen/variant-op-consistency | Rémi Verschelde | |
Allow commutative multiplication in Variant | |||
2020-09-28 | Merge pull request #38704 from aaronfranke/mono-dotgodot | Rémi Verschelde | |
Rename the ".mono" folder to ".godot/mono" | |||
2020-09-28 | Merge pull request #38607 from aaronfranke/imported-rename | Rémi Verschelde | |
Rename the ".import" folder to ".godot/imported" | |||
2020-09-28 | Rename the ".import" folder to ".godot/imported" | Aaron Franke | |
2020-09-28 | Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode | Rémi Verschelde | |
Document the BaseMaterial3D billboard mode not being suited for VR | |||
2020-09-28 | Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix | Rémi Verschelde | |
Dropping file on parent directory fixed | |||
2020-09-28 | Merge pull request #42094 from JFonS/rotation_gizmo_improvements | Rémi Verschelde | |
Improve rotation gizmo | |||
2020-09-28 | Merge pull request #42262 from akien-mga/ios-pvrtc-fixes | Rémi Verschelde | |
iOS: Fix multiple issues with PVRTC import, disable ETC1 | |||
2020-09-28 | Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec | Rémi Verschelde | |
OS: Remove unused get_splash_tick_msec | |||
2020-09-28 | Merge pull request #42327 from bruvzg/4_mac_captured_fix | Rémi Verschelde | |
[macOS] Fix mouse position in captured mode. | |||
2020-09-28 | Merge pull request #42376 from Calinou/editorspinslider-comma-decimal | Rémi Verschelde | |
Allow using a comma as decimal separator in EditorSpinSlider | |||
2020-09-27 | Merge pull request #42375 from Pennycook/stable-ysort | Rémi Verschelde | |
Make YSort stable | |||
2020-09-27 | Allow using a comma as decimal separator in EditorSpinSlider | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1576. | |||
2020-09-27 | Make YSort stable | John Pennycook | |
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions. | |||
2020-09-27 | Merge pull request #42373 from groud/draw_selection_last | Rémi Verschelde | |
Draw selected item on top of everything else | |||
2020-09-27 | Draw selected item on top of everything else | Gilles Roudière | |
2020-09-27 | Merge pull request #42372 from NathanLovato/docs/AnimationPlayer | Rémi Verschelde | |
Remove link to step-by-step/animations tutorial | |||
2020-09-27 | Merge pull request #42352 from Pineapple/add-all-headers-vs | Rémi Verschelde | |
Add all headers to Visual Studio Project | |||
2020-09-27 | Remove link to step-by-step/animations | Nathan Lovato | |
Required for godotengine/godot-docs#4074 to pass, we're removing that page from the docs as part of the getting started section rewrite. | |||
2020-09-27 | Add all headers to VS Project | Bartłomiej T. Listwon | |
2020-09-27 | Merge pull request #42371 from groud/fix_error_anchors_move | Rémi Verschelde | |
Fix error when dragging anchors with parent's size == 0 | |||
2020-09-27 | Fix error when dragging anchors with parent's size == 0 | Gilles Roudière | |
2020-09-27 | Merge pull request #42366 from Chaosus/vs_fix_move_undo | Yuri Roubinsky | |
Fix undo for moving multiple visual shader nodes | |||
2020-09-27 | Fix undo for moving multiple visual shader nodes | Yuri Roubinsky | |
2020-09-27 | Merge pull request #42340 from Rubonnek/get-funcref-function | Rémi Verschelde | |
Allow retrieval of FuncRef function string | |||
2020-09-27 | Merge pull request #35924 from doot24/fix_#35863 | Rémi Verschelde | |
Fixed Gradient.remove_point not allowing fewer than two points. | |||
2020-09-27 | Merge pull request #37403 from aaronfranke/basis_equal_approx | Rémi Verschelde | |
Change Basis is_equal_approx to use instance method | |||
2020-09-27 | Merge pull request #41960 from Calinou/doc-sprite3d | Rémi Verschelde | |
Update and complete the Sprite3D and SpriteBase3D class documentations | |||
2020-09-26 | Merge pull request #42016 from HaSa1002/docs-lang-2 | Rémi Verschelde | |
Translate GDScript Code Examples to C# (Classes beginning with C) | |||
2020-09-26 | Merge pull request #42356 from RandomShaper/fix_gdscript_inf_loop | Rémi Verschelde | |
Avoid infinite loop in GDScript at shutdown | |||
2020-09-26 | Avoid infinite loop in GDScript at shutdown | Pedro J. Estébanez | |
2020-09-26 | Merge pull request #40978 from HaSa1002/docs-code-1 | Rémi Verschelde | |
Port code examples to C# of classes beginning with A and B | |||
2020-09-26 | Add C# code examples to the docs | HaSa1002 | |
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button | |||
2020-09-26 | Translate GDScript Code Examples to C# (C) | HaSa1002 | |
Translates Code Examples in classes beginning with `C`. Includes: * Callable * CanvasItem * CharFXTransform * Color * ColorRect * ConfigFile * ConfirmationDialog * Control * Crypto | |||
2020-09-25 | Merge pull request #42338 from ↵ | Rémi Verschelde | |
godotengine/revert-41697-bug/editor-inspector-refresh-fix Revert "Fix editor inspector refresh not working" | |||
2020-09-25 | Allow retrieval of FuncRef function string | Wilson E. Alvarez | |
2020-09-25 | Revert "Fix editor inspector refresh not working" | Rémi Verschelde | |
2020-09-25 | Style: Fix black formatting after #42332 | Rémi Verschelde | |
Somehow it did not run CI checks so we missed that one. Also pin `black` version to latest upstream release. | |||
2020-09-25 | Merge pull request #42332 from Calinou/default-enable-copy-mono-root | Rémi Verschelde | |
Enable the `copy_mono_root` SCons option by default | |||
2020-09-25 | Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint | Rémi Verschelde | |
Add a property hint to StyleBoxFlat `shadow_size` for editor usability | |||
2020-09-25 | Merge pull request #42333 from Calinou/new-autokey-editor-icon | Rémi Verschelde | |
Replace AutoKey icon with a more universally understood "record" button | |||
2020-09-25 | Replace AutoKey icon with a more universally understood "record" button | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/169. | |||
2020-09-25 | Enable the `copy_mono_root` SCons option by default | Hugo Locurcio | |
This closes #41652. | |||
2020-09-25 | [macOS] Fix mouse position in captured mode. | bruvzg | |
2020-09-24 | Merge pull request #42312 from timothyqiu/false-otherwise | Rémi Verschelde | |
Surrounds boolean false with code tag in doc | |||
2020-09-25 | Surrounds boolean false with code tag | Haoyu Qiu | |
2020-09-24 | Add a property hint to StyleBoxFlat `shadow_size` for editor usability | Hugo Locurcio | |
This adds a visible range to the slider so it can be dragged more easily. This closes #42309. | |||
2020-09-24 | Merge pull request #42308 from akien-mga/i18n-rename-pt_PT | Rémi Verschelde | |
i18n: Rename pt_PT to pt | |||
2020-09-24 | Merge pull request #41683 from skyace65/File | Rémi Verschelde | |
Move note about using ResourceLoader in the File documentation | |||
2020-09-24 | i18n: Rename pt_PT to pt | Rémi Verschelde | |
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil. |