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2020-09-28Merge pull request #42133 from vnen/variant-op-consistencyRémi Verschelde
Allow commutative multiplication in Variant
2020-09-28Merge pull request #38704 from aaronfranke/mono-dotgodotRémi Verschelde
Rename the ".mono" folder to ".godot/mono"
2020-09-28Merge pull request #38607 from aaronfranke/imported-renameRémi Verschelde
Rename the ".import" folder to ".godot/imported"
2020-09-28Rename the ".import" folder to ".godot/imported"Aaron Franke
2020-09-28Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-modeRémi Verschelde
Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fixRémi Verschelde
Dropping file on parent directory fixed
2020-09-28Merge pull request #42094 from JFonS/rotation_gizmo_improvementsRémi Verschelde
Improve rotation gizmo
2020-09-28Merge pull request #42262 from akien-mga/ios-pvrtc-fixesRémi Verschelde
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msecRémi Verschelde
OS: Remove unused get_splash_tick_msec
2020-09-28Merge pull request #42327 from bruvzg/4_mac_captured_fixRémi Verschelde
[macOS] Fix mouse position in captured mode.
2020-09-28Merge pull request #42376 from Calinou/editorspinslider-comma-decimalRémi Verschelde
Allow using a comma as decimal separator in EditorSpinSlider
2020-09-27Merge pull request #42375 from Pennycook/stable-ysortRémi Verschelde
Make YSort stable
2020-09-27Allow using a comma as decimal separator in EditorSpinSliderHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1576.
2020-09-27Make YSort stableJohn Pennycook
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions.
2020-09-27Merge pull request #42373 from groud/draw_selection_lastRémi Verschelde
Draw selected item on top of everything else
2020-09-27Draw selected item on top of everything elseGilles Roudière
2020-09-27Merge pull request #42372 from NathanLovato/docs/AnimationPlayerRémi Verschelde
Remove link to step-by-step/animations tutorial
2020-09-27Merge pull request #42352 from Pineapple/add-all-headers-vsRémi Verschelde
Add all headers to Visual Studio Project
2020-09-27Remove link to step-by-step/animationsNathan Lovato
Required for godotengine/godot-docs#4074 to pass, we're removing that page from the docs as part of the getting started section rewrite.
2020-09-27Add all headers to VS ProjectBartłomiej T. Listwon
2020-09-27Merge pull request #42371 from groud/fix_error_anchors_moveRémi Verschelde
Fix error when dragging anchors with parent's size == 0
2020-09-27Fix error when dragging anchors with parent's size == 0Gilles Roudière
2020-09-27Merge pull request #42366 from Chaosus/vs_fix_move_undoYuri Roubinsky
Fix undo for moving multiple visual shader nodes
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-27Merge pull request #42340 from Rubonnek/get-funcref-functionRémi Verschelde
Allow retrieval of FuncRef function string
2020-09-27Merge pull request #35924 from doot24/fix_#35863Rémi Verschelde
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27Merge pull request #37403 from aaronfranke/basis_equal_approxRémi Verschelde
Change Basis is_equal_approx to use instance method
2020-09-27Merge pull request #41960 from Calinou/doc-sprite3dRémi Verschelde
Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-26Merge pull request #42016 from HaSa1002/docs-lang-2Rémi Verschelde
Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26Merge pull request #42356 from RandomShaper/fix_gdscript_inf_loopRémi Verschelde
Avoid infinite loop in GDScript at shutdown
2020-09-26Avoid infinite loop in GDScript at shutdownPedro J. Estébanez
2020-09-26Merge pull request #40978 from HaSa1002/docs-code-1Rémi Verschelde
Port code examples to C# of classes beginning with A and B
2020-09-26Add C# code examples to the docsHaSa1002
Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
2020-09-26Translate GDScript Code Examples to C# (C)HaSa1002
Translates Code Examples in classes beginning with `C`. Includes: * Callable * CanvasItem * CharFXTransform * Color * ColorRect * ConfigFile * ConfirmationDialog * Control * Crypto
2020-09-25Merge pull request #42338 from ↵Rémi Verschelde
godotengine/revert-41697-bug/editor-inspector-refresh-fix Revert "Fix editor inspector refresh not working"
2020-09-25Allow retrieval of FuncRef function stringWilson E. Alvarez
2020-09-25Revert "Fix editor inspector refresh not working"Rémi Verschelde
2020-09-25Style: Fix black formatting after #42332Rémi Verschelde
Somehow it did not run CI checks so we missed that one. Also pin `black` version to latest upstream release.
2020-09-25Merge pull request #42332 from Calinou/default-enable-copy-mono-rootRémi Verschelde
Enable the `copy_mono_root` SCons option by default
2020-09-25Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hintRémi Verschelde
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-25Merge pull request #42333 from Calinou/new-autokey-editor-iconRémi Verschelde
Replace AutoKey icon with a more universally understood "record" button
2020-09-25Replace AutoKey icon with a more universally understood "record" buttonHugo Locurcio
See discussion in https://github.com/godotengine/godot-proposals/issues/169.
2020-09-25Enable the `copy_mono_root` SCons option by defaultHugo Locurcio
This closes #41652.
2020-09-25[macOS] Fix mouse position in captured mode.bruvzg
2020-09-24Merge pull request #42312 from timothyqiu/false-otherwiseRémi Verschelde
Surrounds boolean false with code tag in doc
2020-09-25Surrounds boolean false with code tagHaoyu Qiu
2020-09-24Add a property hint to StyleBoxFlat `shadow_size` for editor usabilityHugo Locurcio
This adds a visible range to the slider so it can be dragged more easily. This closes #42309.
2020-09-24Merge pull request #42308 from akien-mga/i18n-rename-pt_PTRémi Verschelde
i18n: Rename pt_PT to pt
2020-09-24Merge pull request #41683 from skyace65/FileRémi Verschelde
Move note about using ResourceLoader in the File documentation
2020-09-24i18n: Rename pt_PT to ptRémi Verschelde
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil.