Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #51535.
|
|
|
|
glTF: Fix override materials and non-empty arrays
|
|
README updates and improvements, link license page
|
|
Validate fog volume properties
|
|
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
|
|
|
|
|
|
...some copy edits, and sprinkling some links over that page in general.
|
|
Fix area_shape_exited's description
|
|
Modify Array/Dictionary::operator== to do real key/value comparison
|
|
|
|
Calinou/editor-translations-increase-zlib-compression-level
|
|
Fix new projects always being created with OpenGL
|
|
|
|
|
|
|
|
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
|
|
Fix hardcoded raycast distance in viewport object picking
|
|
Improved RigidDynamicBody linear/angular damping override
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
|
|
|
|
Make editor toasts threadsafe
|
|
|
|
|
|
|
|
|
|
Repair mistyped of 'threshold' on several files.
|
|
Add OpenGL renderer (squashed)
|