Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-11 | Merge pull request #30511 from akien-mga/freetype-2.10.1 | Rémi Verschelde | |
freetype: Update to upstream version 2.10.1 | |||
2019-07-11 | Merge pull request #30492 from akien-mga/mbedtls-2.16.2 | Rémi Verschelde | |
mbedtls: Update to upstream version 2.16.2 | |||
2019-07-11 | freetype: Update to upstream version 2.10.1 | Rémi Verschelde | |
2019-07-11 | Merge pull request #30504 from Calinou/input-mouse-captured-raw | Rémi Verschelde | |
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux | |||
2019-07-11 | Merge pull request #30347 from gaisama/project-name-default | Rémi Verschelde | |
Set a default value for project name when installing a project. | |||
2019-07-11 | mbedtls: Update to upstream version 2.16.2 | Rémi Verschelde | |
2019-07-11 | doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux | Hugo Locurcio | |
2019-07-10 | Set a default value for project name when installing a project. | gaisama | |
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program. | |||
2019-07-10 | Merge pull request #30502 from neikeq/chotto-matte-kudasai | Ignacio Roldán Etcheverry | |
Mono: Fix Api HintPath and update old game projects | |||
2019-07-10 | Merge pull request #30501 from neikeq/dispose-godotsharpexport | Ignacio Roldán Etcheverry | |
Mono: Fix null dereference in EditorExportPlatformAndroid | |||
2019-07-10 | Mono: Fix Api HintPath and update old game projects | Ignacio Etcheverry | |
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths. | |||
2019-07-10 | Mono: Fix null dereference in EditorExportPlatformAndroid | Ignacio Etcheverry | |
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing. | |||
2019-07-10 | Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder | Ignacio Roldán Etcheverry | |
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows | |||
2019-07-10 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj | Ignacio Roldán Etcheverry | |
Mono: Fix null exception in GenerateGameProject | |||
2019-07-10 | Merge pull request #30488 from Ev1lbl0w/invalid-classname-fix | Rémi Verschelde | |
Allow class names with dots in create script popup | |||
2019-07-10 | Merge pull request #30487 from szamq/master | Rémi Verschelde | |
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY | |||
2019-07-10 | Mono: Fix null exception in GenerateGameProject | Ignacio Etcheverry | |
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory. | |||
2019-07-10 | Allow dots for class name in popup dialog | Ev1lbl0w | |
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com> | |||
2019-07-10 | Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY | szamq | |
2019-07-10 | Merge pull request #30451 from raphael10241024/fix_outline | Rémi Verschelde | |
Fix DynamicFont outline does not draw using draw_char | |||
2019-07-10 | Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons | Ignacio Roldán Etcheverry | |
SCons no longer passes FrameworkPathOverride to MSBuild | |||
2019-07-10 | Merge pull request #30462 from sparkart/master | Rémi Verschelde | |
Fix issue with displaying empty tooltip hint | |||
2019-07-10 | Merge pull request #30465 from guilhermefelipecgs/cursor_blinking | Rémi Verschelde | |
Fix cursor blinking in integrated GPUs | |||
2019-07-10 | Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows | Ignacio Etcheverry | |
2019-07-10 | Merge pull request #30483 from kawa-yoiko/linelen-guideline-hinting | Rémi Verschelde | |
Fix incorrect X position of line length guideline | |||
2019-07-10 | SCons no longer passes FrameworkPathOverride to MSBuild | Ignacio Etcheverry | |
2019-07-10 | Merge pull request #30484 from neikeq/missing-godottools-sln | Ignacio Roldán Etcheverry | |
Mono: Add missing GodotTools.sln | |||
2019-07-10 | Mono: Add missing GodotTools.sln | Ignacio Etcheverry | |
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-10 | Merge pull request #30474 from neikeq/fix-hash-mismatch | Ignacio Roldán Etcheverry | |
Fix EditorNavigationMeshGenerator registered in Core API | |||
2019-07-10 | Fix incorrect X position of line length guideline | Shiqing | |
2019-07-09 | Fix cursor blinking in integrated GPUs | Guilherme Felipe | |
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices) | |||
2019-07-09 | Fix EditorNavigationMeshGenerator registered in Core API | Ignacio Etcheverry | |
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff. | |||
2019-07-09 | Merge pull request #30188 from Andrettin/Method-Binding-Free-Function-Support | Rémi Verschelde | |
Method Binding Free Function Support | |||
2019-07-09 | Merge pull request #30304 from DavidSichma/remote_cache | Rémi Verschelde | |
Exposed update_cache() of RemoteTransform and RemoteTransform2D | |||
2019-07-09 | Merge pull request #30461 from Calinou/draw-rect-width-antialiased | Rémi Verschelde | |
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | |||
2019-07-09 | Merge pull request #30463 from neikeq/fix-search-dirs | Rémi Verschelde | |
Fix export templates ignoring assemblies in 'res://.mono/assemblies' | |||
2019-07-09 | Merge pull request #30469 from bojidar-bg/20662-unselectable-error | Rémi Verschelde | |
Add a way to copy the text of warnings shown in the editor | |||
2019-07-09 | Merge pull request #30467 from Faless/js/fix_emscripten_detect | Rémi Verschelde | |
Better detect Emscripten toolchain. | |||
2019-07-09 | Added support for passing functions pointers (with a class instance as the ↵ | Andrettin | |
first parameter) to method bindings | |||
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-09 | Add a way to copy the text of warnings shown in the editor | Bojidar Marinov | |
Closes #20662 | |||
2019-07-09 | Better detect Emscripten toolchain. | Fabio Alessandrelli | |
Emscripten is apparently changing the variables in its config file, causing potential breakage of our build system. Binaries of the latest/latest-upstream releases are located in a subfolder of BINARYEN_ROOT called emscripten. Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead placed under the EMSCRIPTEN_ROOT folder. This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if that does not exists, it falls back to checking the EMSCRIPTEN_ROOT. This way we give precedence to the new releases, given that activating multiple releases sequentially might result in having mismatching BINARYEN_ROOT and EMSCRIPTEN_ROOT. | |||
2019-07-09 | Make SCons check for System MSBuild before Mono's | Ignacio Etcheverry | |
2019-07-09 | Fix export templates ignoring assemblies in 'res://.mono/assemblies' | Ignacio Etcheverry | |
2019-07-09 | Merge pull request #30457 from Chaosus/fix_not | Rémi Verschelde | |
Fix "not" shader function return type | |||
2019-07-09 | Fix issue with displaying empty tooltip hint | Emmanuel Barroga | |
Closes #30448 | |||
2019-07-09 | Fix "not" shader function return type | Chaosus | |