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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-03-13
Merge pull request #8015 from RandomShaper/optimize-assert
Rémi Verschelde
2017-03-13
Merge pull request #8011 from neikeq/pr-issue-6602-1
Rémi Verschelde
2017-03-13
Merge pull request #8009 from Calinou/directional_shadow_interpolation
Rémi Verschelde
2017-03-13
Merge pull request #7988 from RandomShaper/fix-touch-button
Rémi Verschelde
2017-03-13
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-13
Merge pull request #7979 from RandomShaper/fix-sub-inheritance
Rémi Verschelde
2017-03-13
Merge pull request #7970 from Hinsbart/dim_editor
Rémi Verschelde
2017-03-13
Skip asserts on non-debug builds at compiler level
Pedro J. Estébanez
2017-03-12
converted skeletons from uniform to texture
Juan Linietsky
2017-03-11
Fix connection errors when replacing node
Ignacio Etcheverry
2017-03-11
Improve directional shadow filtering by using linear interpolation
Hugo Locurcio
2017-03-10
Fixes for TouchScreenButton
Pedro J. Estébanez
2017-03-10
Merge pull request #7997 from eska014/webbuild
Rémi Verschelde
2017-03-10
Fix web export build
eska
2017-03-09
Fix node duplication in scene sub-inheritance
Pedro J. Estébanez
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
2017-03-06
Merge pull request #7963 from RandomShaper/fix-kb-2d-motion
Rémi Verschelde
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-05
Make that Whole New World great again
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-03-05
Merge pull request #7959 from karroffel/powerstate-ptrcall-fix
Rémi Verschelde
2017-03-05
really fixed PTRCALL now
Karroffel
2017-03-05
Merge pull request #7547 from akien-mga/clang-format-base
Rémi Verschelde
2017-03-05
Merge pull request #7958 from karroffel/powerstate-ptrcall-fix
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Added PowerState casting operator to Variant
Karroffel
2017-03-05
iphone: Drop unused Appirater thirdparty API
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
Merge pull request #7954 from Hinsbart/tilemap_self_modulate
Rémi Verschelde
2017-03-05
Merge pull request #7950 from RandomShaper/expose-more-geom
Rémi Verschelde
2017-03-05
Merge pull request #7916 from RebelliousX/tab_container
Rémi Verschelde
2017-03-05
TileMap: Respect self_modulate property
Andreas Haas
2017-03-05
- `tab_changed` signal emits only by selecting a different tab.
Thaer Razeq
2017-03-04
Expose uncapped versions of closest-point-to-segment utilities
Pedro J. Estébanez
2017-03-04
Add API to access battery power state
Julian Murgia
2017-03-04
Added AppImage structure
Daniel J. Ramirez
2017-03-04
Implements modules documents
Geequlim
2017-03-04
Merge pull request #7508 from lonesurvivor/area2d-fix
Rémi Verschelde
2017-03-04
Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
Rémi Verschelde
2017-03-04
Merge pull request #7940 from RandomShaper/expose-geometry
Rémi Verschelde
2017-03-04
Merge pull request #7937 from volzhs/fix-input-android
Rémi Verschelde
2017-03-04
Merge pull request #7927 from volzhs/wrong-ref-treeitem
Rémi Verschelde
2017-03-04
Merge pull request #7923 from WalasPrime/fix_7922_peer_present
Rémi Verschelde
2017-03-04
Added a SceneTree.has_network_peer, closes #7922
Karol Walasek
2017-03-04
Expose Geometry::get_closest_point_to_segment_2d()
Pedro J. Estébanez
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-03-04
Fix handling input for Android
volzhs
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