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AgeCommit message (Expand)Author
2021-05-31Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-...Rémi Verschelde
2021-05-31Merge pull request #49222 from bruvzg/fix_unix_free_spaceRémi Verschelde
2021-05-31Merge pull request #49182 from timothyqiu/parent-cacheRémi Verschelde
2021-05-31Merge pull request #49178 from YeldhamDev/remove_dim_optionRémi Verschelde
2021-05-31Merge pull request #49157 from Chaosus/vs_billboardRémi Verschelde
2021-05-31Tweak arguments of list_dir_begin()kobewi
2021-05-31Fix `Directory::get_space_left()` result on macOS and Linux.bruvzg
2021-05-31Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-positionRémi Verschelde
2021-05-31Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4Rémi Verschelde
2021-05-31Merge pull request #49192 from lawnjelly/bvh_current_tree4Rémi Verschelde
2021-05-31Merge pull request #49144 from aemreaydin/editor-features-collapse-resetRémi Verschelde
2021-05-31Merge pull request #49121 from KoBeWi/dropreloadRémi Verschelde
2021-05-31Merge pull request #49162 from Paulb23/fix_find_text_change_signalRémi Verschelde
2021-05-31Merge pull request #49130 from Calinou/editor-improve-audio-bus-themingRémi Verschelde
2021-05-31Merge pull request #49050 from reduz/implement-spirv-cacheRémi Verschelde
2021-05-31Merge pull request #49137 from RandomShaper/ios_targeted_familyRémi Verschelde
2021-05-31Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrastRémi Verschelde
2021-05-31Merge pull request #49125 from Calinou/tweak-camera2d-editor-colorsRémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-31Merge pull request #48915 from lyuma/gltf_mesh_nodes_bonesRémi Verschelde
2021-05-31Document `Resource.duplicate()` only copying exported variables' valuesHugo Locurcio
2021-05-30Check for _language in PluginScript.instance_hasPaweł Fertyk
2021-05-30Disable loop with CompatibilityTileData when building with deprecated=noAaron Franke
2021-05-29Merge pull request #49197 from HaSa1002/sync-meshoptK. S. Ernest (iFire) Lee
2021-05-30Meshoptimizer: Sync with upstream commit f5d83e8Johannes Witt
2021-05-29Fix UV mapping on CSGSphereMarcel Admiraal
2021-05-29BVH - fix stale current_tree in deactivate function [4.x]lawnjelly
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-29Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_...Yuri Roubinsky
2021-05-28Remove `dim_editor_on_dialog_popup` from editor settingsMichael Alexsander
2021-05-28Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to C...nobuyuki_nyuu
2021-05-28Fix FindReplaceBar text_change signal binding after replace allPaulb23
2021-05-28[4] Fix canvas rect bound calculationlawnjelly
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
2021-05-27Fixed possible crash in `DynamicBVH::optimize_incremental`Yuri Roubinsky
2021-05-27Fixed changing enabled classes resetting folding in manage editor features.Emre Aydin
2021-05-27Add preload() to resource path when holding Ctrlkobewi
2021-05-27Add iOS export option for device familyPedro J. Estébanez
2021-05-27Use a negative contrast setting for light editor themesHugo Locurcio
2021-05-27Improve the audio bus editor appearanceHugo Locurcio
2021-05-27Tweak Camera2D editor line colors for better visibilityHugo Locurcio
2021-05-26Merge pull request #49114 from vnen/gdscript-fix-self-function-type-checkRémi Verschelde
2021-05-26Merge pull request #49109 from Chaosus/fix_console_errorsRémi Verschelde
2021-05-26Merge pull request #49112 from vnen/gdscript-assign-type-checkRémi Verschelde
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
2021-05-26Fixed console error spam (about invalid edited scene index)Yuri Roubinsky
2021-05-26Merge pull request #49106 from Chaosus/fix_shader_builtin_constnessRémi Verschelde