summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2023-04-24Remove unnecessary zero multiplicationsMichael Alexsander
(cherry picked from commit f057d755abdb0328113ab9472c243b94694a8b04)
2023-04-24Improve description of `Callable.bind/unbind`Ninni Pipping
(cherry picked from commit 0332fd5e8f71c1292bfa75ac2288bb4355f77567)
2023-04-24Fix Quaternion's brief descriptionVolTer
(cherry picked from commit 5c0e3b26a603eb6458d1e23bc77d49c05cdc0449)
2023-04-24Improve `print_rich()` documentationHugo Locurcio
- List all supported colors. - Mention URL tag support limitations. - Fix and tweak code example to do what it says. - Remove outdated notice about lack of Windows support (but mention that only Windows 10 and later support ANSI code conversion). (cherry picked from commit ec277d804e381b3bc5d44b88050e522c727ed505)
2023-04-24Fix deserializing resource usage debug datakleonc
(cherry picked from commit 3e7752463aed5adc59dc0f962e541b691800315f)
2023-04-24Rename internal root canvas group to start with underscoreangel-721
(cherry picked from commit e347d7d64d1a6f9fe9993b93f88f7af19cd784dd)
2023-04-24Use Point2 consistently in Control methodsYuri Sizov
While Size2 and Point2 are just aliases, which is why this doesn't fail compilation, it's nice to have things consistent. (cherry picked from commit 4fed87320cf8e1a87fc6c54bf15cef6f610e6091)
2023-04-24Fixed typo in DisplayServer.ScreenOrientation docsEvgeniy Vasilyev
(cherry picked from commit 5ba98e59f076729876001de30ebd980434cd4fc7)
2023-04-24Unify descriptions of vector methodsHaoyu Qiu
* is_equal_approx * normalize * length_squared * posmod * posmodv (cherry picked from commit 6cd8e706fae5dacc908efd1a823e3447e01bfa56)
2023-04-24Fix Typo in NavigationServer2DRattle22
(cherry picked from commit 5c387cbdb3653bbe44a9fdde5ff8ca559f4b12b1)
2023-04-24update set_smooth_group descriptionTae Hong Ahn
fixes https://github.com/godotengine/godot/issues/74452 (cherry picked from commit 5a775ac08cfe02dc8015768bdf69e9e59d85030f)
2023-04-24Improve line BiDi handling, prevent crash on recursive log updates.bruvzg
(cherry picked from commit 282e4231c26c172b186a5bf22a8ba7f0337ba3d6)
2023-04-24[TextServer] Improve BiDi error handling.bruvzg
(cherry picked from commit d8d88e15300de05119a6d782067578e6e05d52e5)
2023-04-24Use angle_rand to calculate base_angle in particles process materialclayjohn
(cherry picked from commit 821917ba9f30b036ef7f43664db3f09d33f59109)
2023-04-24GDScript: Add missing member type check when resolving `extends`Danil Alexeev
(cherry picked from commit 66279b98b6c3418232003cc8d6c2e52af7a62ac4)
2023-04-24Make EditorToaster's handler thread-safePedro J. Estébanez
(cherry picked from commit 84183f89e6d204068484c86bad3f304c6249fa48)
2023-04-24Fix `Image.compress` descriptionNinni Pipping
Description mentioned `mode` instead of `source` (cherry picked from commit 6312fe2fae92718560b06c114803b18008a50839)
2023-04-24Fix OBJ mesh importer smoothing handlingkleonc
(cherry picked from commit e8900a2cac901d9b7d596af7be185eec54c7b858)
2023-04-24Change cursor consistently when panning in the 2D EditorHakim
(cherry picked from commit f4edbe634182916fd785b0897b8f309a5b9cc5ae)
2023-04-24Fix Windows StringFileInfo structurePaweł
(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
2023-04-24Use MODELVIEW_MATRIX for vertex transform when double precision is enabledJoão Pedro Braz
This commit updates the double precision vertex transform code from using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead. This can be made possible by transforming the MODELVIEW_MATRIX back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX. With this in place we now properly handle VERTEX transformations that a Material Shader might do, such as billboard-ing. (cherry picked from commit 63c6f0b93ccc0f016b6b6ff7833c31371059a782)
2023-04-24Don't store instance transform in RD 3D renderer unless requestedclayjohn
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191)
2023-04-24Translate inactive particles to -INFErik Johnson
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938)
2023-04-24Expose more compression formats in Image and fix compress checkNinni Pipping
Check for compressing ASTC checked if the function for BPTC was present (cherry picked from commit cf64e2fa479ce548713c589d9c3252e5ac36a6d3)
2023-04-24Don't apply scale to autohide theme propertyNinni Pipping
(cherry picked from commit 722597aa97753a12bc5cd643c6350431f45e7d0b)
2023-04-24Fix blend_shape (shapekey) empty name import.Martin Capitanio
Corresponds to the Blender glTF-Importer PR https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902 (cherry picked from commit 8b6fa79eee25d721a05518b56615eb5576147eba)
2023-04-24Fix potential null in android text entry system.Jason Knight
(cherry picked from commit f8699d93f6abe01a85319c06f7c94911e75498aa)
2023-04-24Properly calculate lifetime_split for particlesclayjohn
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92)
2023-04-24Write out render_mode even when mode is set to default in VisualShadersclayjohn
(cherry picked from commit 016946b552e16a43eef14b89c010d41dfc28d340)
2023-04-24[TextServer] Use dedicated flag for object replacement characters.bruvzg
(cherry picked from commit d904516e553426dae1fa40566e3fe67f6213e769)
2023-04-24Ensure that depth write state is updated before transparent pass in OpenGL3 ↵clayjohn
renderer (cherry picked from commit ed0c378bda98d41288c0f9eeb31707590853e215)
2023-04-24Tree: Fix offset calculation when there are hidden itemsHaoyu Qiu
(cherry picked from commit a083c855214722bc02ed2eb48ea808c7f4d756da)
2023-04-24Fix "error X3708: continue cannot be used in a switch" in HTML exportcody
(cherry picked from commit 5062df41a5fbb42d99e08817e19eb6a82c0464d2)
2023-04-24Check for instancing without relying on instance_count when drawing 2D meshesclayjohn
This ensures that Particles and MultiMeshes still draw when instance_count is 1 (cherry picked from commit 579ca03e885f294b2d430a3550693b43d58d4f64)
2023-04-24Allow entering named colors in ColorPicker's hex fieldHugo Locurcio
This also makes the hex field wider to allow displaying 9-character hex code (`#rrggbbaa`) in full, even when using a custom font. (cherry picked from commit 517dc3654a80e30021b8468ef87d0327200963db)
2023-04-24Fix forced optimization in dev_buildsmix8
Fixes forced optimization in dev_build. (cherry picked from commit b18c7481aac9f79e7108e12458bc6743945311bd)
2023-04-24Fix `get_test_texture()` returning an almost fully white textureHugo Locurcio
The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x. (cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37)
2023-04-24Convert the logo's text outlines into pathsRiteo Siuga
This avoids rendering issues with ThorVG and other renderers (which don't support the `paint-order` property) at a slight cost in file size. This approach has already been used by the main icon. (cherry picked from commit af9372eb5900a2c853e036cf9df91a66dc72e1a2)
2023-04-24Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.Mallardbro
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each. (cherry picked from commit c25d015d0658696b1a2da99a838e6cfcce155efd)
2023-04-24macOS export: Fix validation of codesigning certificate passwordJohan Mattsson
(cherry picked from commit 76e1d1363b954fa4ca989516ad5851c40a288a48)
2023-04-24Windows TTS: Use HashMap instead of RBMap for idsRémi Verschelde
And fixup includes in other implementations. (cherry picked from commit 92b9806dcc98bc5ffbee6a7ca11090a926df0b3a)
2023-04-24Fixed RichTextLabel wrong selection offset in padded table cell.Koyper
(cherry picked from commit 6f11cf7d31101bc9f4d3c5d644f90b231cd7ce4f)
2023-04-24Poll LSP/DAP clients for connection status updatesRicardo Subtil
(cherry picked from commit 4be4eeea3ac9d37fa1dc520a5bc8c57554448410)
2023-04-24Set font sizes for various styles in editor output panelHaoyu Qiu
(cherry picked from commit 2c0db8222a2e9f882040e773f3b375510ebcccc5)
2023-04-24Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in ↵mara
remaining docs The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in the documentation in some places. Replace it with the new name `to_utf8_buffer`. Same for ascii. Same for C#. (cherry picked from commit 57dca93718f34573713de2fd09315f42bcd26fff)
2023-04-24Adjust size of some dialogskobewi
(cherry picked from commit 71011e085554c9113e5824f82fd0e505c339b3a8)
2023-04-24Document how to make custom min/max for ArrayNinni Pipping
(cherry picked from commit 96ab31a7117c110da025a39390bdecf36892e7fa)
2023-04-24docs/FileDialog: Use clickable referencesDimitri A
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively. (cherry picked from commit a5778da55bbf777abe1490edbc82bb05c9718377)
2023-04-24Always cache parent visibility in CanvasItemYuri Sizov
(cherry picked from commit fd6a743823932639ba30e54d7e65ccd42192d88d)
2023-04-24Fix method dialog labelkobewi
(cherry picked from commit c399d4f26c6f0836d90455defc7f2cee1d1b9678)