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2021-02-26Don't check modified time if file doesn't existkobewi
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Merge pull request #46446 from Faless/js/4.x_jsdocRémi Verschelde
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26Merge pull request #46449 from Faless/js/4.x_editor_html_scons4Rémi Verschelde
[HTML5] Make editor HTML build tag scons4-proof.
2021-02-26[HTML5] Make editor HTML build tag scons4-proof.Fabio Alessandrelli
We used to have it like `$GODOT_VERSION` which caused inconsistencies between different scons versions when substituting it. It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodesRémi Verschelde
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26Merge pull request #46448 from KoBeWi/savenexitRémi Verschelde
Save ProjectSettings on editor restart
2021-02-26Merge pull request #46447 from Faless/fix/4.x_threaded_arrayRémi Verschelde
Fix ThreadedArrayProcessor init when NO_THREADS.
2021-02-26Save ProjectSettings on editor restartkobewi
2021-02-26Fix thread_process_array when NO_THREADS.Fabio Alessandrelli
2021-02-26[HTML5] Add jsdoc2rst tool.Fabio Alessandrelli
A template for `jsdoc` that generat the HTML5 public classref. The script can be run via `npm run docs` to print to stdout. You can dry run via `npm run docs -- --d dry-run` or write to file via `npm run docs -- -d /path/to/file.rst` Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26[HTML5] Document Engine and EngineConfig (jsdoc).Fabio Alessandrelli
This commit also removes the utils.js engine file, moving some of it's content to config.js and some to engine.js .
2021-02-26Merge pull request #46443 from timothyqiu/doc-bsearchRémi Verschelde
Fixes typo in Array::bsearch_custom doc
2021-02-26Fixes typo in Array::bsearch_custom docHaoyu Qiu
2021-02-26Merge pull request #46429 from VedatGunel/add-guide-outlineRémi Verschelde
Add outline to dragged guide text
2021-02-26Merge pull request #46432 from nmrkr/uncreatable-type-scene-loadRémi Verschelde
Fix crash when loading a scene containing an uncreatable type
2021-02-26Merge pull request #46430 from kuruk-mm/fix_profile_typeRémi Verschelde
SCons: Fix profile type. It is a string
2021-02-26Prevent 'Change Type' on nodes from an instanced scenehilfazer
2021-02-26Add outline to dragged guide textVedat Günel
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-25SCons: Fix profile type. It is a stringMateo Kuruk Miccino
2021-02-25Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesibleRémi Verschelde
Add descriptive error message when trying to access a dir fails
2021-02-25Merge pull request #46424 from RandomShaper/fix_no_threadsRémi Verschelde
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fixRémi Verschelde
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25Add descriptive error message when trying to access a dir failsCarlos Cabello
2021-02-25Fix SafeNumeric::conditional_increment() for NO_THREADSPedro J. Estébanez
2021-02-25Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrastRémi Verschelde
Document seamless noise having a lower contrast than non-seamless noise
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
Fix Godot returned status code on unexpected error
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Document seamless noise having a lower contrast than non-seamless noiseHugo Locurcio
See #41787.
2021-02-25Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-inputRémi Verschelde
Fixed issue with slider focus and scroll input
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #41575 from kotelifelif/31627Rémi Verschelde
Chorus effect inspector update voices automatically
2021-02-25Merge pull request #38844 from hbina/patch-5Rémi Verschelde
Avoid copying vector in constructor of PathMD5
2021-02-25Update Inspector when changing AudioEffectChorus voice_countbooer
Fixes #31627.
2021-02-25Merge pull request #40276 from Taywee/masterRémi Verschelde
remove invalid codeLensProvider value from lsp
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Merge pull request #46399 from YeldhamDev/import_defaults_another_fixRémi Verschelde
Fix heap-use-after-free in Import Defaults Editor
2021-02-25Merge pull request #46398 from iatenine/masterRémi Verschelde
Added GridMap description to get_bake_meshes()
2021-02-25Merge pull request #46400 from Calinou/improve-editor-html-template-2Rémi Verschelde
Improve the editor HTML template
2021-02-25Merge pull request #46418 from Calinou/doc-os-environmentRémi Verschelde
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-25Fix heap-use-after-free in Import Defaults EditorMichael Alexsander
2021-02-25Added GridMap description to get_bake_meshes()Jack Linhart
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Merge pull request #45424 from aaronfranke/cs-bindingsRémi Verschelde
Fix C# bindings generator for default value types
2021-02-25Fix C# bindings generator for default value typesAaron Franke
2021-02-25Merge pull request #46414 from RandomShaper/fix_thread_self_joinRémi Verschelde
Prevent thread wait on itself for finish
2021-02-25Merge pull request #46415 from BastiaanOlij/set_environment_gdscriptRémi Verschelde
Expose set_environment to GDScript