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2021-02-15CI: Remove file_format.sh changes hard to reproduce on WindowsRémi Verschelde
Until we provide a cross-platform pre-commit hook that can perform those changes on Windows, this only leads to a lot of frustration from Windows contributors. The UTF-8, newline and EOF and BOM checks are still good to keep as those are issues that we'd otherwise have to point out manually in the review. The removed changes are mostly cosmetic and should be handled by clang-format ideally, or by some self-developed cross-platform tooling.
2021-02-15Merge pull request #46028 from Beuc/patch-passbyRémi Verschelde
doc: explain TouchScreenButton passby mode
2021-02-15doc: explain TouchScreenButton passby modeSylvain Beucler
2021-02-15Merge pull request #45855 from hoontee/fix-45718Rémi Verschelde
Implement CollisionPolygon3D margin
2021-02-15Merge pull request #46043 from bruvzg/restore_char_and_space_extra_spacingRémi Verschelde
[TextServer] Restore character and space extra spacing support.
2021-02-15Merge pull request #46033 from bruvzg/ignore_warp_on_mode_change_4Rémi Verschelde
[macOS] Ignore mouse move event caused by mouse mode switch.
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-15[macOS] Ignore mouse move event caused by mouse mode switch.bruvzg
2021-02-14Merge pull request #46031 from RandomShaper/fix_update_treeRémi Verschelde
Fix SceneTreeEditor::_update_tree() binding
2021-02-14Fix SceneTreeEditor::_update_tree() bindingPedro J. Estébanez
2021-02-14Merge pull request #44071 from dalexeev/editor-about-logoRémi Verschelde
Change logo in the About dialog box (return Godot's teeth)
2021-02-14Merge pull request #46021 from kleonc/visualshader_index_checkRémi Verschelde
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14Merge pull request #42784 from mujpao/search-results-font-size-4.0Rémi Verschelde
Make search results font follow code editor font
2021-02-14Merge pull request #46024 from kleonc/rtl_add_image_fixRémi Verschelde
RichTextLabel::add_image Fail if passed image has no area
2021-02-14Change logo in the About dialog box (return Godot's teeth)Danil Alexeev
2021-02-14RichTextLabel::add_image Fail if passed image has no areakleonc
2021-02-14VisualShader::_input_type_changed Fix index out of bounds crash.kleonc
2021-02-14Merge pull request #44747 from bruvzg/missing_outlinesRémi Verschelde
[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding.
2021-02-14[CTL] Fix RichTextLabel cell horizontal padding.bruvzg
2021-02-14[CTL] Fix scaling of the underline position and size.bruvzg
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-14Merge pull request #45942 from YeldhamDev/label_height_emptyRémi Verschelde
Keep Label's min height when empty
2021-02-14Merge pull request #45910 from Ansraer/default-scale-highres-monitorRémi Verschelde
Adjust auto scale on 4k monitors to 150%
2021-02-14Merge pull request #45953 from BastiaanOlij/no_unload_non_reloadableRémi Verschelde
Only unload the library if the reloadable flag is true
2021-02-14Merge pull request #46009 from qarmin/xatlas_leakRémi Verschelde
Fix memory leak in Xatlas module
2021-02-14Fix memory leak in Xatlas moduleRafał Mikrut
2021-02-14Merge pull request #45968 from KoBeWi/do_not_SAVERémi Verschelde
Don't save project settings when not necessary
2021-02-14Merge pull request #45987 from bruvzg/fix_uninit_material_featuresRémi Verschelde
Fix uninitialized `BaseMaterial3D::features` variable.
2021-02-14Only unload the library when no NativeScript objects exist if the reloadable ↵Bastiaan Olij
flag is true. If it is false it is likely the library does other things and can't be unloaded
2021-02-14Fix uninitialized `BaseMaterial3D::features` variable.bruvzg
2021-02-13Merge pull request #45956 from reduz/fix-editor-always-redrawingRémi Verschelde
Fix editor always redrawing
2021-02-13Merge pull request #45959 from Xartorx/fix-mono-load-cacheRémi Verschelde
Fix Mono build after resource load cache changes
2021-02-13Merge pull request #45963 from RevoluPowered/fix-windows-cache-using-old-versionRémi Verschelde
Use official github actions cache for Windows
2021-02-13Fix Mono build after resource load cache changesXartorx
2021-02-13Fix editor always redrawingreduz
-Only update rendering settings when project settings change -Fixes the update spinner (and editor rendering) updating all the time. -Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13Don't save project settings when not necessarykobewi
2021-02-13Merge pull request #45858 from nekomatata/text-edit-style-content-marginsRémi Verschelde
TextEdit respects content margin from StyleBox
2021-02-13Merge pull request #45881 from nekomatata/textedit-wrap-autoscrollRémi Verschelde
Fix TextEdit autoscroll with wrapped lines
2021-02-13Use github actions cache not my own one.Gordon MacPherson
2021-02-13Merge pull request #44396 from Calinou/add-file-flush-methodRémi Verschelde
Expose a `File.flush()` method to scripting
2021-02-12Merge pull request #45924 from reduz/icon-saturationJuan Linietsky
Add ability to change Icon Saturation
2021-02-13Expose a `File.flush()` method to scriptingHugo Locurcio
This can be used to ensure a file has its contents saved even if the project crashes or is killed by the user (among other use cases). See discussion in #29075.
2021-02-12Keep Label's min height when emptyMichael Alexsander
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
Yet another node copy-paste PR
2021-02-12Merge pull request #45932 from goostengine/sprite-convert-compressedRémi Verschelde
Fix sprite editor conversion tools to handle compressed textures
2021-02-12Merge pull request #45931 from nekomatata/cylinder-contact-points-fixRémi Verschelde
Revised cylinder contact point generation in Godot Physics
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-12Fix TextEdit autoscroll with wrapped linesPouleyKetchoupp
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12TextEdit respects content margin from StyleBoxPouleyKetchoupp
Now TextEdit adjusts x & y offset according to the corresponding StyleBox when in normal or read-only mode. In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12Fix sprite editor conversion tools to handle compressed texturesAndrii Doroshenko (Xrayez)