Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-22 | ability to set process on parent nodes on visibility notifier | Juan Linietsky | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-16 | fix "v" pivot adjust function | Juan Linietsky | |
2015-06-14 | fixed small refresh issue when moving docks | Juan Linietsky | |
2015-06-14 | fixes for dock motion | Juan Linietsky | |
2015-06-14 | missing changes | Juan Linietsky | |
2015-06-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky | |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky | |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | |
2015-06-12 | Update rasterizer_gles2.cpp | Juan Linietsky | |
fixed camera plane | |||
2015-06-11 | added icon | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-08 | Merge pull request #2051 from jrimclean/master | Juan Linietsky | |
oops, thanks | |||
2015-06-08 | Fixed get_packet/put_packet bindings in PacketPeer. | James McLean | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-06-08 | Delete godot.creator.user.RG2068 | Juan Linietsky | |
2015-06-08 | logo in svg curves & license | Juan Linietsky | |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky | |
by popular request | |||
2015-06-07 | Merge pull request #2044 from est31/fix-win | Juan Linietsky | |
Complete fix for windows compilability | |||
2015-06-07 | Complete fix for windows compilability | est31 | |
Thanks @volzhs for testing :) | |||
2015-06-07 | Merge pull request #2042 from est31/fix-win | Juan Linietsky | |
Fix windows compilability | |||
2015-06-07 | Fix windows compilability | est31 | |
2015-06-07 | Merge pull request #2037 from est31/use-local-win | Juan Linietsky | |
Time zone support | |||
2015-06-07 | Merge pull request #2029 from est31/rawarray | Juan Linietsky | |
Add String.to_utf8() and String.to_ascii() | |||
2015-06-07 | Merge pull request #2023 from TheJosh/dae-exporter-assimp | Juan Linietsky | |
Fix Blender DAE exporter - files are unreadable by Assimp | |||
2015-06-07 | Merge pull request #2017 from Razzlegames/multitouch_fix_1908 | Juan Linietsky | |
Additional Fix for Multi-touch release problem | |||
2015-06-07 | Merge pull request #2007 from Krzycho666/master | Juan Linietsky | |
Fixed ui_accept problem | |||
2015-06-07 | Merge pull request #1977 from choikwa/master | Juan Linietsky | |
fix typo error in Color::invert, fixes #1967 | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-06 | Add OS.get_time_zone_info function | est31 | |
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | |||
2015-06-06 | Add utc param to get_time and get_date methods | est31 | |
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | |||
2015-06-06 | Use local time for both time and date on win | est31 | |
On unix and nacl, both date and time are expressed in local time. | |||
2015-06-04 | Merge pull request #2030 from romulox-x/iosScreenSize | punto- | |
ios screen resolution | |||
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-06-04 | Add String.to_utf8() and String.to_ascii() | est31 | |
2015-06-02 | Fix DAE exporter - files unreadable by Assimp | Josh Heidenreich | |
Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place. | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce | |
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908 | |||
2015-05-31 | mesh preview | reduz | |