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2022-09-09i18n: Sync editor translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2)
2022-09-09Merge pull request #65569 from akien-mga/ci-emscripten-3.1.18Rémi Verschelde
2022-09-09CI: Downgrade Emscripten to 3.1.18Rémi Verschelde
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks calling our main function for the editor build.
2022-09-09Merge pull request #65533 from neikeq/issue-65522Rémi Verschelde
2022-09-09Merge pull request #63640 from mbe9/fix_noneditable_remote_objectsRémi Verschelde
2022-09-09Merge pull request #65520 from V-Sekai/remote_objects_no_read_onlyRémi Verschelde
2022-09-09Merge pull request #64373 from YeldhamDev/edscale_likes_them_floatyRémi Verschelde
2022-09-09Merge pull request #65555 from timothyqiu/xml-parser-fixesRémi Verschelde
Fix parsing of XML CDATA and add test cases
2022-09-09Fix parsing of XML CDATA and add test casesHaoyu Qiu
2022-09-09Merge pull request #65546 from raulsntos/dotnet/macosIgnacio Roldán Etcheverry
Fix MacOS compiler flags in .NET module
2022-09-08Merge pull request #65543 from KoBeWi/out_of_contextRémi Verschelde
Fix undo actions in SceneTreeDock
2022-09-08Fix MacOS compiler flags in .NET moduleRaul Santos
2022-09-08Fix undo actions in SceneTreeDockkobewi
2022-09-08C#: Fix module builds for Windows 32-bit with mingw-w64Ignacio Roldán Etcheverry
The lambda was giving issues, so I re-wrote it as a static function.
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codesYuri Sizov
Enable ANSI escape code processing on Windows 10 and later
2022-09-08Merge pull request #65188 from Mickeon/animated-texture-speed-scaleYuri Sizov
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08Merge pull request #59487 from Calinou/add-git-blame-ignore-revsRémi Verschelde
2022-09-08Remove read-only status from EditorDebuggerRemoteObjectSaracenOne
2022-09-08Merge pull request #65468 from Chaosus/vs_fixYuri Rubinsky
2022-09-08Merge pull request #65495 from V-Sekai/animation_editor_fixesRémi Verschelde
2022-09-08Merge pull request #65499 from Mickeon/project-converter-english-examRémi Verschelde
2022-09-08Merge pull request #65504 from KoBeWi/close_before_savingRémi Verschelde
2022-09-08Fix several oddities in Project ConverterMicky
This is not a complete list. Nor are all of the changes exhaustive. - Measure final execution time in seconds instead of milliseconds. - Use `vformat()` instead of unreadable string concatenation whenever necessary. - Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it. - Adds punctuation to some comments, in accordance to codebase guidelines. - Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct. - Reworded some comments and error messages entirely.
2022-09-08Merge pull request #63288 from akien-mga/scons-refactor-ltoRémi Verschelde
2022-09-08SCons: Refactor LTO options with `lto=<none|thin|full>`Rémi Verschelde
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform).
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08Merge pull request #60108 from KoBeWi/arise_to_topRémi Verschelde
Rename raise() to move_to_front()
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
Rename `change_scene()` and `change_scene_to()`
2022-09-08Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_moreRémi Verschelde
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08Merge pull request #64757 from nathanfranke/change-node-dialogRémi Verschelde
Simplify title of Create/Change Node Dialog
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
Fix issue causing the project manager to crash because of missing path argument
2022-09-08Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.xRémi Verschelde
Add GridMap function to change navigation map for baked navigation regions
2022-09-08Merge pull request #63905 from smix8/navigation_replace_old_debug_4.xRémi Verschelde
Remove / Replace old Navigation Debug Visualization
2022-09-08Merge pull request #65434 from m4gr3d/cleanup_input_logic_mainRémi Verschelde
2022-09-08Add GridMap function to change navigation map for baked navigation regionssmix8
Adds function to change the navigation map for baked navigation regions. Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-07simplify title of create/change node dialogNathan Franke
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-08Ask before closing with unsaved resourceskobewi
2022-09-07Merge pull request #65498 from bruvzg/fix_rtl_updatingRémi Verschelde
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07Rename change_scene() and change_scene_to()Jason Yundt
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640.
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
Fix the bug causing the editor to crash when running the project.
2022-09-07Cleanup the Android input logic implementationFredia Huya-Kouadio
2022-09-07[RTL] Stop threaded RTL auto-redrawing as soon as text processing is ↵bruvzg
finished, instead of waiting for first redraw.
2022-09-07Merge pull request #65016 from timothyqiu/skin-dataRémi Verschelde
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07Merge pull request #65473 from Chaosus/shader_fix_completionYuri Rubinsky
2022-09-07Merge pull request #65462 from Chaosus/astargrid_docsYuri Sizov
Add documentation for `AStarGrid2D` class
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug