Age | Commit message (Collapse) | Author |
|
Fixed missing scrolling in Search Help Dialog.
|
|
Range: Fix cases where max was set to or below min value
|
|
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907.
|
|
Fixes around ScriptEditor script list
|
|
Add some missing documentation about yield()
|
|
Fix bug where SpecularMode DISABLED is not cached
|
|
Debug menu in editor doesn't hide on checkbox toggle
|
|
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
|
|
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
|
|
|
|
Fixes #33850
|
|
Fix #33675
|
|
[macOS] Fix locale detection.
|
|
|
|
|
|
Fix WindowDialog moving when resized from the left/top edge
|
|
Clarify get_node vs get_node_or_null.
|
|
Add download_chunk_size property to HTTPRequest.
|
|
Update Viewport.xml
|
|
StyleBox preview adjusted to fit all drawn content
|
|
Fixed index out of size error in TextEdit when opening scripts
|
|
Use the CanvasItemEditor info overlay to display TileMap coordinates
|
|
GLES2: Restructure depth_internalformat code to work on mobile
|
|
Removed translation for bookmarks menu item name in TextEditor
|
|
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
|
|
get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
|
|
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
|
|
Add description for gui_is_dragging to document drag and drop behavior.
|
|
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
|
|
|
|
This changes the code path so that `glRenderBufferStorage*` always uses
values appropriate for renderbuffers and `glTexImage2D` never uses an
internalformat meant for buffers.
Fixes #33825.
|
|
The `format` parameter is similar to `internalFormat` but takes different
values, and especially only `GL_DEPTH_COMPONENT` for depth, without size
specifier.
Cf. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
Fixes a regression from #33278 and another occurrence.
|
|
Mono/C#: Prevent SCons from building API solutions in parallel
|
|
Fix HTTPClient::poll crash when connection set to null
|
|
|
|
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.
This closes #28135.
|
|
|
|
33714 glTF2 scene count change try two.
|
|
|
|
|
|
|
|
Setting the node process priority should not trigger an error
|
|
Fix typos with codespell
|
|
|
|
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
|
|
Error instead of crash in gltf import with more than one morph target
|
|
33756 gltf2 importer should use zfar
|
|
Fix GL error by properly using float uniform
|
|
Unfold directories when showing in file system
|
|
C#: Fix PathWhich on Windows when name already has extension
|