Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-15 | Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected | Rémi Verschelde | |
Hide "Add Script" button in Scene dock when multiple nodes are selected | |||
2019-04-15 | Merge pull request #24654 from groud/better_dragging_autoscroll | Rémi Verschelde | |
Enhance tree scrolling when dragging | |||
2019-04-15 | Merge pull request #27931 from pyrophone/SceneTreeScriptFix | Rémi Verschelde | |
Fix for additional separators appearing when scripts are disabled | |||
2019-04-15 | Merge pull request #28005 from Chaosus/vs_delete | Yuri Roubinsky | |
Restored possibilty to delete multiple nodes in visual shaders via Delete key | |||
2019-04-15 | Implement autokeying in Animation editor. | Juan Linietsky | |
2019-04-15 | Oops I missed a line, continuation to 0d41f8f. | Juan Linietsky | |
2019-04-15 | Avoid crash on changing snap mode when no animation exists, closes #28031 | Juan Linietsky | |
2019-04-14 | Also show length in FPS when using FPS mode for AnimationPlayer editor | Juan Linietsky | |
2019-04-14 | Add support for FPS snap in Animation Editor. | Juan Linietsky | |
2019-04-14 | Added possibilty to delete multiple nodes in visual shaders via Delete key | Chaosus | |
2019-04-13 | Ability to create sprite frames in AnimatedSprite from sprite sheet. | Juan Linietsky | |
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky | |
2019-04-13 | Merge pull request #27980 from Chaosus/vs_conditional | Yuri Roubinsky | |
Added conditional nodes to visual shaders | |||
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-13 | Hide "Add Script" button in Scene dock when multiple nodes are selected | Michael Alexsander Silva Dias | |
2019-04-12 | Enhance tree scrolling when dragging | groud | |
2019-04-12 | Fixed scene tree bug when scripts are disabled | Gio Aleman | |
2019-04-12 | Merge pull request #27950 from Nonnu42/contrib | Ignacio Roldán Etcheverry | |
Fixes #17233 allowing C# to override _GetPropertyList | |||
2019-04-12 | Merge pull request #27949 from YeldhamDev/doc_is_valid_filename | Rémi Verschelde | |
Document String's 'is_valid_filename()' | |||
2019-04-12 | Merge pull request #27863 from bojidar-bg/27460-constant-class-clash | Rémi Verschelde | |
Check subclasses too when checking for name clashes | |||
2019-04-11 | Reorganized connection dialog for much improved ease of use. | Juan Linietsky | |
-Removed dest path field -Added a "Source" signal -Added an "Advanced" button to hide complexity -Fix bug on Tree to make sure "ensure visible" works on hidden trees -Fix bug on TextEdit to ensure signals created with script not open sill focus the right line | |||
2019-04-12 | Fixes #17233 allowing C# to override _GetPropertyList | Nuno Cardoso | |
2019-04-11 | Document String's 'is_valid_filename()' | Michael Alexsander Silva Dias | |
2019-04-11 | Merge pull request #27867 from bojidar-bg/27489-as-self-fail | Rémi Verschelde | |
Fix as operator generating opcode 38 errors | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-11 | Merge pull request #27929 from akien-mga/vhacd-cleanup | Rémi Verschelde | |
vhacd: Properly identify downstream changes, fix MinGW build issue | |||
2019-04-11 | vhacd: Fix -fpermissive build issue with MinGW | Rémi Verschelde | |
Fixes #27926. | |||
2019-04-11 | vhacd: Reapply downstream changes to namespace conflicting bullet code | Rémi Verschelde | |
Also adding a patch to easily identify and reapply them. | |||
2019-04-11 | vhacd: Recommit unmodified upstream code without style changes | Rémi Verschelde | |
Godot-specific changes will then be redone without touching upstream formatting. Also documented current state in thirdparty/README.md and added LICENSE. Add vhacd to COPYRIGHT.txt. | |||
2019-04-11 | Merge pull request #27899 from KoBeWi/tree_focus | Rémi Verschelde | |
Focus SceneTree dock after creating new node | |||
2019-04-11 | Merge pull request #27915 from WindyDarian/msvc_force_utf8_source_encoding | Rémi Verschelde | |
Force utf-8 source file encoding in MSVC | |||
2019-04-11 | Merge pull request #27876 from vnen/gdscript-no-builtin-name | Rémi Verschelde | |
Don't allow built-in scripts to use class_name | |||
2019-04-11 | Merge pull request #27887 from godotengine/AndreaCatania-patch-1 | Rémi Verschelde | |
Added No bone set state in the IK | |||
2019-04-11 | Merge pull request #27894 from nekomatata/fix-particle-errors | Rémi Verschelde | |
EditorFolding ignores hidden properties for folded resources | |||
2019-04-11 | Merge pull request #27917 from volzhs/init_autorestart_random_delay | Rémi Verschelde | |
Set initial value for autorestart_random_delay of AnimationNodeOneShot | |||
2019-04-11 | Merge pull request #27895 from nekomatata/fix-animation-tree-error | Rémi Verschelde | |
Fix caches_cleared signal discrepancies in AnimationTree | |||
2019-04-11 | Merge pull request #27916 from WindyDarian/vhacd_namespace_placing | Rémi Verschelde | |
Fixes for vhacd module | |||
2019-04-11 | Merge pull request #27902 from Calinou/decrease-tooltip-delay | Rémi Verschelde | |
Decrease the default tooltip delay to 0.5 seconds | |||
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs | |
2019-04-11 | Use c++11 for vhacd because VHACD-ASYNC.cpp wants it | Windy Darian | |
2019-04-10 | fix vhacd namespace placing in thirdparty/vhacd/src/btConvexHullComputer.cpp | Windy Darian | |
2019-04-10 | Force utf-8 source file encoding in MSVC | Windy Darian | |
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue | |||
2019-04-10 | GDScript: Don't allow built-in scripts to use class_name | George Marques | |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky | |
Modified both MeshInstance tools as well as importer to use it instead of QuickHull. | |||
2019-04-10 | Decrease the default tooltip delay to 0.5 seconds | Hugo Locurcio | |
This matches other applications' and OS' tooltip behaviors more closely. | |||
2019-04-10 | Merge pull request #27170 from ↵ | Rémi Verschelde | |
timoschwarzer/allow-whitespaces-in-warning-ignore-comments Allow whitespaces in warning-ignore comments | |||
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-04-10 | Focus SceneTree dock after creating new node | Tomasz Chabora | |
2019-04-10 | Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) | PouleyKetchoupp | |
2019-04-10 | Check for subclasses when checking for name clashes | Bojidar Marinov | |
Fixes #27460 |