Age | Commit message (Collapse) | Author |
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Android: Migrate deprecated support library to AndroidX
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websocket: Fix crash at exit when not running the editor
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EditorDebuggerServer::register_protocol_handler must not be called before
editor initialization. Otherwise, if the editor is never initialized,
the added StringName will not be released until static destructors are
called (instead of being release during editor deinitialization).
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(cherry picked from commit 2173d041af711c111d60d1fc1f45f96f4f8c7271)
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(cherry picked from commit dac8b7b6f4fec0136a3dc95afae0aa8aa8ce9fd9)
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Error macros: Improve style of error messages
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Add more missing icons
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Document why the `if (1) {} else ((void)0)` construct is used.
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Hide editor_spin_slider grabber when closing Editor's windows
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Fix: break, continue outside of a loop, match statement handled when parsing
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Silence 'w' may be used uninitialized in image.cpp warning.
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Fix #include <windows.h> for case-senstive cross-compilation.
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Document CanvasItem's texture filtering and repeating modes
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Document the Camera3D's `effects` property
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Silence mulitple may be used uninitialized warnings in RenderingDeviceVulkan::uniform_set_create()
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Fixes: #38740
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This makes the CanvasItem documentation 100% complete.
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This makes the Camera3D documentation 100% complete.
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RenderingDeviceVulkan::uniform_set_create()
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Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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set parser error when infer type is null
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I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027.
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Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
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shadowed var warning in nested block bug fix
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Rename `w` to the more meaningful `data_write`
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Fix C# bindings after lightmapper changes
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C++: Apply some `modernize-*` checks from clang-tidy (nullptr, bool literals, void args)
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Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
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Port member default initialization from constructor to declaration (C++11)
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Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
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ThakeeNathees/range-crash-with-non-numeric-const-fix
range() with non-numeric const argument crash fix
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regression: var declaration type info parser bug fix
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regression: static func can't access const fix
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Rename the editor action "Revert Scene" to "Reload Saved Scene"
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Support SDL2 half axes and inverted axes mappings.
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