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2021-12-06Add different "visible characters" behavior modes.bruvzg
2021-12-06Merge pull request #55651 from Calinou/remove-more-debug-printsRémi Verschelde
2021-12-06Merge pull request #55649 from ↵Rémi Verschelde
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06Merge pull request #55658 from timothyqiu/remove-inspector-pluginRémi Verschelde
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06Fix EditorPlugin.remove_inspector_plugin() instance cleanupHaoyu Qiu
2021-12-06Merge pull request #55652 from OverloadedOrama/patch-1Max Hilbrunner
Fix link to the supported image formats in the Image class
2021-12-06Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapseMax Hilbrunner
Document SceneTreeTimer being freed automatically when elapsed
2021-12-06Merge pull request #55597 from raulsntos/csharp-source-generators-genericsIgnacio Roldán Etcheverry
Fix C# `Godot.SourceGenerators` for generic classes
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDFHugo Locurcio
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.
2021-12-06Fix link to the supported image formats in the Image classManolis Papadeas
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-05Document SceneTreeTimer being freed automatically when elapsedHugo Locurcio
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation.
2021-12-05Merge pull request #55559 from pycbouh/docs-overridden-cross-linkedRémi Verschelde
2021-12-05Bump Godot.NET.Sdk and SourceGenerators versionsRaul Santos
Bump `Godot.NET.Sdk` to version 4.0.0-dev6. Bump `Godot.SourceGenerators` to version 4.0.0-dev3. Use floating version 4.0.*-* for package references in Sdk.
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
Fix invalid C# generated by source generators for generic classes and add generic classes to the Sample project for testing.
2021-12-05Merge pull request #55631 from KoBeWi/are_they_visibleRémi Verschelde
Bind column_titles_visible as property
2021-12-05Merge pull request #53241 from nathanfranke/auto-increment-debugger-portFabio Alessandrelli
[4.x] Auto-Increment Debugger Port (And a bit of cleanup)
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-04Auto-Increment Debugger PortNathan Franke
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-classIgnacio Roldán Etcheverry
Fix C# `get_all_delegates` method for generic classes
2021-12-04Merge pull request #55613 from YeldhamDev/base_type_noneRémi Verschelde
Disable base type changing when no type is selected in the theme editor
2021-12-04Fix get_all_delegates method for generic classesRaul Santos
If the class is generic, we must get its generic type definition and use it to retrieve the delegates.
2021-12-04Merge pull request #55595 from Paulb23/text-edit-underlineRémi Verschelde
Fixed TextEdit underline draw pos
2021-12-04Merge pull request #55605 from raulsntos/gdscript_parser-typoRémi Verschelde
Fix typo in `gdscript_parser`
2021-12-03Fix typo in `gdscript_parser`Raul Santos
2021-12-03Merge pull request #55600 from RandomShaper/fix_world_env_warningRémi Verschelde
Fix WorldEnvironment node warning about unset resources
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Disable base type changing when no type is selected in the theme editorMichael Alexsander
2021-12-03Merge pull request #55590 from Chaosus/shader_dockYuri Roubinsky
2021-12-03Fixed TextEdit underline draw posPaulb23
2021-12-03Add `New Shader` option to the FileSystemDock popup menu.Yuri Roubinsky
2021-12-03Merge pull request #55570 from DeleteSystem32/mp3-expose-loopRémi Verschelde
2021-12-03Make overridden properties link to parent definitionYuri Sizov
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enumsRémi Verschelde
2021-12-03Merge pull request #55470 from groud/move_godot_object_init_to_extensionRémi Verschelde
2021-12-03Merge pull request #55580 from timothyqiu/force-dragRémi Verschelde
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Fix mouse cursor and notification for force draggingHaoyu Qiu
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54687 from KoBeWi/where_mouseRémi Verschelde
2021-12-03Merge pull request #54833 from KoBeWi/it's_a_trapRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-03Merge pull request #55573 from Chaosus/shader_fix_xorYuri Roubinsky
2021-12-03Fix `^=` operator in shadersYuri Roubinsky
2021-12-03AudioStreamMP3: expose loop properties to the editorVincent
2021-12-03NavigationMeshInstance: Fix typo to 'vertices'Rémi Verschelde
2021-12-03Merge pull request #55568 from clofresh/nav-multimeshRémi Verschelde
2021-12-02Let MultiMeshInstances affect NavigationMeshesCarlo Cabanilla
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
Add drag and drop to TextEdit