Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-06 | Add different "visible characters" behavior modes. | bruvzg | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-06 | Merge pull request #55649 from ↵ | Rémi Verschelde | |
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips | |||
2021-12-06 | Merge pull request #55658 from timothyqiu/remove-inspector-plugin | Rémi Verschelde | |
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup | |||
2021-12-06 | Fix EditorPlugin.remove_inspector_plugin() instance cleanup | Haoyu Qiu | |
2021-12-06 | Merge pull request #55652 from OverloadedOrama/patch-1 | Max Hilbrunner | |
Fix link to the supported image formats in the Image class | |||
2021-12-06 | Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse | Max Hilbrunner | |
Document SceneTreeTimer being freed automatically when elapsed | |||
2021-12-06 | Merge pull request #55597 from raulsntos/csharp-source-generators-generics | Ignacio Roldán Etcheverry | |
Fix C# `Godot.SourceGenerators` for generic classes | |||
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-06 | Fix link to the supported image formats in the Image class | Manolis Papadeas | |
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats | |||
2021-12-05 | Document SceneTreeTimer being freed automatically when elapsed | Hugo Locurcio | |
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation. | |||
2021-12-05 | Merge pull request #55559 from pycbouh/docs-overridden-cross-linked | Rémi Verschelde | |
2021-12-05 | Bump Godot.NET.Sdk and SourceGenerators versions | Raul Santos | |
Bump `Godot.NET.Sdk` to version 4.0.0-dev6. Bump `Godot.SourceGenerators` to version 4.0.0-dev3. Use floating version 4.0.*-* for package references in Sdk. | |||
2021-12-05 | Fix Godot.SourceGenerators for generic classes | Raul Santos | |
Fix invalid C# generated by source generators for generic classes and add generic classes to the Sample project for testing. | |||
2021-12-05 | Merge pull request #55631 from KoBeWi/are_they_visible | Rémi Verschelde | |
Bind column_titles_visible as property | |||
2021-12-05 | Merge pull request #53241 from nathanfranke/auto-increment-debugger-port | Fabio Alessandrelli | |
[4.x] Auto-Increment Debugger Port (And a bit of cleanup) | |||
2021-12-05 | Bind column_titles_visible as property | kobewi | |
2021-12-04 | Auto-Increment Debugger Port | Nathan Franke | |
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful. | |||
2021-12-04 | Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class | Ignacio Roldán Etcheverry | |
Fix C# `get_all_delegates` method for generic classes | |||
2021-12-04 | Merge pull request #55613 from YeldhamDev/base_type_none | Rémi Verschelde | |
Disable base type changing when no type is selected in the theme editor | |||
2021-12-04 | Fix get_all_delegates method for generic classes | Raul Santos | |
If the class is generic, we must get its generic type definition and use it to retrieve the delegates. | |||
2021-12-04 | Merge pull request #55595 from Paulb23/text-edit-underline | Rémi Verschelde | |
Fixed TextEdit underline draw pos | |||
2021-12-04 | Merge pull request #55605 from raulsntos/gdscript_parser-typo | Rémi Verschelde | |
Fix typo in `gdscript_parser` | |||
2021-12-03 | Fix typo in `gdscript_parser` | Raul Santos | |
2021-12-03 | Merge pull request #55600 from RandomShaper/fix_world_env_warning | Rémi Verschelde | |
Fix WorldEnvironment node warning about unset resources | |||
2021-12-03 | Fix WorldEnvironment node warning about unset resources | Pedro J. Estébanez | |
2021-12-03 | Disable base type changing when no type is selected in the theme editor | Michael Alexsander | |
2021-12-03 | Merge pull request #55590 from Chaosus/shader_dock | Yuri Roubinsky | |
2021-12-03 | Fixed TextEdit underline draw pos | Paulb23 | |
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-12-03 | Merge pull request #55570 from DeleteSystem32/mp3-expose-loop | Rémi Verschelde | |
2021-12-03 | Make overridden properties link to parent definition | Yuri Sizov | |
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com> | |||
2021-12-03 | Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums | Rémi Verschelde | |
2021-12-03 | Merge pull request #55470 from groud/move_godot_object_init_to_extension | Rémi Verschelde | |
2021-12-03 | Merge pull request #55580 from timothyqiu/force-drag | Rémi Verschelde | |
2021-12-03 | Merge pull request #55576 from Chaosus/vs_new_int_ops | Yuri Roubinsky | |
Add bitwise operators to `VisualShaderNodeIntOp` | |||
2021-12-03 | Merge pull request #55578 from madmiraal/fix-55561 | Rémi Verschelde | |
2021-12-03 | Fix mouse cursor and notification for force dragging | Haoyu Qiu | |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-03 | Merge pull request #54687 from KoBeWi/where_mouse | Rémi Verschelde | |
2021-12-03 | Merge pull request #54833 from KoBeWi/it's_a_trap | Rémi Verschelde | |
2021-12-03 | Allow any kind of Mesh to be added to an EditorNode3DGizmo | Marcel Admiraal | |
2021-12-03 | Merge pull request #55573 from Chaosus/shader_fix_xor | Yuri Roubinsky | |
2021-12-03 | Fix `^=` operator in shaders | Yuri Roubinsky | |
2021-12-03 | AudioStreamMP3: expose loop properties to the editor | Vincent | |
2021-12-03 | NavigationMeshInstance: Fix typo to 'vertices' | Rémi Verschelde | |
2021-12-03 | Merge pull request #55568 from clofresh/nav-multimesh | Rémi Verschelde | |
2021-12-02 | Let MultiMeshInstances affect NavigationMeshes | Carlo Cabanilla | |
2021-12-02 | Merge pull request #55294 from ConteZero/text_edit_drag_and_drop | Rémi Verschelde | |
Add drag and drop to TextEdit |