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2020-03-20i18n: Add header strings to translation catalogRémi Verschelde
2020-03-20Merge pull request #37164 from akien-mga/doc-translationsRémi Verschelde
i18n: Add support for translating the class reference
2020-03-20Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixes navigation path reset
2020-03-20Merge pull request #37114 from ThakeeNathees/translation-catalog-makerRémi Verschelde
Add script to generate translation catalog for the class reference
2020-03-20Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_genericRémi Verschelde
Update the naming scheme for the GodotPlugin's methods
2020-03-20i18n: Fix parsing of multiple escapes before quotesThakee Nathees
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20i18n: Add support for translating the class referenceRémi Verschelde
- Parse `.po` files from `doc/translations/*.po` like already done with `editor/translations/*.po`. - Add logic to register a doc translation mapping in `TranslationServer` and `EditorSettings`. - Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`). Strings are automatically dedented and stripped of whitespace to ensure that they would match the translation catalog. - Use `DTR()` to translate relevant strings in `EditorHelp`, `EditorInspector`, `CreateDialog`, `ConnectionsDialog`. - Small simplification to `TranslationLoaderPO`, the path argument was not really meaningful.
2020-03-20Merge pull request #37171 from Chaosus/shader_fix_timeYuri Roubinsky
Fix shader TIME auto-completion
2020-03-19Update the naming scheme for the GodotPlugin's methods in preparate of the ↵fhuya
vulkan integration.
2020-03-19Fix shader TIME auto-completionYuri Roubinsky
2020-03-19Merge pull request #37167 from Chaosus/shader_fixYuri Roubinsky
Removed old TIME references from shader_types
2020-03-19Fixes navigation path resetAndrea Catania
2020-03-19Removed old TIME references from shader_typesYuri Roubinsky
2020-03-19Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fixFabio Alessandrelli
Fix editor crash when stopping game with F8.
2020-03-19Merge pull request #37166 from Chaosus/shader_timeYuri Roubinsky
Makes shader 'TIME' available in custom functions by default
2020-03-19Makes shader 'TIME' available in custom functions by defaultYuri Roubinsky
2020-03-19Merge pull request #35712 from KoBeWi/theheme_spyRémi Verschelde
Show theme property descriptions in the inspector
2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-19Merge pull request #37151 from nodj/fix_unstable_high_zoomRémi Verschelde
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
2020-03-19Merge pull request #37133 from theoway/DocEditRémi Verschelde
Doc edit at InputEventMouseMotion
2020-03-19Merge pull request #37039 from Chaosus/astar2d_costRémi Verschelde
Implements estimate/compute_cost for AStar2D
2020-03-19Add script to generate translation catalog for the class referenceThakee Nathees
Fixes #37109.
2020-03-18Merge pull request #37094 from dkaste/line-edit-secret-selectRémi Verschelde
Calculate LineEdit selection with secret character
2020-03-18Merge pull request #37123 from simpuid/placeholder-fixRémi Verschelde
Remove update condition from LineEdit::update_placeholder_width
2020-03-18Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde
Fix visibility enabler flag toggling
2020-03-19Doc edit at InputEventMouseMotionUmang Kalra
Doc edit
2020-03-18Editor 2D: Change pixel alignment strategy, fix jittering in high zoomjohan
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
2020-03-18Merge pull request #37115 from RandomShaper/imvu/windows_stack_sizeRémi Verschelde
Make stack size on Windows match Linux and MacOS
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18Merge pull request #37145 from neikeq/issue-37128Ignacio Roldán Etcheverry
C#: Fix uses of old Configuration names
2020-03-18Merge pull request #37112 from Xrayez/mono-generate-helpRémi Verschelde
Generate command line help text for the `mono` module
2020-03-18Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry
2020-03-18Expose FileSystemDock to the scripting API and fixed signalsIgnacio Etcheverry
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name.
2020-03-18C#: Fix uses of old Configuration namesIgnacio Etcheverry
2020-03-18Merge pull request #37141 from Anutrix/remove_android_unused_pycodeRémi Verschelde
Removed unused code in android detect.py and SCsub
2020-03-18Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-codeRémi Verschelde
opus/vorbis: Remove dead code not used since 3.0
2020-03-18Merge pull request #37142 from Chaosus/shader_qualYuri Roubinsky
Show shader method out/inout qualifier in intellisense
2020-03-18Merge pull request #37131 from van800/masterIgnacio Roldán Etcheverry
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18Show shader method out/inout qualifier in intellisenseYuri Roubinsky
2020-03-18Removed unused code in android detect.py and SCsubunknown
2020-03-18Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawnRémi Verschelde
Remove dead function win32_spawn from methods.py
2020-03-18Merge pull request #37134 from Chaosus/shader_fix_crashYuri Roubinsky
Fix shader crash if passing const values to modf function
2020-03-18Remove the dead function win32_spawn from methods.py.unknown
2020-03-18opus/vorbis: Remove dead code not used since 3.0Rémi Verschelde
Since the new audio system in 3.0 we switched the OGG support to stb_vorbis, and the Opus stream support was disabled as incompatible (see #7496). We still build the libraries as they are needed by the theora and webm modules, but we don't need any Godot code apart from `register_types`. Fixes #7496.
2020-03-18Fix shader crash if passing const values to modf functionYuri Roubinsky
2020-03-18Merge pull request #36993 from van800/editor_metadataRémi Verschelde
For third-party tools - editor_path is stored in project's editor settings
2020-03-18fix RiderPathLocator - searching for toolbox on MacIvan.Shakhov
2020-03-18doc: Sync classref with current sourceRémi Verschelde
Fix wrong binding after #37111.
2020-03-18Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warningRémi Verschelde
Add size warning to Viewport Node
2020-03-18Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanupRémi Verschelde
Complete the implementation of the GodotPayment plugin