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2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11Merge branch 'master' into x11-fullscreenhurikhan
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan
2015-01-10Merge pull request #1166 from adolson/fix-texture-flag-bugJuan Linietsky
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2015-01-09Merge pull request #1156 from marynate/PR-fix-compile-tools-noJuan Linietsky
2015-01-09Merge pull request #1159 from adolson/ndee-blender-exporterJuan Linietsky
2015-01-09mergable version of ndee's pull requestDana Olson
2015-01-09Fix compile error when tools=nomarynate
2015-01-08Merge pull request #945 from adolson/color-contrasted-fixJuan Linietsky
2015-01-08Merge pull request #946 from adolson/uint64-fixJuan Linietsky
2015-01-08Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky
2015-01-08Merge pull request #1114 from rraallvv/vanillaJuan Linietsky
2015-01-08Merge pull request #1129 from xodene/masterJuan Linietsky
2015-01-08Merge pull request #1151 from rraallvv/masterJuan Linietsky
2015-01-08Merge branch 'fix_debug_process_exited_alert'Maximillian
2015-01-08Merge branch 'master' of https://github.com/okamstudio/godotMaximillian
2015-01-08Fix process being debugged has exited pop up #1128Maximillian
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Merge remote-tracking branch 'upstream/master'Maximillian
2015-01-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fix little mistake that made the project run each saveMaximillian
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian
2015-01-06Merge pull request #1124 from UsernameIsAReservedWord/masterJuan Linietsky
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky
2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky
2015-01-04Remove compiler flag LIBYUV_NEON from iOS release buildRhody Lugo
2015-01-04Fix issue #1113Rhody Lugo
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03-removed empty controlJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky