index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-12-05
Merge pull request #44122 from Nickswoboda/min-snap-step
Rémi Verschelde
2020-12-05
Merge pull request #44116 from Scony/add-bake-finished-signal
Rémi Verschelde
2020-12-05
Change minimum snap step of Tile Set to 1
Nick Swoboda
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
Rémi Verschelde
2020-12-05
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Rémi Verschelde
2020-12-05
Merge pull request #44107 from neikeq/fix-slow-build-log-update
Rémi Verschelde
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
Add missing 'bake_finished' signal
Pawel Lampe
2020-12-05
Merge pull request #44114 from Chaosus/sdf_free_rid
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-05
[HTML5] Make GDNative support feature-based.
Fabio Alessandrelli
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-05
[HTML5] Allow selecting the export type.
Fabio Alessandrelli
2020-12-05
[HTML5] EditorRunNative works with GDNative.
Fabio Alessandrelli
2020-12-05
[HTML5] GDNative support via SIDE_MODULE.
Fabio Alessandrelli
2020-12-05
Merge pull request #44080 from akien-mga/doc-sync
Rémi Verschelde
2020-12-05
C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-12-05
Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-12-05
C#: Fix multiple awaits to same signal result in connect error
Ignacio Etcheverry
2020-12-04
[HTML5] Add function signatures to JS libraries.
Fabio Alessandrelli
2020-12-04
Merge pull request #44094 from reduz/reorganize-rasterizer-scene
Juan Linietsky
2020-12-04
RenderingServer reorganization
reduz
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-04
Merge pull request #44095 from akien-mga/ci-windows-cache-3gb
Rémi Verschelde
2020-12-04
CI: Shrink Windows cache to 3GB, we run out of disk space
Rémi Verschelde
2020-12-04
Merge pull request #44087 from akien-mga/osx-export-fix-path
Rémi Verschelde
2020-12-04
Merge pull request #44084 from vnen/float-is-real
Rémi Verschelde
2020-12-04
OSX: Fix tmp .app folder name after #44060
Rémi Verschelde
2020-12-04
Merge pull request #44082 from BastiaanOlij/add_driving_joytype
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
Added driving joystick type to windows joystick handling
Bastiaan Olij
2020-12-04
Merge pull request #44079 from Shaidak/master
Rémi Verschelde
2020-12-04
Updated open-simplex to have const noise functions
Sacha Waked
2020-12-04
Merge pull request #44074 from reduz/reorganize-3d
Rémi Verschelde
2020-12-03
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
Rémi Verschelde
2020-12-03
Reorganize rendering server.
reduz
2020-12-03
Add 'use_static_cpp' option for MinGW and MSVC builds
Lyubomir Vasilev
2020-12-03
Mention that 'changed' signal needs manual emit
Tomasz Chabora
2020-12-03
add mp3 import and playback support
Vincent
[prev]
[next]