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2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
Bind correct default resource type in GI
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde
2022-07-18Merge pull request #63157 from Faless/mbedtls/2.18.1_1Rémi Verschelde
Bump mbedtls to 2.18.1 (headers).
2022-07-18Bump mbedtls to 2.18.1 (headers).Fabio Alessandrelli
2022-07-18Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controlsRémi Verschelde
2022-07-18Merge pull request #49488 from ↵Rémi Verschelde
kleonc/sprite_frames_editor-anim-search-box-master
2022-07-18Merge pull request #63037 from ↵Rémi Verschelde
cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18Merge pull request #63148 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
2022-07-18SpriteFramesEditor Add animation searchboxkleonc
2022-07-18Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@880abd09c97618d97a0e44e3761262f6fd1c6225
2022-07-18Merge pull request #63146 from Faless/mbedtls/2.18.1Rémi Verschelde
2022-07-18Fix crash while trying to autocomplete non-global Autoloadcdemirer
2022-07-18Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_docRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Bump mbedtls to version 2.18.1, update LICENSE.Fabio Alessandrelli
Keep applying windows entropy patch. Update thirdparty/README with correct version information.
2022-07-18Merge pull request #63123 from zerc/fix_doc_class_descriptionRémi Verschelde
2022-07-18Merge pull request #63115 from aaronfranke/vulkan-commentsRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-18Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez
- Check block decoration in addition to type decoration to be sure to find `readonly` decorators - Verify uniforms have same writability across all shader stages in Vulkan RD
2022-07-18Improve versioning of shader binary data filesPedro J. Estébanez
- Include Godot version and commit hash in shader cache key - Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
2022-07-18GDScript: Fix brief/long description doc comments.Vladimir Savin
2022-07-18Fix getting outdated tab controlsRindbee
2022-07-18Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-memberRémi Verschelde
Check for parameters shadowing class members
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-18Merge pull request #63134 from KoBeWi/plugin4screenRémi Verschelde
2022-07-18Improve docs on how to make main screen pluginkobewi
2022-07-18i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 7379f2c76adfa9ce739bdee98c2feaf4169de9b8)
2022-07-18i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39)
2022-07-18Merge pull request #61590 from Haydoggo/path-follow-fixRémi Verschelde
2022-07-18Merge pull request #63083 from madmiraal/fix-56336Rémi Verschelde
2022-07-18Merge pull request #62849 from Calinou/doc-httprequest-timeoutRémi Verschelde
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
added usage defines for opengl3 renderer
2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-18Check for parameters shadowing class memberscdemirer
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Merge pull request #63119 from RandomShaper/fix_reset_track_updateRémi Verschelde
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-17Update comments in vulkan_context.cppAaron Franke
Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com>
2022-07-17Merge pull request #63087 from akien-mga/scons-num_jobs-default-maxRémi Verschelde
2022-07-17Merge pull request #42325 from zak-grumbles/fix_camera_current_docRémi Verschelde
2022-07-17SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
2022-07-17Improve documentation for Camera3D's `current` memberZak Grumbles
* Added additional information to the camera documentation to explain how the 'current' attribute behaves when multiple cameras are in a scene.
2022-07-17Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolationRémi Verschelde
2022-07-17Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiateRémi Verschelde
2022-07-17Merge pull request #60901 from BastiaanOlij/vrsRémi Verschelde
Adding Variable Rate Shading support to Godot
2022-07-17Update camera position when updating camera limitMarcel Admiraal
2022-07-17Set initial SceneTree processes times to 0.0Marcel Admiraal
2022-07-17Fix TextEdit test dependency on SceneTree's initial process time > 0Marcel Admiraal
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get