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2020-01-13Revert "Enable Vsync via Compositor by default"Rémi Verschelde
This reverts commit 9600fd5dde1f85b7dd2dd8558d52ff86b18651e7. Add comment warning about possible implications of using this option. Fixes #35038.
2020-01-13Merge pull request #35050 from Calinou/enlarge-item-list-editorRémi Verschelde
Increase the size of the item list editor popup
2020-01-13Merge pull request #35064 from clayjohn/rendering_crashesRémi Verschelde
Fix light and multimesh crashes
2020-01-13Merge pull request #35063 from timothyqiu/dock-new-windowRémi Verschelde
Fixes the New Window option in macOS dock menu
2020-01-13Merge pull request #35058 from clayjohn/texture_debugRémi Verschelde
Make texture_debug_usage thread safe
2020-01-13Merge pull request #35057 from clayjohn/GLES3-fix_irradiance_mapRémi Verschelde
Fix generation of irradiance map
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-13Fixes the New Window option in macOS dock menuHaoyu Qiu
2020-01-12Make texture_debug_usage thread safeclayjohn
2020-01-12Fix generation of irradiance mapclayjohn
2020-01-12Increase the size of the item list editor popupHugo Locurcio
This makes it easier to edit large amounts of items. This partially addresses https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12i18n: Sync translation template with current sourceRémi Verschelde
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files among Bullet sources.
2020-01-12i18n: Sync translations with WeblateRémi Verschelde
2020-01-12doc: Sync classref with current sourceRémi Verschelde
2020-01-12Merge pull request #34960 from johannesgunnar/spin_box-apply-methodRémi Verschelde
Spinbox apply input method
2020-01-12Merge pull request #35037 from timothyqiu/plugin-min-heightRémi Verschelde
Fixes min size of various editor plugins on HiDPI
2020-01-12Merge pull request #35006 from BastiaanOlij/offset_mesh_objRémi Verschelde
Add option to apply an offset to obj mesh import
2020-01-12Fixes min size of various editor plugins on HiDPIHaoyu Qiu
* AnimationTree * AudioStream * ResourcePreloader * ShaderEditor * VisualShaderEditor
2020-01-11Merge pull request #35019 from Paulb23/issue_35016_line_edit_backspace_crashRémi Verschelde
Fix empty LineEdit crash on ctrl+backspace
2020-01-11Merge pull request #35015 from GodotExplorer/lsp-configsRémi Verschelde
Improvements for GDScript LSP server
2020-01-11Fix empty LineEdit crash on ctrl+backspacePaulb23
2020-01-11Remove completion triggers for ',' and '(' which may conflict with signature ↵geequlim
helper
2020-01-11Allow enable/disable threading for LSP servergeequlim
Restart LSP server when configurations change without restart the editor
2020-01-11Merge pull request #35004 from timothyqiu/minimap-width-hidpiRémi Verschelde
Fixes minimap width on HiDPI monitor
2020-01-11Fixes minimap width on HiDPI monitorHaoyu Qiu
2020-01-11Merge pull request #34225 from madmiraal/fix-34210Rémi Verschelde
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11Add apply method to SpinBoxJóhannes Gunnar Þorsteinsson
2020-01-11Add option to apply an offset to obj mesh importBastiaan Olij
2020-01-11Merge pull request #35003 from vnen/gdscript-forbid-script-as-memberRémi Verschelde
GDScript: Forbid using "script" as member name
2020-01-10Merge pull request #34934 from volzhs/copy-params-except-scriptRémi Verschelde
Don't copy script with copy params
2020-01-10Merge pull request #34997 from fire/loop-fbx-32678Rémi Verschelde
Use cycle and loop hint flags in FBX.
2020-01-10Merge pull request #34994 from fire/loop-32678Rémi Verschelde
Use cycle and loop hint flags in glTF2.
2020-01-10Merge pull request #34977 from m4gr3d/export_hand_tracking_optionRémi Verschelde
Add support for generating a Oculus Mobile VR apk with hand tracking support
2020-01-10Merge pull request #35001 from KoBeWi/nopeRémi Verschelde
Add signal for LineEdit overflow event
2020-01-10GDScript: Forbid using "script" as member nameGeorge Marques
Avoids the user breaking things by creating a "script" variable with something else, effectively overwriting the "script" slot on Object.
2020-01-10Merge pull request #34999 from cajallen/masterRémi Verschelde
Updated Array's sort_custom method documentation
2020-01-10Merge pull request #35000 from cbscribe/kcc_minor_docsRémi Verschelde
[DOCS] Corrections and clarifications to classref
2020-01-10Merge pull request #34998 from bruvzg/mac_mono_data_exportRémi Verschelde
[macOS/Mono] Filter release/debug and rename Mono data folder on export.
2020-01-10Add signal for LineEdit overflow eventTomasz Chabora
2020-01-10[DOCS] Corrections and clarifications to classrefChris Bradfield
2020-01-10sort_custom description and example updatedcajallen
2020-01-10[macOS/Mono] Filter release/debug and rename Mono data folder on export.bruvzg
2020-01-10Add support for generating a Oculus Mobile VR apk with hand tracking support.fhuya
2020-01-10Merge pull request #34995 from bruvzg/macos_use_bundle_res_pathRémi Verschelde
[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10Use cycle and loop hint flags in FBX.K. S. Ernest (iFire) Lee
2020-01-10[macOS] Load PCK from the .app bundle resources, instead of changing working ↵bruvzg
directory.
2020-01-10Use cycle and loop hint flags in glTF2.K. S. Ernest (iFire) Lee
2020-01-10Merge pull request #34957 from Calinou/add-zsh-completionRémi Verschelde
Add a zsh completion file for the Godot editor
2020-01-10Merge pull request #34991 from Calinou/doc-os-is-debug-buildRémi Verschelde
Improve the `OS.is_debug_build()` documentation
2020-01-10Merge pull request #34992 from AndreaCatania/floor_normalRémi Verschelde
Exposed floor normal to the `kinematic body` node