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2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default.
2022-11-06Merge pull request #67976 from alfredbaudisch/select-next-occurrence-better-testRémi Verschelde
Improve TextEdit::add_selection_for_next_occurrence test case
2022-11-06Merge pull request #68282 from alfredbaudisch/backspace-multi-careRémi Verschelde
Correctly deletes multi-caret selection with backspace
2022-11-06Merge pull request #68287 from HolonProduction/android_keysRémi Verschelde
Fix wrong android key mapping.
2022-11-06Merge pull request #68303 from pkdawson/fix-index-offsetsRémi Verschelde
RenderingDevice: Fix usage of index offset
2022-11-06Merge pull request #68275 from Geometror/doctest-approxRémi Verschelde
[Tests] Replace Math::is_equal_approx with == and doctest::Approx
2022-11-06Merge pull request #67614 from aaronfranke/virtually-virtualRémi Verschelde
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06Merge pull request #67730 from KoBeWi/late_to_the_callRémi Verschelde
Add call_deferred() method to Callable
2022-11-06Merge pull request #64321 from KoBeWi/s_p_l_i_tRémi Verschelde
Add support for empty delimiter in `String.split()`
2022-11-06Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-setRémi Verschelde
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06Merge pull request #65441 from MewPurPur/annoying-whitespaces-trimming-fixRémi Verschelde
Prevent stripping the edges of strings when using Find in Files
2022-11-06Merge pull request #65829 from KoBeWi/custom_path_typeRémi Verschelde
Fix extending scripts by path
2022-11-05Merge pull request #68292 from Faless/web/4.x_editor_fixesRémi Verschelde
[Web] Fix shutdown, force WebGL2, fix editor run args.
2022-11-05RenderingDevice: Fix usage of index offsetPatrick Dawson
2022-11-05Don't allow instancing virtual resources in the resource picker dialogAaron Franke
2022-11-05Don't allow instancing virtual node types in the Create New Node dialogAaron Franke
2022-11-05[Editor] Fix invalid run args when remote debug is unavailable.Fabio Alessandrelli
2022-11-05[Web] Force WebGL2 when supported.Fabio Alessandrelli
2022-11-05[Web] Improve Godot shutdown and cleanup.Fabio Alessandrelli
2022-11-05Fix wrong android key mapping.HolonProduction
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`. Also adds mappings to keys that were not present before.
2022-11-05Merge pull request #68270 from clayjohn/GLES3-batching-tilesetRémi Verschelde
Fix pathological corner case in drawing tileset editor
2022-11-05Pass caret index when deleting selection with backspaceAlfred Reinold Baudisch
Fixes and closes #67992
2022-11-05[Tests] Replace Math::is_equal_approx with == and doctest::ApproxHendrik Brucker
2022-11-04Merge pull request #68253 from dzil123/fix_array_shuffleIgnacio Roldán Etcheverry
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04Fix pathological corner case in drawing tileset editorclayjohn
Interleaving draw_rect calls with and without a texture forces every rect to have its own draw call. In this case it meant that there is a draw call for every single tile in the atlas. This change makes it so the renderer can batch draw calls which reduced the draw call count by a factor of 512
2022-11-04Add call_deferred() method to Callablekobewi
2022-11-04Add support for empty delimiter in String.splitkobewi
2022-11-04Fix c# Array.Shuffle incorrect mono bindingsdzil123
2022-11-04Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20Rémi Verschelde
2022-11-04Merge pull request #67434 from bruvzg/win_wrapperRémi Verschelde
Add console wrapper app to handle console i/o redirection on Windows.
2022-11-04Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-iconRémi Verschelde
Fix missing Add icon in the editor font prerendering dialog
2022-11-04Merge pull request #68097 from KoBeWi/no_signal🔕Rémi Verschelde
Add `set_value_no_signal()` to Range
2022-11-04Merge pull request #67741 from cridenour/modular-color-pickerRémi Verschelde
Modularize the Color Picker via properties and new picker mode.
2022-11-04Merge pull request #68196 from Geometror/test-math-functionsRémi Verschelde
Add a test suite for `Math::` namespace functions (new)
2022-11-04Merge pull request #68212 from dsnopek/rt-override-one-methodRémi Verschelde
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-04Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3dRémi Verschelde
Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04Merge pull request #68222 from groud/fix_corner_terrain_paintingRémi Verschelde
Fix terrain painting in corner-only matching mode
2022-11-04Merge pull request #68220 from Calinou/dynamicfont-msdf-no-antialiasingRémi Verschelde
Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-04Merge pull request #68213 from AThousandShips/tile_set_alternativesRémi Verschelde
Fix incorrect drawing of alternative tiles
2022-11-04Merge pull request #68080 from akien-mga/vulkan-sdk-1.3.231.1Rémi Verschelde
vulkan: Update all components to Vulkan SDK 1.3.231.1
2022-11-04Modularize the Color Picker via properties.Chris Ridenour
2022-11-04Add a test suite for `Math::` namespace functionsHendrik Brucker
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-03Merge pull request #68102 from BastiaanOlij/fix_render_issues_xrRémi Verschelde
Fix several render issues found while debugging XR
2022-11-03Fix typo in method of visual_instance_3dPatrick Siemsen
2022-11-03Fix missing Add icon in the editor font prerendering dialogHugo Locurcio
This also tweaks button writing style to match the rest of the editor.
2022-11-03Fix terrain painting in corner-only matching modeGilles Roudière
2022-11-03Collapse three seperate texture storage methods into ↵David Snopek
render_target_set_override()
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03Fix incorrect drawing of alternative tilesNinni Pipping
2022-11-03Merge pull request #68092 from raulsntos/dotnet/variant-from-arrayIgnacio Roldán Etcheverry
C#: Add implicit conversion from arrays to Variant