Age | Commit message (Collapse) | Author |
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EditorHelpSearch dialog popup with search results
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same time
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fix z-buffer issues on x11/mesa
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
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pair symbols tool basic imp
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-Fix bug in GDScript, now static functions can call static functions.
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Sort projects by last modified/accessed date in project manager
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
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2D scene snap settings save
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#298 imp - thanks!!! - hope you tested this well :)
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added missing include for imagemap
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stops running process when quitting editor
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added bindings for InputMap (closes #283)
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
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editor window title improvements
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add display/resizable support to Linux
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add display/resizable support to Linux
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
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Text cursor in text editor
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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home button & whitespace
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Add Matrix32/Vector2Array support for marshal library
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
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