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2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate
EditorHelpSearch dialog popup with search results
2014-05-06EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate
same time
2014-05-06Add get_word_under_cursor() method to TextEditmarynate
2014-05-06Start working on script editor helpmarynate
2014-05-05Merge pull request #371 from SystemFail/masterreduz
fix z-buffer issues on x11/mesa
2014-05-06fix z-buffer issues on x11/mesaDeviance
2014-05-04Another small fixJuan Linietsky
2014-05-04mini-fixJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-02Merge pull request #331 from jonyrock/pair_symbols_toolreduz
pair symbols tool basic imp
2014-05-02Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-05-02Fixes to constants in scopeJuan Linietsky
2014-05-01Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01-OpenSSL FixesJuan Linietsky
2014-05-01Merge pull request #356 from marynate/PR-pm-sortreduz
Sort projects by last modified/accessed date in project manager
2014-05-01Sort projects by last modified/accessed date in project managermarynate
2014-05-01setted font bug fixjonyrock
2014-04-30EDITOR_DEF in the right placejonyrock
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28Merge pull request #318 from adolson/scene-snap-settings-savereduz
2D scene snap settings save
2014-04-28#331 settings menu option title fix oopsjonyrock
2014-04-28#331 settings menu option title fixjonyrock
2014-04-27pair symbols tool basic impjonyrock
2014-04-26Merge pull request #330 from jonyrock/complex_undoreduz
#298 imp - thanks!!! - hope you tested this well :)
2014-04-26#298 impjonyrock
2014-04-24Merge pull request #325 from adolson/input_map_missing_headerreduz
added missing include for imagemap
2014-04-24added missing include for imagemapDana Olson
2014-04-23Merge pull request #324 from adolson/close_running_program_on_editor_quitreduz
stops running process when quitting editor
2014-04-23Merge pull request #323 from adolson/inputmap-bindingsreduz
added bindings for InputMap (closes #283)
2014-04-23stops running process when quitting editorDana Olson
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
2014-04-23added bindings for InputMapDana Olson
2014-04-23use Snap / Snap (Pixels) now save to scene fileDana Olson
Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
2014-04-22Merge pull request #272 from adolson/patch-1reduz
editor window title improvements
2014-04-22Merge pull request #315 from adolson/patch-2reduz
add display/resizable support to Linux
2014-04-22add display/resizable support to Linuxadolson
add display/resizable support to Linux
2014-04-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-19heckJuan Linietsky
2014-04-18-Revert change that broke pathsJuan Linietsky
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17Merge pull request #301 from jonyrock/editor_cursorreduz
Text cursor in text editor
2014-04-17text cursor in text editor & const in Rect2ijonyrock
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10Merge pull request #277 from jonyrock/masterreduz
home button & whitespace
2014-04-10home button like & whitespacejonyrock
2014-04-10Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Supportreduz
Add Matrix32/Vector2Array support for marshal library
2014-04-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-09editor window title improvementsadolson
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.