Age | Commit message (Collapse) | Author |
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Fix `ShapeCast3D` creating runtime shape in editor
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Improve CollisionObject2D and CollisionObject3D pickable documentation
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Fix typos in the CharacterBody3D doc file
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Add a test suite for OS
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Fix a path handling issue of ProjectConverter3To4
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Fix add_surface_from_arrays description in classref
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Improve some export error messages.
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Fix font preview plugin not using editor scale.
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Add support for documenting most editor settings in the class reference
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Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements.
Also add missing comma in MeshInstance3D.xml, reword slightly.
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Generate error if RegEx offset is negative
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Expose TileMap methods related to the name of custom data layers
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Move editor paths into the EditorPaths class
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Keep property values when extending script
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Remove Signal connect binds
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Remove impossible condition in RenderingServer::mesh_surface_make_offsets_from_format
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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Same as done for official builds.
Also make artifacts executable before zipping.
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Export: Fix template path for PC (Windows, Linux)
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