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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-18
Avoid recreating TileMap internals when selecting it
Gilles Roudière
2023-01-18
[Web] User FS (user://) now correctly uses project name.
Fabio Alessandrelli
2023-01-18
Disable remote debug button if no remote debug preset found.
bruvzg
2023-01-18
Force disable Vulkan overlays in the editor and project manager
Rémi Verschelde
2023-01-18
Merge pull request #71584 from clayjohn/SDFGI-error
Rémi Verschelde
2023-01-18
Merge pull request #71527 from matt08-prog/patch-1
Rémi Verschelde
2023-01-18
Merge pull request #71582 from Calinou/advanced-import-settings-improve-actio...
Rémi Verschelde
2023-01-18
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
Rémi Verschelde
2023-01-18
Merge pull request #71557 from mihe/physics-end-sync
Rémi Verschelde
2023-01-18
Merge pull request #71514 from akien-mga/os-unset_environment
Rémi Verschelde
2023-01-17
Merge pull request #71579 from RedMser/fix-docs-2d3d
Matthew
2023-01-17
Fix crash on touch release
Mai Lavelle
2023-01-17
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-17
Improve visibility of Actions button in Advanced import settings dialog
Hugo Locurcio
2023-01-17
Fix documentation 2d/3d mixups
RedMser
2023-01-17
Merge pull request #71563 from groud/limit_toaster_width
Rémi Verschelde
2023-01-17
Merge pull request #71574 from clayjohn/GLES3-swizzle
Rémi Verschelde
2023-01-17
Merge pull request #70762 from Maran23/4-x-support-filter-information
Rémi Verschelde
2023-01-17
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...
clayjohn
2023-01-17
Provide more information about the 'Support' filter when no result was found
Marius Hanl
2023-01-17
Sync C# vectors with Core
Raul Santos
2023-01-17
Merge pull request #71561 from akien-mga/android-displayserver-duplicate-error
Rémi Verschelde
2023-01-17
Merge pull request #71528 from snakept/missing-path-external-editor-error
Rémi Verschelde
2023-01-17
Merge pull request #71516 from raulsntos/dotnet/property-accessors
Rémi Verschelde
2023-01-17
Limit toasts' width
Gilles Roudière
2023-01-17
Improve DisplayServer message for video card drivers failure
Rémi Verschelde
2023-01-17
Checking path variable if empty before opening external editor to fix #71528
Christoh Prenissl
2023-01-17
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
Rémi Verschelde
2023-01-17
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
Rémi Verschelde
2023-01-17
Make physics servers `end_sync` on exit
Mikael Hermansson
2023-01-17
Prevent infinite cascade of re-layout after label text reshaping
Pedro J. Estébanez
2023-01-17
Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-error
Rémi Verschelde
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
Merge pull request #71145 from dalexeev/doc-sprite-frames
Rémi Verschelde
2023-01-17
Merge pull request #71524 from clayjohn/MOBILE-TAA
Rémi Verschelde
2023-01-17
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
Rémi Verschelde
2023-01-17
Merge pull request #71529 from clayjohn/IM-oct
Rémi Verschelde
2023-01-17
Merge pull request #71545 from groud/fix_rect_draw_tileset
Rémi Verschelde
2023-01-17
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
Rémi Verschelde
2023-01-17
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
Rémi Verschelde
2023-01-17
Fixes rectangle painting when dragging outside the atlas area
Gilles Roudière
2023-01-17
Merge pull request #71512 from bruvzg/osa_a
Rémi Verschelde
2023-01-17
Merge pull request #71520 from conradhappeliv/fix-71480
Rémi Verschelde
2023-01-17
Merge pull request #71540 from bruvzg/x11_inp_region
Rémi Verschelde
2023-01-17
Merge pull request #71539 from nongvantinh/fix-71495
Yuri Rubinsky
2023-01-17
Fix X11 input region size.
bruvzg
2023-01-17
Fixes incorrect caption for TextureParameterTriplanar
Nong Van Tinh
2023-01-17
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-16
Update ImmediateMesh to use octohedral encoded normals
clayjohn
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
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