Age | Commit message (Collapse) | Author |
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shaping.
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Consider chained operation when selecting text in `TextEdit::undo()`
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I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884.
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
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This reverts commit 5521b93750977b3c283672f478360b866e8de202.
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
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Fix creation and reopening of built-in scripts
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Initialize pointer variables to fix random crash on startup.
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Fix TouchScreenButton error spam
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[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
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Fix center aligned text clipping.
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Fix <word><space><caret> scenario
Fix move left & right for lines without words
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`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
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Improve sorting of Code Completion options.
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