Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-06 | Fixed AnimationTreeStateMachine transition priority (last transition was ↵ | PouleyKetchoupp | |
always chosen instead of least cost) Fixes #31132 | |||
2019-08-04 | Merge pull request #31068 from neikeq/issue-31065 | Ignacio Roldán Etcheverry | |
C#: Fix Color.ToHtml() | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-03 | Merge pull request #31062 from Chaosus/fix_gles2_rendering | Yuri Roubinsky | |
Fix GLES2 "black" rendering | |||
2019-08-03 | Fix GLES2 rendering | Yuri Roubinski | |
2019-08-03 | Return back spacer for non-expression nodes in visual shader (#31058) | Yuri Roubinsky | |
Return back spacer for non-expression nodes in visual shader | |||
2019-08-03 | Return back spacer for non-expression nodes in visual shader | Yuri Roubinski | |
2019-08-03 | Merge pull request #31022 from Calinou/doc-mention-poolintarray-limits | Rémi Verschelde | |
Mention 32-bit integer limit in the PoolIntArray documentation | |||
2019-08-02 | Merge pull request #31033 from Chaosus/shader_button | Rémi Verschelde | |
Added link to docs for shader editor | |||
2019-08-02 | Added link to docs for shader editor | Yuri Roubinski | |
2019-08-02 | Merge pull request #31032 from KoBeWi/searchlect | Rémi Verschelde | |
Select found text in Script Editor | |||
2019-08-02 | Select found text in Script Editor | Tomasz Chabora | |
2019-08-02 | Mention 32-bit integer limit in the PoolIntArray documentation | Hugo Locurcio | |
2019-08-02 | Merge pull request #31018 from follower/fix-thirdparty-assimp-compile-fail | Rémi Verschelde | |
Fix error when building assimp on older Mac OS X version | |||
2019-08-02 | Merge pull request #31015 from Calinou/improve-gizmo-axis-colors | Rémi Verschelde | |
Improve the gizmo axis colors and increase the manipulator opacity | |||
2019-08-02 | Merge pull request #31001 from KoBeWi/come_back_script | Rémi Verschelde | |
Add Reopen Closed Script option in Script Editor | |||
2019-08-02 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @Anutrix, @hbina, @santouits Thanks to all contributors and donors for making Godot possible! | |||
2019-08-02 | Fix error when building assimp on older Mac OS X version. | follower | |
Prevents this error when building with Mac OS X 10.9 SDK: error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'? | |||
2019-08-01 | Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible | Rémi Verschelde | |
Toggle CPUParticles2D visibility when redrawing | |||
2019-08-01 | Improve the gizmo axis colors and increase the manipulator opacity | Hugo Locurcio | |
The new colors should make it easier to see the manipulator gizmo. Highlighted gizmos are now fully opaque (instead of being white), keeping the color information while a gizmo is highlighted. This also adds a setting hint for the manipulator gizmo opacity editor setting. Axis colors were taken from Blender 2.80. This partially addresses #16154. | |||
2019-08-01 | Add Reopen Closed Script option in Script Editor | Tomasz Chabora | |
2019-08-01 | Merge pull request #31010 from Chaosus/vs_fix_expression | Rémi Verschelde | |
Some visual fixes for Expression node in visual shaders | |||
2019-08-01 | Some visual fixes for Expression node | Chaosus | |
2019-08-01 | Merge pull request #31009 from Chaosus/vs_fix_outer_product | Rémi Verschelde | |
Fix outerProduct function in visual shaders | |||
2019-08-01 | Merge pull request #31007 from sparkart/vs_descriptive_tooltips | Rémi Verschelde | |
Add descriptive tooltips in VS editor | |||
2019-08-01 | Merge pull request #31004 from Kanabenki/fix-undo-close-scene | Rémi Verschelde | |
Don't add unsaved scene to previous scenes list when closing a tab | |||
2019-08-01 | Merge pull request #30993 from Chaosus/gles2_funcs | Rémi Verschelde | |
Expose several GLES3 built-ins to GLES2 | |||
2019-08-01 | Merge pull request #30992 from Calinou/tweak-damping-setting-hints | Rémi Verschelde | |
Tweak Area and PhysicsBody damping setting hints for consistency | |||
2019-08-01 | Fix outerProduct function in visual shaders | Chaosus | |
2019-07-31 | Add descriptive tooltips in VS editor | Emmanuel Barroga | |
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal | |||
2019-07-31 | Don't add unsaved scene to previous scenes list | Kanabenki | |
2019-07-31 | Merge pull request #30999 from nekomatata/fix-regression-godot-physics | Rémi Verschelde | |
Fixed regression in Godot Physics | |||
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus | |
2019-07-31 | Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵ | PouleyKetchoupp | |
version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886 | |||
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-07-31 | Merge pull request #30972 from Chaosus/vs_copy_paste | Rémi Verschelde | |
Implement copy/paste in visual shaders | |||
2019-07-31 | Implement copy/paste in visual shaders | Chaosus | |
2019-07-31 | Merge pull request #30986 from sparkart/fix_progressbar_border_error | Rémi Verschelde | |
Fix ProgressBar Wrong Value with Border | |||
2019-07-31 | Merge pull request #30981 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/fix-typo-physics-2d-server-wrap-mt Correct typo and format of comments | |||
2019-07-31 | Merge pull request #30977 from clayjohn/GLES3-screen-uv | Rémi Verschelde | |
Properly pass SCREEN_PIXEL_SIZE to canvas light shader | |||
2019-07-30 | Fix ProgressBar Wrong Value with Border | Emmanuel Barroga | |
Closes: #30969 The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp; | |||
2019-07-30 | Correct typo and format of comments | IAmActuallyCthulhu | |
2019-07-30 | properly pass SCREEN_PIEXEL_SIZE to canvas light shader | clayjohn | |
2019-07-30 | Merge pull request #30945 from RevoluPowered/feature/assimp_update | Rémi Verschelde | |
Updated assimp to commit 1d565b0 with iFire | |||
2019-07-30 | Merge pull request #30958 from akien-mga/jpgd-security-fixes-google | Rémi Verschelde | |
jpgd.h: Backport security vulnerabilities fixes from Google Android | |||
2019-07-30 | Merge pull request #30961 from Calinou/window-size-error | Rémi Verschelde | |
Turn `OS.set_min/max_window_size()` warnings into errors | |||
2019-07-30 | Merge pull request #30966 from akien-mga/android-remove-stl-no | Rémi Verschelde | |
Android: Remove unusable android_stl=no option | |||
2019-07-30 | Updated assimp to commit 1d565b0 with iFire | RevoluPowered | |
Signed-off-by: RevoluPowered <gordon@gordonite.tech> Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com> | |||
2019-07-30 | Android: Remove unusable android_stl=no option | Rémi Verschelde | |
As of 3.1 and later, we have too many thirdparty C++ dependencies and some internal uses of `new` and `delete` too for it to make sense to build without the STL on Android. The option has been broken since 3.0, and the "System STL" that we relied on for basic support of `new` and `delete` is likely to be dropped from the NDK: https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL | |||
2019-07-30 | Merge pull request #30967 from akien-mga/android-drop-ndk-pre-15 | Rémi Verschelde | |
Android: Drop support for NDK < r15 |