Age | Commit message (Collapse) | Author |
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requested, closes #3301
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Fix build (pthread renaming) on Open/FreeBSD
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Fix maven repositories bug
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Fix some error messages
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org.godotengine.godot
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Fix debugger close button and script editor "Show Debugger"
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Fix TileSet not refreshed after exporting without merge
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Fix TextEdit caret being drawn when outside the visible region
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-Added new Gradle build system, as it is the required build system
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Close scene menu option asks for confirmation only if there are unsaved changes
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do not return zero with minus-sign within range value, fixes #3221
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TextEdit/LineEdit: Handle numpad when NumLock is disabled
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Added missing onready token name
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Fix uniform scaling of non-square CanvasItem nodes
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#3248 closes #3207
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
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Better fix for visual studio project generation.
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Make joydev build using libudev and libevdev opt-out
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Fix RGBA Uniform autogeneration in ShaderGraph
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It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
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You can now create an inherited scene based on an already opened scene
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Fix .tscn format not loading signal binds
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Fix config file parser bug that cause showing project name as "Unnamed Project"
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