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2019-02-19Merge pull request #26065 from neikeq/csharp-fix-gd-rangeIgnacio Etcheverry
C#: Make GD.Range return IEnumerable instead of array
2019-02-19C#: Make GD.Range return IEnumerable instead of arrayIgnacio Etcheverry
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange.
2019-02-19Merge pull request #26058 from akien-mga/travis-xenial-gcc-8Rémi Verschelde
Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds
2019-02-19Merge pull request #25890 from neikeq/issue-25818Ignacio Etcheverry
Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19Merge pull request #25788 from aqnuep/rayshape_fixRémi Verschelde
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
2019-02-19Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC buildsRémi Verschelde
Also add one GCC 5 legacy build job for debug template.
2019-02-19Merge pull request #26052 from marcelofg55/mingw_cfix_winRémi Verschelde
Fix compiling with use_mingw flag on Windows
2019-02-19Fix compiling with use_mingw flag on WindowsMarcelo Fernandez
2019-02-19Merge pull request #26030 from marxin/travis-add-gcc-8Rémi Verschelde
Add gcc-8 to Travis.
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
- Added code handling non-compound collision to recover_from_penetration_ray() which is now needed due to the optimization avoiding the use of compound collisions when only a single collision shape is used. - Removed arbitrary margin applied in the collision algorithm of RayShapes which causes jittered movement. For lack of a better replacement and for lack of any explanation on why it has been introduced, it's now using the shape's margin property instead which is small enough to not show visible jitter. - Tried to get rid of inconsistent uses of the collision margin. - Removed hack from GodotDeepPenetrationContactResultCallback::addContactPoint for RayShape collision as it's no longer needed as the collision algorithm of RayShapes correctly calculates the contact normal for a while now. Fixes #25227.
2019-02-19Enable warnings=all and werror=yes for gcc-8 GCC builder.marxin
2019-02-19Add gcc-8 to Travis.marxin
2019-02-19Merge pull request #26033 from karliss/project-importRémi Verschelde
Fix project opening while filter is applied.
2019-02-19Merge pull request #26039 from neikeq/throw_objectdisposedexceptionIgnacio Etcheverry
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19Merge pull request #26038 from neikeq/csharp_rand_funcsIgnacio Etcheverry
C#: Add random functions to GD class
2019-02-19C#: Throw ObjectDisposedException from disposed wrapper classesIgnacio Etcheverry
2019-02-19C#: Add random functions to GD classIgnacio Etcheverry
2019-02-19Fix project opening while filter is applied.Kārlis Seņko
Fixes #25268
2019-02-18Merge pull request #26027 from marxin/fix-werrors-with-allRémi Verschelde
Fix warnings seen with warnings=all and recent GCC 8.2.
2019-02-18Fix warnings seen with warnings=all and recent GCC 8.2.marxin
2019-02-18Merge pull request #26025 from clayjohn/particles_lifetimeRémi Verschelde
Allowing setting particles lifetime greater than 600
2019-02-18allowing setting particles lifetime greater than 600clayjohn
2019-02-18Merge pull request #26023 from RomanAkberov/quat-equalsIgnacio Etcheverry
C#: fix Quat.Equals.
2019-02-19C#: fix Quat.Equals.RomanAkberov
2019-02-18Merge pull request #26014 from AndreaCatania/bugfixRémi Verschelde
Fixed area collision report with concave
2019-02-18Fixed area collision report with concaveAndrea Catania
2019-02-18Merge pull request #25971 from akien-mga/version-hexRémi Verschelde
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18Merge pull request #26007 from marxin/fix-23015-castRémi Verschelde
Make direct casting among Error and godot_error enums (#23015).
2019-02-18Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde
Added shadow_color property to gles2
2019-02-18Merge pull request #26011 from AndreaCatania/bugfixRémi Verschelde
Added support to scale areas, fixes #23448
2019-02-18Added support to scale areasAndrea Catania
2019-02-18Make direct casting among Error and godot_error enums (#23015).marxin
2019-02-18Merge pull request #25962 from willnationsdev/fix-missing-addonRémi Verschelde
Auto-cleanup missing addons
2019-02-18i18n: Sync translation template with current sourceRémi Verschelde
2019-02-18i18n: Sync translations with WeblateRémi Verschelde
2019-02-18doc: Fix style issuesRémi Verschelde
2019-02-18doc: Sync classref with current sourceRémi Verschelde
2019-02-17added shadow_color property to gles2clayjohn
2019-02-17Auto-cleanup missing addonsWill Nations
2019-02-17Merge pull request #25990 from YeldhamDev/new_node_desc_fixRémi Verschelde
Fix description size in "New Node" dialog
2019-02-17Fix description size in "New Node" dialogMichael Alexsander Silva Dias
2019-02-17Merge pull request #25974 from marcelofg55/stream_stop_fadeRémi Verschelde
Fix AudioStreams::stop possibly causing a small noise
2019-02-17Merge pull request #25972 from YeldhamDev/resource_docRémi Verschelde
Small improvements to the Resource doc
2019-02-17Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez
2019-02-17Small improvements to the Resource docMichael Alexsander Silva Dias
2019-02-17Add hex-encoded version number to Engine singleton for easy comparisonsRémi Verschelde
2019-02-17Clear up eof_reached function, fixes #16919Juan Linietsky
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-02-16Fix skeleton not being updated in shader, closes #25911Juan Linietsky
2019-02-16Merge pull request #25680 from Chaosus/random_fixRémi Verschelde
Fix random generation, to not always retrieve 0 after seed()