Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-19 | Merge pull request #26065 from neikeq/csharp-fix-gd-range | Ignacio Etcheverry | |
C#: Make GD.Range return IEnumerable instead of array | |||
2019-02-19 | C#: Make GD.Range return IEnumerable instead of array | Ignacio Etcheverry | |
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange. | |||
2019-02-19 | Merge pull request #26058 from akien-mga/travis-xenial-gcc-8 | Rémi Verschelde | |
Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds | |||
2019-02-19 | Merge pull request #25890 from neikeq/issue-25818 | Ignacio Etcheverry | |
Fix Godot.Reference marshalling from MonoObject* to Variant | |||
2019-02-19 | Merge pull request #25788 from aqnuep/rayshape_fix | Rémi Verschelde | |
Fix RayShape collision when used with a KinematicBody (Bullet Physics) | |||
2019-02-19 | Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds | Rémi Verschelde | |
Also add one GCC 5 legacy build job for debug template. | |||
2019-02-19 | Merge pull request #26052 from marcelofg55/mingw_cfix_win | Rémi Verschelde | |
Fix compiling with use_mingw flag on Windows | |||
2019-02-19 | Fix compiling with use_mingw flag on Windows | Marcelo Fernandez | |
2019-02-19 | Merge pull request #26030 from marxin/travis-add-gcc-8 | Rémi Verschelde | |
Add gcc-8 to Travis. | |||
2019-02-19 | Fix RayShape collision when used with a KinematicBody (Bullet Physics) | Daniel Rakos | |
- Added code handling non-compound collision to recover_from_penetration_ray() which is now needed due to the optimization avoiding the use of compound collisions when only a single collision shape is used. - Removed arbitrary margin applied in the collision algorithm of RayShapes which causes jittered movement. For lack of a better replacement and for lack of any explanation on why it has been introduced, it's now using the shape's margin property instead which is small enough to not show visible jitter. - Tried to get rid of inconsistent uses of the collision margin. - Removed hack from GodotDeepPenetrationContactResultCallback::addContactPoint for RayShape collision as it's no longer needed as the collision algorithm of RayShapes correctly calculates the contact normal for a while now. Fixes #25227. | |||
2019-02-19 | Enable warnings=all and werror=yes for gcc-8 GCC builder. | marxin | |
2019-02-19 | Add gcc-8 to Travis. | marxin | |
2019-02-19 | Merge pull request #26033 from karliss/project-import | Rémi Verschelde | |
Fix project opening while filter is applied. | |||
2019-02-19 | Merge pull request #26039 from neikeq/throw_objectdisposedexception | Ignacio Etcheverry | |
C#: Throw ObjectDisposedException from disposed wrapper classes | |||
2019-02-19 | Merge pull request #26038 from neikeq/csharp_rand_funcs | Ignacio Etcheverry | |
C#: Add random functions to GD class | |||
2019-02-19 | C#: Throw ObjectDisposedException from disposed wrapper classes | Ignacio Etcheverry | |
2019-02-19 | C#: Add random functions to GD class | Ignacio Etcheverry | |
2019-02-19 | Fix project opening while filter is applied. | Kārlis Seņko | |
Fixes #25268 | |||
2019-02-18 | Merge pull request #26027 from marxin/fix-werrors-with-all | Rémi Verschelde | |
Fix warnings seen with warnings=all and recent GCC 8.2. | |||
2019-02-18 | Fix warnings seen with warnings=all and recent GCC 8.2. | marxin | |
2019-02-18 | Merge pull request #26025 from clayjohn/particles_lifetime | Rémi Verschelde | |
Allowing setting particles lifetime greater than 600 | |||
2019-02-18 | allowing setting particles lifetime greater than 600 | clayjohn | |
2019-02-18 | Merge pull request #26023 from RomanAkberov/quat-equals | Ignacio Etcheverry | |
C#: fix Quat.Equals. | |||
2019-02-19 | C#: fix Quat.Equals. | RomanAkberov | |
2019-02-18 | Merge pull request #26014 from AndreaCatania/bugfix | Rémi Verschelde | |
Fixed area collision report with concave | |||
2019-02-18 | Fixed area collision report with concave | Andrea Catania | |
2019-02-18 | Merge pull request #25971 from akien-mga/version-hex | Rémi Verschelde | |
Add hex-encoded version number to Engine singleton for easy comparisons | |||
2019-02-18 | Merge pull request #26007 from marxin/fix-23015-cast | Rémi Verschelde | |
Make direct casting among Error and godot_error enums (#23015). | |||
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | |
Added shadow_color property to gles2 | |||
2019-02-18 | Merge pull request #26011 from AndreaCatania/bugfix | Rémi Verschelde | |
Added support to scale areas, fixes #23448 | |||
2019-02-18 | Added support to scale areas | Andrea Catania | |
2019-02-18 | Make direct casting among Error and godot_error enums (#23015). | marxin | |
2019-02-18 | Merge pull request #25962 from willnationsdev/fix-missing-addon | Rémi Verschelde | |
Auto-cleanup missing addons | |||
2019-02-18 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-02-18 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-02-18 | doc: Fix style issues | Rémi Verschelde | |
2019-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-17 | Auto-cleanup missing addons | Will Nations | |
2019-02-17 | Merge pull request #25990 from YeldhamDev/new_node_desc_fix | Rémi Verschelde | |
Fix description size in "New Node" dialog | |||
2019-02-17 | Fix description size in "New Node" dialog | Michael Alexsander Silva Dias | |
2019-02-17 | Merge pull request #25974 from marcelofg55/stream_stop_fade | Rémi Verschelde | |
Fix AudioStreams::stop possibly causing a small noise | |||
2019-02-17 | Merge pull request #25972 from YeldhamDev/resource_doc | Rémi Verschelde | |
Small improvements to the Resource doc | |||
2019-02-17 | Fix AudioStreams::stop possibly causing a small noise | Marcelo Fernandez | |
2019-02-17 | Small improvements to the Resource doc | Michael Alexsander Silva Dias | |
2019-02-17 | Add hex-encoded version number to Engine singleton for easy comparisons | Rémi Verschelde | |
2019-02-17 | Clear up eof_reached function, fixes #16919 | Juan Linietsky | |
2019-02-16 | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky | |
2019-02-16 | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky | |
2019-02-16 | Merge pull request #25680 from Chaosus/random_fix | Rémi Verschelde | |
Fix random generation, to not always retrieve 0 after seed() |