Age | Commit message (Collapse) | Author |
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Draggin in/out from ports to create nodes in Animation Blend Tree editor
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Fix y billboard shear when rotating camera
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Use QuickOpen to load resources in the inspector.
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Add FontData cache index check, remove excessive loop.
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SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x
Fix Windows cursor with trails disappearing in fullscreen
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methods.
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
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Expose set_scale and set_skew for transform2d
Replacing float by real_t
Adding const parameters
Updated transform2d doc
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When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346.
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Fix some minor issues in C# XML doc comments
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Fix error list not being cleared
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Fix incorrect call of `_center_on_node` in VisualScript editor
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The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
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Replace Vector3.to_diagonal_matrix with Basis.from_scale
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Fix some GDScript bugs
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