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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-05-12
Wait for navigation baking to finish before destruction
mashumafi
2023-05-12
Remove erroneous signal connection
kobewi
2023-05-12
Close built-in shaders when closing scene
kobewi
2023-05-12
Expose viewports render targer RID
Bastiaan Olij
2023-05-12
Some clarifications on screen-space coordinates
kobewi
2023-05-12
Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-12
Use proper UV in cubemap downsampler raster
clayjohn
2023-05-12
Use a SubViewport for CanvasItem inspector preview
Tetane
2023-05-12
Preserve scene unique names when saving branch as scene.
HolonProduction
2023-05-12
Light3D show scaling warning immediately
VolTer
2023-05-12
Fixed error messages when setting all_tab_in_front of TabContainer
Tefatika
2023-05-12
Command Palette search now also uses original English command names
Tefatika
2023-05-12
Use DXT1 when compressing PNGs with RGB format
clayjohn
2023-05-12
import: Fix Silhouette used incorrect index.
Lyuma
2023-05-12
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
bruvzg
2023-05-12
Fix infinite loop in Build2DFaces::_find_edge_intersections
Justin Wash
2023-05-12
Fix CSG edge case causing intersection line to hit on common edge of 2 trian...
K. S. Ernest (iFire) Lee
2023-05-12
Fix another collision shape editor crash
kobewi
2023-04-28
Fix CollisionShape2D editor crash
kobewi
2023-04-27
Update changelog for 4.0.3
Rémi Verschelde
2023-04-27
GDScript: Don't fail when freed object is return
George Marques
2023-04-27
GDScript: Fix wrong increment for disassembly of lambda
George Marques
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-27
Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-27
Improve reliability of 2D shape editor redrawing
kobewi
2023-04-27
Fix Shader Preprocessor line numbering when disabled
bitsawer
2023-04-27
GDScript: Use default path in test generator if not provided
George Marques
2023-04-27
Updated GDScript example to use clear_surfaces() and C Sharp example to use C...
Devin
2023-04-26
Merge pull request #76476 from YuriSizov/4.0-cherrypicks
Rémi Verschelde
2023-04-26
Update the changelog for 4.0.3
Yuri Sizov
2023-04-26
Provide an example on how to use ImmediateMesh
VolTer
2023-04-26
Err when trying to build the editor without its required modules
Yuri Sizov
2023-04-26
Document automatic center mode using shape origins
Winston
2023-04-26
Add information about how `Engine.time_scale` affects Timers
Ninni Pipping
2023-04-26
Fix issue with resizing the display on Android when using the compatibility r...
Fredia Huya-Kouadio
2023-04-26
Fix crash caused by invalid mix_rate assignment due to bogus
Eoin O'Neill
2023-04-26
Fix the uid field of the tscn/res file is lost when the external dependency i...
Rindbee
2023-04-26
ios splash screen rotation fix
Roman Vasilyev
2023-04-26
Document why Gradient.reverse() doesn't reverse constant gradients
VolTer
2023-04-26
Fix wrong file on function call error
sodaJar
2023-04-26
Fix inconsistent file dialog settings usage
Haoyu Qiu
2023-04-26
Fix issues with Vulkan layout transitions
Pedro J. Estébanez
2023-04-26
Create an "Editor-only" section in the online class reference
Yuri Sizov
2023-04-26
Fix `line_spacing` in code editor will not take effect immediately on change
Rindbee
2023-04-26
Add missing PhysicalBone2D icon
VolTer
2023-04-26
Fix GDScript LSP variable rename
Adam Scott
2023-04-26
Fix editor spin slider remaining editable if set read_only during an edit and...
Samuele Panzeri
2023-04-26
Fix TouchScreenButton not redrawn when texture changes
Haoyu Qiu
2023-04-26
Fix layout list not resizing in editor layout dialog
Haoyu Qiu
2023-04-26
Make tab's close button responsive to touch taps
Fredia Huya-Kouadio
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