Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde | |
Use cubemap downsampler for reflection mipmaps | |||
2021-01-20 | Merge pull request #45267 from HipsterPenguin/BugFixing | Rémi Verschelde | |
Fixed 6DOF set/get check for the path starting with joint_constraints | |||
2021-01-20 | Merge pull request #45328 from YeldhamDev/clangd_cache | Rémi Verschelde | |
Ignore clangd 11+ cache folder | |||
2021-01-20 | Ignore clangd 11+ cache folder | Michael Alexsander | |
2021-01-20 | Merge pull request #43734 from Shatur95/detect-plugins-recursively | Rémi Verschelde | |
Detect plugins recursively | |||
2021-01-20 | Merge pull request #45023 from reduz/optimize-shader-vgpr1 | Rémi Verschelde | |
Shader optimizations to reduce VGPR usage and increase occupancy | |||
2021-01-19 | Merge pull request #45322 from akien-mga/cleanup-permissions | Rémi Verschelde | |
Cleanup: Remove executable bit from files which don't need it | |||
2021-01-19 | Merge pull request #45321 from aaronfranke/vector-operators-equality | Rémi Verschelde | |
Remove useless "else" statements from vector3.h | |||
2021-01-19 | Cleanup: Remove executable bit from files which don't need it | Rémi Verschelde | |
Drop unused xpmfix.sh script. | |||
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz | |
2021-01-19 | Remove useless "else" statements from vector3.h | PouleyKetchoupp | |
2021-01-19 | Detect plugins recursively | Shatur95 | |
2021-01-19 | Merge pull request #45310 from magian1127/master | Rémi Verschelde | |
Mono: Fix support for Unicode identifiers | |||
2021-01-19 | C # mono supports Unicode code | magian1127 | |
2021-01-19 | Fixed 6DOF set/get check for the path starting with joint_constraints | HipsterPenguin | |
New code checks whether or not property has joint_constraints as the first part of its path. | |||
2021-01-19 | Merge pull request #45298 from marstaik/fix_cursor | Rémi Verschelde | |
BUGFIX: Fix uninitialized cursor_shape on windows display server | |||
2021-01-18 | BUGFIX: Fix unintialized cursor_shape on windows display server | Marios Staikopoulos | |
2021-01-18 | Merge pull request #45289 from naithar/fix/plugin_embedding | Rémi Verschelde | |
[iOS] Fix embedding of plugin libraries | |||
2021-01-18 | [iOS] Fix embedding of plugin libraries | Sergey Minakov | |
2021-01-18 | Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint | Rémi Verschelde | |
Tweak the "Auto" editor setting hints to be more indicative | |||
2021-01-18 | Tweak the "Auto" editor setting hints to be more indicative | Hugo Locurcio | |
This affects the editor scale and font hinting settings which will now display their automatically chosen value in parentheses. | |||
2021-01-18 | Merge pull request #43906 from Chaosus/vs_sdf | Rémi Verschelde | |
Added SDF nodes to visual shader | |||
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky | |
2021-01-18 | Merge pull request #45078 from Faless/js/4.x_gamepads | Rémi Verschelde | |
[HTML5] Use internal implementation of the Gamepad API. | |||
2021-01-18 | Merge pull request #32321 from Calinou/editor-disable-quit-confirmation | Rémi Verschelde | |
Remove the editor quit confirmation when there are no unsaved changes | |||
2021-01-18 | [HTML5] Custom Gamepad library to allow remapping. | Fabio Alessandrelli | |
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller. | |||
2021-01-18 | Merge pull request #45265 from KoBeWi/children_editing_2077 | Rémi Verschelde | |
Change how editable children data is stored | |||
2021-01-18 | Better gamepad axis event injection. | Fabio Alessandrelli | |
In the core input handling code we have checks to make sure that if axis rapidly change sign we inject mid-points to release any pending inputmap action. The function though, did not correctly insert the mid-point causing dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to not be released correctly. This commit fixes that by including in the check the case where the axis swtiches from abs(1) to 0. | |||
2021-01-18 | Merge pull request #45128 from bruvzg/rtl_wrapped_lines | Rémi Verschelde | |
RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs. | |||
2021-01-18 | RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵ | bruvzg | |
`scroll_to_x` functions for wrapped lines and paragraphs (newlines). | |||
2021-01-18 | Merge pull request #45274 from Calinou/fix-botton-typo | Rémi Verschelde | |
Fix typo in theming methods ("botton" -> "bottom") | |||
2021-01-18 | Merge pull request #45272 from ↵ | Rémi Verschelde | |
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled | |||
2021-01-18 | Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint | Rémi Verschelde | |
Tweak the Contextual Ligatures editor setting hint for consistency | |||
2021-01-18 | Merge pull request #45250 from naithar/fix/ios_plugin-4.0 | Rémi Verschelde | |
[iOS] '.xcframework' support in plugins | |||
2021-01-18 | Fix typo in theming methods ("botton" -> "bottom") | Hugo Locurcio | |
2021-01-18 | Hide the rotation gizmo when editor cinematic preview is enabled | Hugo Locurcio | |
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used. | |||
2021-01-18 | Tweak the Contextual Ligatures editor setting hint for consistency | Hugo Locurcio | |
Title Case is used for all enum values in Godot. | |||
2021-01-17 | Change how editable children data is stored | kobewi | |
Co-authored-by: hilfazer <az13337@gmail.com> | |||
2021-01-17 | [iOS] Added support for '.xcframework' in plugins | Sergey Minakov | |
2021-01-16 | Merge pull request #45036 from vix597/issue-45025 | Rémi Verschelde | |
Fix `AudioServer.get_time_since_last_mix()` returning incorrect value when accessing from another thread | |||
2021-01-16 | Merge pull request #45232 from Xrayez/doc-gpu-particles-visibility | Rémi Verschelde | |
Document GPU particles visibility rect/aabb behavior | |||
2021-01-16 | Fixes #45025 - Protects _last_mix_time and _last_frame_time with the ↵ | Sean LaPlante | |
AudioDriver lock() and unlock() methods | |||
2021-01-16 | Document GPU particles visibility rect/aabb behavior | Andrii Doroshenko (Xrayez) | |
2021-01-16 | Merge pull request #45221 from arrowinaknee/fix-new-scene-save | Rémi Verschelde | |
Remove unnecessary file existence check when saving scene | |||
2021-01-16 | Remove unnecessary file existence check when saving scene | ArrowInAKnee | |
2021-01-15 | Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1 | Rémi Verschelde | |
Unify single and multiscene instancing | |||
2021-01-15 | Merge pull request #45212 from Chaosus/vs_fix_popup_size | Rémi Verschelde | |
Fix invalid visual shader context menu popup size | |||
2021-01-15 | Merge pull request #45216 from Chaosus/vs_fix_updating | Rémi Verschelde | |
Fix replaced visual shader nodes updating | |||
2021-01-15 | Unify single and multiscene instancing | kobewi | |