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Godot with FMOD integration
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Author
2023-03-30
Improve POT Generation dialog
Haoyu Qiu
2023-03-30
Hide internal settings from the classref
Haoyu Qiu
2023-03-30
C#: Fix Array.AddRange index out of bounds
Redwarx008
2023-03-30
Project converter: Remove Tween properties/signals from renames
Rémi Verschelde
2023-03-30
Fixups to list handling in SceneReplicationConfig
Mai Lavelle
2023-03-30
[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
Sabrehull
2023-03-30
Don't allow selecting nodes without owner
kobewi
2023-03-30
Fix typo in OpenXR pose orientation check
Bastiaan Olij
2023-03-30
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
Danil Alexeev
2023-03-30
TileSet editor AtlasMergingDialog crash fix
kleonc
2023-03-30
Update GPUParticles2D/3D speed scale on ENTER_TREE
Brian Long
2023-03-30
Bump the target SDK version to 33 (Android 13)
Fredia Huya-Kouadio
2023-03-30
Add "filesRoot" path to Android provider paths xml
lewiji
2023-03-30
Configure maven central snapshot versions for the Godot Android library
Fredia Huya-Kouadio
2023-03-30
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-03-27
Merge pull request #75397 from YuriSizov/4.0-cherrypicks
Yuri Sizov
2023-03-27
Improve documentation of int
VolTer
2023-03-27
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Hugo Locurcio
2023-03-27
Fix typos and inconsistencies in classref
Haoyu Qiu
2023-03-27
More i18n improvements
Haoyu Qiu
2023-03-27
Make Add Scene button the same height as scene tabs
Haoyu Qiu
2023-03-27
Fix height of subresource button in Inspector
Haoyu Qiu
2023-03-27
Fix `NodePath` subname index range documentation
Ninni Pipping
2023-03-27
[ci/web] update mymindstorm/setup-emsdk to v12
Unai Martinez-Corral
2023-03-27
Remove disabled plugins from active plugins
kobewi
2023-03-27
Document how to use logarithm of base 10 with `log()`
Hugo Locurcio
2023-03-27
Fix "hides member" warnings in `csharp_script.cpp`
Ninni Pipping
2023-03-27
C#: Do not print errors about missing references to intentionally ignored mem...
RedworkDE
2023-03-27
Port robust signal (dis)connection to ShapeCast2D
Ricardo Buring
2023-03-27
Fix collide_shape return type
Ricardo Buring
2023-03-27
Fix `AnimatedSprite2D` autoplay warning
Ninni Pipping
2023-03-27
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
Ninni Pipping
2023-03-27
Fix ResourceImporterLayeredTexture::import() high_quality type
nikitalita
2023-03-27
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when ent...
kleonc
2023-03-27
Make `Gradient` resort points on `reverse`
Ninni Pipping
2023-03-27
Fix "Download Project Source" for Web Editor
ator-dev
2023-03-27
Fix some wrong descriptions in the docs
Rindbee
2023-03-27
[Windows] Remove meta_mem update on keyup/keydown.
bruvzg
2023-03-27
Fix directory access when the running app has the `All files access` permission
Fredia Huya-Kouadio
2023-03-27
Fix get_drag_data not overridable in some Controls
kobewi
2023-03-27
Improve Color8 documentation
Hugo Locurcio
2023-03-27
Open up bounds of `Shape3D.margin` to support other physics engines
Mikael Hermansson
2023-03-27
Change documentation of `Shape3D.margin` to reflect current situation
Mikael Hermansson
2023-03-27
Fix typo in the type-safe examples
Dipal Zambare
2023-03-27
TileMapEditor Fix preview rendering and transform calculations
kleonc
2023-03-27
Fix ndc calculation for LinearSceneDepth VS node in GLES3
Patrick
2023-03-27
Fix `Array.slice()` rounding for `abs(step) != 1`
Ninni Pipping
2023-03-27
Fix agents with disabled avoidance getting added to avoidance simulation
smix8
2023-03-27
XR: When an sRGB target is used, check hardware sRGB conversion
Bastiaan Olij
2023-03-27
Fix GridMap signal "cell_size_changed" disconnect error
smix8
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