Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-01 | Fix Window.get_window_id() returning -1 when embedded | Johannes | |
2021-02-27 | [Net] Better EOF handling in HTTPRequest. | Fabio Alessandrelli | |
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF. | |||
2021-02-27 | Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master | Rémi Verschelde | |
Fix invalid missing template error when the Android build template is not installed | |||
2021-02-27 | Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading | Rémi Verschelde | |
Update the logic to load Godot Android plugins packaged into the binary. | |||
2021-02-27 | Merge pull request #46470 from Faless/net/4.x_enet_timeout | Rémi Verschelde | |
Add set_peer_timeout to NetworkedMultiplayerENet. | |||
2021-02-27 | Merge pull request #46473 from angad-k/PathFollow2D-unit-test | Rémi Verschelde | |
Fix some initializations in PathFollow2D's unit test | |||
2021-02-27 | fix initializations of node Path2D unit tests | Angad Kambli | |
2021-02-27 | Merge pull request #44974 from Gorgonx7/master | Rémi Verschelde | |
Initial tests for geometry3D | |||
2021-02-27 | Added test file and test cases | James Gordon | |
2021-02-27 | Add set_peer_timeout to NetworkedMultiplayerENet. | Fabian | |
2021-02-27 | Merge pull request #46459 from KoBeWi/bruh | Rémi Verschelde | |
Don't check modified time if file doesn't exist | |||
2021-02-27 | Merge pull request #42588 from aaronfranke/cs-instance-generic | Ignacio Roldán Etcheverry | |
Add generic support to PackedScene.Instance in C# | |||
2021-02-26 | Don't check modified time if file doesn't exist | kobewi | |
2021-02-26 | Fix invalid missing template error when the Android build template is not ↵ | Fredia Huya-Kouadio | |
installed. | |||
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-26 | Update the logic to load Godot Android plugins packaged into the binary. | Fredia Huya-Kouadio | |
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction. | |||
2021-02-26 | Merge pull request #46446 from Faless/js/4.x_jsdoc | Rémi Verschelde | |
[HTML5] Document Engine and EngineConfig (jsdoc). | |||
2021-02-26 | Merge pull request #46449 from Faless/js/4.x_editor_html_scons4 | Rémi Verschelde | |
[HTML5] Make editor HTML build tag scons4-proof. | |||
2021-02-26 | [HTML5] Make editor HTML build tag scons4-proof. | Fabio Alessandrelli | |
We used to have it like `$GODOT_VERSION` which caused inconsistencies between different scons versions when substituting it. It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4. | |||
2021-02-26 | Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes | Rémi Verschelde | |
Prevent 'Change Type' on nodes from a foreign scene | |||
2021-02-26 | Merge pull request #46448 from KoBeWi/savenexit | Rémi Verschelde | |
Save ProjectSettings on editor restart | |||
2021-02-26 | Merge pull request #46447 from Faless/fix/4.x_threaded_array | Rémi Verschelde | |
Fix ThreadedArrayProcessor init when NO_THREADS. | |||
2021-02-26 | Save ProjectSettings on editor restart | kobewi | |
2021-02-26 | Fix thread_process_array when NO_THREADS. | Fabio Alessandrelli | |
2021-02-26 | [HTML5] Add jsdoc2rst tool. | Fabio Alessandrelli | |
A template for `jsdoc` that generat the HTML5 public classref. The script can be run via `npm run docs` to print to stdout. You can dry run via `npm run docs -- --d dry-run` or write to file via `npm run docs -- -d /path/to/file.rst` Also update Makefile in `doc/` and add dry run test to CI. | |||
2021-02-26 | [HTML5] Document Engine and EngineConfig (jsdoc). | Fabio Alessandrelli | |
This commit also removes the utils.js engine file, moving some of it's content to config.js and some to engine.js . | |||
2021-02-26 | Merge pull request #46443 from timothyqiu/doc-bsearch | Rémi Verschelde | |
Fixes typo in Array::bsearch_custom doc | |||
2021-02-26 | Fixes typo in Array::bsearch_custom doc | Haoyu Qiu | |
2021-02-26 | Merge pull request #46429 from VedatGunel/add-guide-outline | Rémi Verschelde | |
Add outline to dragged guide text | |||
2021-02-26 | Merge pull request #46432 from nmrkr/uncreatable-type-scene-load | Rémi Verschelde | |
Fix crash when loading a scene containing an uncreatable type | |||
2021-02-26 | Merge pull request #46430 from kuruk-mm/fix_profile_type | Rémi Verschelde | |
SCons: Fix profile type. It is a string | |||
2021-02-26 | Prevent 'Change Type' on nodes from an instanced scene | hilfazer | |
2021-02-25 | Add generic support to PackedScene.Instance | Aaron Franke | |
2021-02-26 | Add outline to dragged guide text | Vedat Günel | |
2021-02-25 | Fix crash when loading a scene containing an uncreatable type | Delf Neumärker | |
2021-02-25 | SCons: Fix profile type. It is a string | Mateo Kuruk Miccino | |
2021-02-25 | Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible | Rémi Verschelde | |
Add descriptive error message when trying to access a dir fails | |||
2021-02-25 | Merge pull request #46424 from RandomShaper/fix_no_threads | Rémi Verschelde | |
Fix SafeNumeric::conditional_increment() for NO_THREADS | |||
2021-02-25 | Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix | Rémi Verschelde | |
GDScript: False positive "Identifier not found" error on signals fixed | |||
2021-02-25 | Add descriptive error message when trying to access a dir fails | Carlos Cabello | |
2021-02-25 | Fix SafeNumeric::conditional_increment() for NO_THREADS | Pedro J. Estébanez | |
2021-02-25 | Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast | Rémi Verschelde | |
Document seamless noise having a lower contrast than non-seamless noise | |||
2021-02-25 | Merge pull request #38929 from touilleMan/exit-status-on-godot-error | Rémi Verschelde | |
Fix Godot returned status code on unexpected error | |||
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Document seamless noise having a lower contrast than non-seamless noise | Hugo Locurcio | |
See #41787. | |||
2021-02-25 | Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input | Rémi Verschelde | |
Fixed issue with slider focus and scroll input | |||
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond | |
2021-02-25 | Merge pull request #41575 from kotelifelif/31627 | Rémi Verschelde | |
Chorus effect inspector update voices automatically | |||
2021-02-25 | Merge pull request #38844 from hbina/patch-5 | Rémi Verschelde | |
Avoid copying vector in constructor of PathMD5 |