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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2014-04-03
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-04-03
Add close curve icon source image
marynate
2014-04-03
Add close curve icon
marynate
2014-04-03
Move point in Path2D edtitor now respect snap configure; Press Alt when
marynate
2014-04-03
Use shift for control point in Paht2D editor (to be consistent with Path editor)
marynate
2014-04-03
Fixed delete path2d node will crash editor
marynate
2014-04-03
Fix #244 no path2d handles visible
marynate
2014-04-02
Fix #240 TouchScreenButton release signal is not valid
marynate
2014-04-01
Add Matrix3::get_scale() binding
marynate
2014-04-01
Space to toggle maximize viewport
marynate
2014-04-01
Add hotkey for switching viewports
marynate
2014-04-01
Hold shift to speedup pan/zoom in maya navigation scheme
marynate
2014-04-01
Keep selection from been cleared when navigating in 3d viewport
marynate
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Disable transform operation when navigation
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-03-31
Add anchor options "Center"
sanikoyes
2014-03-31
Lift Godot GLView update frequency from 30 to 60
marynate
2014-03-29
Fix Variant vector2/vecotor3 multiply bug
marynate
2014-03-27
Remove auto-generated doc_data_compressed.h
Hilton Medeiros
2014-03-27
Add display/resizable to project setting to prevent windwo from resizing
marynate
2014-03-27
Ignore doc_data_compressed.h
Hilton Medeiros
2014-03-24
Implement thread id in windows platform
sanikoyes
2014-03-19
fix atlas texture algo
sanikoyes
2014-03-19
fix a mistake
sanikoyes
2014-03-19
fix render sprite used atlas texture position error
sanikoyes
2014-03-18
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-17
Set multi-jobs build option defaul to no
marynate
2014-03-15
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ...
marynate
2014-03-13
Merge pull request #198 from gamedevsam/master
reduz
2014-03-14
Fixing compile error related to missing return value from input.cpp
Samuel Batista
2014-03-13
Update GodotLib.java
reduz
2014-03-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
fix enter key
sanikoyes
2014-03-13
fix android can't input unicode characters
sanikoyes
2014-03-12
Merge pull request #168 from mogemimi/fix/empty-body
reduz
2014-03-12
Merge pull request #169 from bibby/makedoc
reduz
2014-03-12
Merge pull request #170 from mutantgames/master.fork
reduz
2014-03-12
Merge pull request #175 from MysticTreeGames/master
reduz
2014-03-12
Merge pull request #187 from marynate/PR-fix-windows-utf8
reduz
2014-03-12
Merge pull request #189 from sanikoyes/hotfix-ime
reduz
2014-03-12
Merge pull request #188 from marynate/PR-fix-compression-return
reduz
2014-03-12
Merge pull request #192 from sanikoyes/hotfix-android-text-input
reduz
2014-03-12
fix android input doe's not work(line edit/text edit)
sanikoyes
2014-03-11
export a unicode font may crash because chunks out of range...
sanikoyes
2014-03-11
fixed editor NodePath property
sanikoyes
2014-03-11
fix gdscript path parse error
sanikoyes
2014-03-11
fix-multi-char-ime-input-chinese
sanikoyes
2014-03-11
Fix Compression bug: wrong premature return.
marynate
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