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AgeCommit message (Collapse)Author
2017-06-27EditorNode: enhance save/quit dialogPoommetee Ketson
2017-06-25EditorNode: enhance quit dialogPoommetee Ketson
2017-06-25EditorNode: add Save/Discard/Cancel dialogPoommetee Ketson
2017-06-24Merge pull request #9345 from nunodonato/animpropertiesRémi Verschelde
Update some property names for animation keys.
2017-06-24Merge pull request #8783 from bojidar-bg/fix-range-loop-typeRémi Verschelde
Fix for..in range() resulting in floats instead of ints
2017-06-24Merge pull request #9353 from Zylann/gradient_refactorJuan Linietsky
GradientTexture now uses a Gradient
2017-06-24Merge pull request #9281 from Zylann/fix_freelook_keyboardRémi Verschelde
Fixed freelook conflict with text inputs
2017-06-24Merge pull request #9249 from Noshyaar/pr-colorpickRémi Verschelde
ColorPicker: fix DPI, hue & color update issues
2017-06-24GradientTexture now uses a GradientMarc Gilleron
- Added gradient property - Deleted duplicate code
2017-06-24Merge pull request #9352 from dumitru-stama/blitmaskfor30Juan Linietsky
Added 'blit_rect_mask' for 3.0 too
2017-06-24Added 'blit_rect_mask' for 3.0 toodumitru-stama
2017-06-24Merge pull request #9344 from Noshyaar/pr-enviGeorge Marques
Environment: remove ssr_accel property, fix typo
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-24Capitalize template names in script dialog.Andreas Haas
2017-06-24Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0Andreas Haas
Add statements for script types of RichTextLabel
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Update some property names for animation keys.Nuno Donato
Added rect_rotation too. Fixes #9337
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson
2017-06-24Add statements for script types of RichTextLabelgeequlim
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-23Merge pull request #9312 from BastiaanOlij/osx_exportJuan Linietsky
Osx export
2017-06-23Merge pull request #8591 from Zylann/curve_1dJuan Linietsky
Added Curve resource
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky
makes completion cleaner and more close to the documentation.
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-23Merge pull request #9285 from Calinou/compress-windows-iconJuan Linietsky
Make the Windows icon file smaller
2017-06-23Merge pull request #9329 from MarianoGnu/masterThomas Herzog
GdScript: Add signal autocompletion to emit_signal function
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy
2017-06-23Merge pull request #9324 from neikeq/more-defval-fixesGeorge Marques
Image: Fix wrong method DEFVAL
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry
2017-06-23Merge pull request #9307 from nunodonato/shadererrorlineThomas Herzog
highlight the correct error line in shader editor
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky
Also reorganized menus a bit.
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
2017-06-22Merge pull request #9316 from marcelofg55/masterAndreas Haas
Fix possible crash in joy_axis (fixes #4944).
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-22Merge pull request #9293 from MarianoGnu/masterMariano Javier Suligoy
Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-22Fix tools=no buildRémi Verschelde
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21highlight the correct error line in shader editorNuno Donato
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fixThomas Herzog
fixed ptrcall cast for const Ref<T>
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy
2017-06-20Merge pull request #9279 from dumitru-stama/fixstringRémi Verschelde
Fixed a string class bug