Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-22 | Merge pull request #1480 from theuserbl/patch-2 | Juan Linietsky | |
Changed *_scene() to *_tree() in the time-example | |||
2015-03-22 | Merge pull request #1512 from the-mech/master | Juan Linietsky | |
[Fix] make_dir_recursive on Windows | |||
2015-03-22 | Merge pull request #1521 from codx/master | Juan Linietsky | |
Fix for InputEvent::set_as_action | |||
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky | |
New option to show/hide hidden files | |||
2015-03-22 | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | |
Fix issue #931: display current view name into editor's 3d scene viewpor... | |||
2015-03-22 | Merge pull request #1538 from rollenrolm/issue_#1484 | Juan Linietsky | |
Fix for Issue #1484: Don't strip whitespace on line comment | |||
2015-03-22 | minor comments | Juan Linietsky | |
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | |
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field fonts demo | Juan Linietsky | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-20 | wip distance field font import | Juan Linietsky | |
font import may not work if using distance field, this is WIP | |||
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-15 | Fix for InputEvent::set_as_action | Alex Bonfim | |
2015-03-15 | Merge pull request #1518 from argylelabcoat/patch-1 | Juan Linietsky | |
Update file_access_windows.cpp for mingw cross-compile | |||
2015-03-15 | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | |
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | |||
2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow | |
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | |||
2015-03-13 | Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind | Juan Linietsky | |
Pr-fix-particles2d-bind | |||
2015-03-14 | Add missing particles_2d macro bind | sanikoyes | |
2015-03-12 | Merge pull request #1504 from marynate/PR-fix-backbuffer-compile | Juan Linietsky | |
Fix compile error in back_buffer_copy.h | |||
2015-03-12 | Fix compile error in back_buffer_copy.h | marynate | |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-11 | simple shader effects library for 2D | Juan Linietsky | |
ready to use in any project | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | Merge pull request #1491 from marynate/PR-fix-tilemap-compile | Juan Linietsky | |
Fix compie error in TileMap::_fix_cell_transform(...) | |||
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-05 | Changed *_scene() to *_tree() | theuserbl | |
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | |
2015-03-02 | Merge pull request #1437 from Hinsbart/fix_win_joy | Juan Linietsky | |
fix get joystick name from registry on some systems | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | Merge pull request #1459 from romulox-x/blend_with_transparent_background | Juan Linietsky | |
changed the blending function when using a transparent render target so ... | |||
2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | |
it blends properly | |||
2015-03-01 | Merge pull request #1414 from romulox-x/viewport_clear_alpha | Juan Linietsky | |
changed viewport clearing to use the alpha value of the clear color, and... | |||
2015-02-25 | fix get joystick name from registry on some systems | Hinsbart | |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | |
made the transparent bg option of viewport force a clear color of 0,0,0,0 |