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2019-08-29Fix selecting recent node in CreateDialogBhupendra Aole
If the node name matches exactly as the search, the node should be selected. This also fixes when the user clicks on recent nodes. Fixes #24044
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-29Merge pull request #31748 from Calinou/add-project-descriptionRémi Verschelde
Add a project description setting
2019-08-29Merge pull request #31611 from Calinou/animation-editor-hsize-cursorRémi Verschelde
Change mouse cursor when hovering a resize area in the animation editor
2019-08-29Merge pull request #31755 from YeldhamDev/assetlib_minor_cleanupRémi Verschelde
Minor cleanup of the AssetLib's asset dialog
2019-08-29Merge pull request #31750 from YeldhamDev/group_editor_enhancementsRémi Verschelde
Major enhancements for the group editor
2019-08-29Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpcRémi Verschelde
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2Rémi Verschelde
Fix skip_vertex_transform bug in GLES2 CPUParticles
2019-08-29Merge pull request #31740 from bruvzg/x11_mod_keysRémi Verschelde
Fix modifier keys causing key-code mismatch on Linux/X11.
2019-08-29Merge pull request #31738 from bojidar-bg/31056-class_name-extendsRémi Verschelde
Remove check for class_name and extends order
2019-08-29Merge pull request #31752 from YeldhamDev/button_left_offset_fixRémi Verschelde
Fix wrong offset in Button when alignment is set to left
2019-08-29Minor cleanup of the AssetLib's asset dialogMichael Alexsander Silva Dias
2019-08-28Fix wrong offset in Button when alignment is set to leftMichael Alexsander Silva Dias
2019-08-28Major enhancements for the group editorMichael Alexsander Silva Dias
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-28Add a project description settingHugo Locurcio
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167.
2019-08-28Merge pull request #31729 from aaronfranke/mono-colorRémi Verschelde
[Mono] Various Color fixes and improvements
2019-08-28Merge pull request #31717 from Calinou/tweak-default-fog-depth-endRémi Verschelde
Tweak the default fog depth end to use a fixed value
2019-08-28Fix skip_vertex_transform bug in GLES2 CPUParticlesclayjohn
2019-08-28Merge pull request #31728 from fire/improve-uvatlasRémi Verschelde
Tweak xatlas and import new version b4b5426
2019-08-28Merge pull request #31600 from Chaosus/shader_func_return_fixYuri Roubinsky
Fix shader crash when users miss the return statement
2019-08-28Merge pull request #31737 from bojidar-bg/31455-stack-underflowRémi Verschelde
Fix yield check in GDScriptFunction
2019-08-28Merge pull request #31454 from lliberadzki/gridmap-navmesh-bakingRémi Verschelde
Support baking gridmap navmesh.
2019-08-28GDScript: Disable LSP if either jsonrpc or websocket are disabledRémi Verschelde
Follow-up to #29780.
2019-08-28Merge pull request #29780 from GodotExplorer/gdscript-lspRémi Verschelde
Add Language Server Protocol for GDScript
2019-08-28Fix modifier keys causing key-code mismatch on Linux/X11.bruvzg
2019-08-28Remove check for class_name and extends orderBojidar Marinov
Closes #31056
2019-08-28Fix shader crash when users miss the return statementYuri Roubinski
2019-08-28Merge pull request #31735 from follower/patch-5Rémi Verschelde
Typo fix: "differt" -> "different"
2019-08-28Fix yield check in GDScriptFunctionBojidar Marinov
Fixes #31455
2019-08-28Tweak xatlas and import new version b4b5426K. S. Ernest Lee
* Avoid xatlas crash * Enable alignment and disable bruteforce for speedups * Update xatlas to b4b5426 * Delete old patches
2019-08-28Style: Fix copyright headers in new filesRémi Verschelde
2019-08-28Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-typeRémi Verschelde
Fix the return type of NativeScript::new in API json
2019-08-28Typo fix: "differt" -> "different"follower
2019-08-28Merge pull request #31733 from YeldhamDev/assetlib_fixes_enhancementsRémi Verschelde
AssetLib minor fixes and enhancements
2019-08-28Merge pull request #31731 from YeldhamDev/break_continue_safeRémi Verschelde
Make 'break' and 'continue' be marked as safe
2019-08-28Merge pull request #31727 from Calinou/vsync-setting-editor-restartRémi Verschelde
Mark the V-Sync project setting to require an editor restart
2019-08-28AssetLib minor fixes and enhancementsMichael Alexsander Silva Dias
2019-08-27Make 'break' and 'continue' be marked as safeMichael Alexsander Silva Dias
2019-08-27[Mono] Various Color improvementsAaron Franke
I also slid in a fix to C++ Vector3 > and >=
2019-08-27Mark the V-Sync project setting to require an editor restartHugo Locurcio
The V-Sync project setting also applies to the editor, but it will only take effect when the editor is restarted.
2019-08-27Merge pull request #31718 from sparkart/fix_projectmanager_keyupRémi Verschelde
Fixes Keyup Navigation in Project Manager
2019-08-27Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speedRémi Verschelde
Improve image loading performance in the asset library
2019-08-27Merge pull request #31719 from Calinou/assetlib-display-broken-iconsRémi Verschelde
Display a "broken file" icon for missing images in the asset library
2019-08-27Merge pull request #31716 from profan/fix/unitializedRémi Verschelde
Fix otherwise unitialized variables, found in #31694
2019-08-27Merge pull request #31709 from akien-mga/android-fix-thirdpartyRémi Verschelde
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27Display a "broken file" icon for missing images in the asset libraryHugo Locurcio
This partially addresses #31683.
2019-08-27Improve image loading performance in the asset libraryHugo Locurcio
This closes #31614.
2019-08-27Fixes Keyup Navigation in Project ManagerEmmanuel Barroga
This PR fixes the issue of navigation via keyup in the project manager not selecting the first item.
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.