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2018-03-29[Docs] fix typosPoommetee Ketson
2018-03-22Merge pull request #17686 from marcelofg55/in_class_fixRémi Verschelde
Fix several in-class initialization clang warning
2018-03-22Merge pull request #17685 from marcelofg55/get_area_constBojidar Marinov
Fix missing const in CapsuleShapeSW::get_area
2018-03-22Fix several in-class initialization clang warningMarcelo Fernandez
2018-03-21Fix missing const in CapsuleShapeSW::get_areaMarcelo Fernandez
2018-03-21Merge pull request #17675 from Noshyaar/rPoommetee Ketson
[DOCS] minor ParticlesMaterial docs fix Linear -> Radial [ci skip]
2018-03-21[DOCS] minor ParticlesMaterial docs fix Linear -> RadialPoommetee Ketson
2018-03-21Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde
Add --print-fps option to output FPS to stdout
2018-03-21Merge pull request #17658 from bkeys/update_theklaRémi Verschelde
Updated thekla_atlas to support arm64
2018-03-21Merge pull request #17653 from eska014/rwlock-dummyRémi Verschelde
Add RWLockDummy for NO_THREADS builds
2018-03-21Merge pull request #17670 from xsellier/bugfix/17654-split-screen-masterRémi Verschelde
Prevent android to split-screen
2018-03-21Prevent android to split-screenXavier Sellier
2018-03-21Merge pull request #17668 from Noshyaar/2018Rémi Verschelde
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-21Add --print-fps option to output FPS to stdoutRémi Verschelde
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
2018-03-20Updated thekla_atlas to support arm64Brigham Henry Keys
2018-03-20Merge pull request #17607 from RandomShaper/fix-bogus-file-in-packRémi Verschelde
Fix listing files inside directory in pack file
2018-03-20Merge pull request #17645 from volzhs/android-device-infoRémi Verschelde
Fix getting Android device information
2018-03-20Merge pull request #17637 from robfram/fix-draw_polyline_colors-crashRémi Verschelde
Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-20Merge pull request #17589 from robfram/fix-always-save-at-runRémi Verschelde
Fix saving unmodified scenes and resources
2018-03-20Merge pull request #17632 from endragor/fix-resize-font-updateRémi Verschelde
Fix oversampled font artifacts after resize
2018-03-20Merge pull request #17599 from marcelofg55/channels_crashfixRémi Verschelde
Fix possible crash when audio channels change
2018-03-20Merge pull request #17629 from bruvzg/macos_nstaskRémi Verschelde
[macOS] Implement OS_OSX::execute (using NSTask)
2018-03-20Fix getting Android device informationvolzhs
Fix #17644
2018-03-20Add RWLockDummy for NO_THREADS buildsLeon Krause
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621.
2018-03-19Merge pull request #17634 from PJB3005/18-03-19-mono-build-blunderRémi Verschelde
Fix mono build properly!
2018-03-19Fix mono build properly!PJB3005
Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19Fix oversampled font artifacts after resizeRuslan Mustakov
Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173.
2018-03-19Fix possible crash when audio channels changeMarcelo Fernandez
2018-03-19Implement OS_OSX::executebruvzg
2018-03-19Merge pull request #17622 from RandomShaper/gltf-fixesRémi Verschelde
A couple of fixes for glTF importing
2018-03-19Merge pull request #17548 from groud/fix_scrollbarsRémi Verschelde
Fixes scrollbars in Canvas Item Editor
2018-03-19Merge pull request #17618 from groud/fix_gridcontainerRémi Verschelde
Fixes wrong calculation of gridcontainer's children size
2018-03-19Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3Rémi Verschelde
Fix Mono builds with Python 3.
2018-03-19Merge pull request #17617 from eska014/emsc-assertionsRémi Verschelde
Disable Emscripten assertions in release_debug builds
2018-03-19Merge pull request #17606 from PJB3005/18-03-18-just-pressed-action-docs-updatePoommetee Ketson
Improve Input.is_action_just_* docs. [ci skip]
2018-03-19Fix animation length from glTF not correctly setPedro J. Estébanez
2018-03-19Fix glTF not accepting VEC3 colorsPedro J. Estébanez
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-18Merge pull request #17619 from neikeq/mono-runtime-main-argsIgnacio Etcheverry
Mono: Runtime main args and assembly search fixes
2018-03-18Mono: Runtime main args and assembly search fixesIgnacio Etcheverry
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment. - Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18Fixes wrong calculation of gridcontainer's children sizeGilles Roudiere
2018-03-18Disable Emscripten assertions in release_debug buildsLeon Krause
The messages generated by some assertions can be confusing to users.
2018-03-18Fix listing files inside directory in pack filePedro J. Estébanez
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed. Fixes #15801. Helps with #16798.
2018-03-18Improve Input.is_action_just_* docs.Pieter-Jan Briers
More clarification.
2018-03-18Fix saving unmodified scenes and resourcesrobfram
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025.
2018-03-18Fix Mono builds with Python 3.Pieter-Jan Briers
A subprocess call wasn't specifying an encoding, so this gave a TypeError in Python 3.
2018-03-18Merge pull request #17590 from YeldhamDev/iph_typo_fixPoommetee Ketson
Fixed small typo in the "InstancePlaceholder" doc [ci skip]
2018-03-17Fixed small typo in the "InstancePlaceholder" doc.Michael Alexsander Silva Dias
2018-03-17Fixes scrollbars in Canvas Item EditorGilles Roudiere