Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-17 | Search result highlights follow font size | Stijn Hinlopen | |
2020-06-16 | Merge pull request #39598 from mrushyendra/replace_selection | Rémi Verschelde | |
Fix code editor Replace tool to work with 'Selection Only' option | |||
2020-06-16 | Merge pull request #39542 from Ev1lbl0w/feature/kill-pid | Rémi Verschelde | |
Allow Godot to kill its own PID | |||
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde | |
Expose disable_render_loop property to GDScript | |||
2020-06-16 | Merge pull request #39579 from ↵ | Rémi Verschelde | |
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-06-16 | Fix code editor Replace tool to work with 'Selection Only' option | Maganty Rushyendra | |
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence. | |||
2020-06-16 | Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter | Rémi Verschelde | |
Added shadowed var warning for `for` loop counter | |||
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #33148 from Calinou/debug-window-title-suffix | Rémi Verschelde | |
Add a suffix to the window title when running from a debug build | |||
2020-06-16 | Merge pull request #39307 from KoBeWi/move_n_dup | Rémi Verschelde | |
Allow duplicating files when holding Control | |||
2020-06-16 | Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom | Rémi Verschelde | |
Display freelook speed and zoom in units in the 3D editor viewport | |||
2020-06-16 | Merge pull request #36079 from madmiraal/fix-35744 | Rémi Verschelde | |
Normalise p_up_direction vector in move_and_slide() | |||
2020-06-16 | Add a suffix to the window title when running from a debug build | Hugo Locurcio | |
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219. | |||
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal | |
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle. | |||
2020-06-16 | Display freelook speed and zoom in units in the 3D editor viewport | Hugo Locurcio | |
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays. | |||
2020-06-16 | Merge pull request #39484 from hbina/use_nullptr_in_macros | Rémi Verschelde | |
Check pointers against nullptr. | |||
2020-06-16 | Merge pull request #39572 from Chaosus/fix_vs_4.0 | Rémi Verschelde | |
Use path instead classname to prevent errors for exported visual shaders | |||
2020-06-16 | Merge pull request #39578 from neikeq/visualstudio-support | Rémi Verschelde | |
C#: Add Visual Studio support | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-16 | Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix | Rémi Verschelde | |
GDScript debugger stepping to incorrect line fix | |||
2020-06-16 | Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses | Rémi Verschelde | |
Fix: Ctrl + Click not working for subclasses | |||
2020-06-16 | Merge pull request #38934 from KoBeWi/where_to_setget | Rémi Verschelde | |
Link exposed setters/getters in property descriptions | |||
2020-06-16 | Merge pull request #38917 from bruvzg/in_editor_docs_style | Rémi Verschelde | |
Change in-editor documentation style to match online docs. | |||
2020-06-16 | Change in-editor documentation style to be closer to online docs. | bruvzg | |
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename | Rémi Verschelde | |
Change "ParentNode" to "Inherit" in Texture Options | |||
2020-06-15 | Merge pull request #39567 from Ranoller/patch-1 | Rémi Verschelde | |
Fix bad position in Camera2D offset and camera rotation if smothing e… | |||
2020-06-15 | Merge pull request #39570 from madmiraal/ignore-code_blocks-files | Rémi Verschelde | |
Add Code::Blocks files to .gitignore. | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Check pointers against nullptr. | Hanif Bin Ariffin | |
2020-06-15 | Fix dynamic linking of MSVC Mono with MinGW Godot | Ignacio Etcheverry | |
2020-06-15 | C#: Add VisualStudio support | Ignacio Etcheverry | |
2020-06-15 | Link exposed set/getters in property descriptions | Tomasz Chabora | |
2020-06-15 | Merge pull request #39546 from vorblen/master | Rémi Verschelde | |
Add description for "absorbent" and "rough" | |||
2020-06-15 | Use path instead classname to prevent errors for exported visual shaders | Yuri Roubinsky | |
2020-06-15 | Merge pull request #39483 from AndreaCatania/euler | Rémi Verschelde | |
Added more euler rotation orders support. | |||
2020-06-15 | Merge pull request #39439 from Lefl1/rename_get_action_list | Rémi Verschelde | |
Renamed InputMap.get_action_list to InputMap.action_get_events | |||
2020-06-15 | Merge pull request #39560 from akien-mga/fix-dds-validation | Rémi Verschelde | |
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | |||
2020-06-15 | Merge pull request #39563 from akien-mga/main-ensure-user-data-dir-earlier | Rémi Verschelde | |
Main: Ensure existing of user data dir in `setup()` | |||
2020-06-15 | Add Code::Blocks files to .gitignore. | Marcel Admiraal | |
2020-06-15 | Fix bad position in Camera2D offset and camera rotation if smothing enabled. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset. | |||
2020-06-15 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Remove 'de_CH' translation (4% complete) to default to the 100% complete 'de' one. Fixes #32625. (cherry picked from commit 35a5ebb44d534683da4e2e6b774fe7e1d165a24b) | |||
2020-06-15 | Main: Ensure existing of user data dir in `setup()` | Rémi Verschelde | |
When it was in `setup2()`, it would arrive too late for the optional file logging feature. Fixes #32488. | |||
2020-06-15 | Merge pull request #39556 from akien-mga/lsp-fix-39548 | Rémi Verschelde | |
GDScript LSP: Fix wrong error checks added in #39385 | |||
2020-06-15 | Renamed InputMap.get_action_list to InputMap.get_action_events | Lennard | |
2020-06-15 | Add description for "absorbent" and "rough" | Vorblen | |
2020-06-15 | Merge pull request #39322 from dominiks/filedialog-title-doc | Rémi Verschelde | |
Add note about automatic window title to FileDialog documentation. | |||
2020-06-15 | DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | Rémi Verschelde | |
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516. |