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2020-06-17Search result highlights follow font sizeStijn Hinlopen
2020-06-16Merge pull request #39598 from mrushyendra/replace_selectionRémi Verschelde
Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16Merge pull request #39542 from Ev1lbl0w/feature/kill-pidRémi Verschelde
Allow Godot to kill its own PID
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
Expose disable_render_loop property to GDScript
2020-06-16Merge pull request #39579 from ↵Rémi Verschelde
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API
2020-06-16Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-16Fix code editor Replace tool to work with 'Selection Only' optionMaganty Rushyendra
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
2020-06-16Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counterRémi Verschelde
Added shadowed var warning for `for` loop counter
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
Bind Shape2D draw method
2020-06-16Merge pull request #33148 from Calinou/debug-window-title-suffixRémi Verschelde
Add a suffix to the window title when running from a debug build
2020-06-16Merge pull request #39307 from KoBeWi/move_n_dupRémi Verschelde
Allow duplicating files when holding Control
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Merge pull request #36079 from madmiraal/fix-35744Rémi Verschelde
Normalise p_up_direction vector in move_and_slide()
2020-06-16Add a suffix to the window title when running from a debug buildHugo Locurcio
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219.
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle.
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39484 from hbina/use_nullptr_in_macrosRémi Verschelde
Check pointers against nullptr.
2020-06-16Merge pull request #39572 from Chaosus/fix_vs_4.0Rémi Verschelde
Use path instead classname to prevent errors for exported visual shaders
2020-06-16Merge pull request #39578 from neikeq/visualstudio-supportRémi Verschelde
C#: Add Visual Studio support
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes
2020-06-16Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fixRémi Verschelde
GDScript debugger stepping to incorrect line fix
2020-06-16Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclassesRémi Verschelde
Fix: Ctrl + Click not working for subclasses
2020-06-16Merge pull request #38934 from KoBeWi/where_to_setgetRémi Verschelde
Link exposed setters/getters in property descriptions
2020-06-16Merge pull request #38917 from bruvzg/in_editor_docs_styleRémi Verschelde
Change in-editor documentation style to match online docs.
2020-06-16Change in-editor documentation style to be closer to online docs.bruvzg
2020-06-15Merge pull request #39189 from touilleMan/issue-38925Rémi Verschelde
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15Merge pull request #39544 from nathanfranke/canvas-item-parent-node-renameRémi Verschelde
Change "ParentNode" to "Inherit" in Texture Options
2020-06-15Merge pull request #39567 from Ranoller/patch-1Rémi Verschelde
Fix bad position in Camera2D offset and camera rotation if smothing e…
2020-06-15Merge pull request #39570 from madmiraal/ignore-code_blocks-filesRémi Verschelde
Add Code::Blocks files to .gitignore.
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15Check pointers against nullptr.Hanif Bin Ariffin
2020-06-15Fix dynamic linking of MSVC Mono with MinGW GodotIgnacio Etcheverry
2020-06-15C#: Add VisualStudio supportIgnacio Etcheverry
2020-06-15Link exposed set/getters in property descriptionsTomasz Chabora
2020-06-15Merge pull request #39546 from vorblen/masterRémi Verschelde
Add description for "absorbent" and "rough"
2020-06-15Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky
2020-06-15Merge pull request #39483 from AndreaCatania/eulerRémi Verschelde
Added more euler rotation orders support.
2020-06-15Merge pull request #39439 from Lefl1/rename_get_action_listRémi Verschelde
Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15Merge pull request #39560 from akien-mga/fix-dds-validationRémi Verschelde
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
2020-06-15Merge pull request #39563 from akien-mga/main-ensure-user-data-dir-earlierRémi Verschelde
Main: Ensure existing of user data dir in `setup()`
2020-06-15Add Code::Blocks files to .gitignore.Marcel Admiraal
2020-06-15Fix bad position in Camera2D offset and camera rotation if smothing enabled.Ranoller
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15i18n: Sync translations with WeblateRémi Verschelde
Remove 'de_CH' translation (4% complete) to default to the 100% complete 'de' one. Fixes #32625. (cherry picked from commit 35a5ebb44d534683da4e2e6b774fe7e1d165a24b)
2020-06-15Main: Ensure existing of user data dir in `setup()`Rémi Verschelde
When it was in `setup2()`, it would arrive too late for the optional file logging feature. Fixes #32488.
2020-06-15Merge pull request #39556 from akien-mga/lsp-fix-39548Rémi Verschelde
GDScript LSP: Fix wrong error checks added in #39385
2020-06-15Renamed InputMap.get_action_list to InputMap.get_action_eventsLennard
2020-06-15Add description for "absorbent" and "rough"Vorblen
2020-06-15Merge pull request #39322 from dominiks/filedialog-title-docRémi Verschelde
Add note about automatic window title to FileDialog documentation.
2020-06-15DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMATRémi Verschelde
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516.