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2020-04-23Merge pull request #38109 from nekomatata/mesh-instance-active-materialRémi Verschelde
Fix get_active_material when a material is directly set on the mesh
2020-04-23Merge pull request #37888 from Calinou/doc-editor-only-singletonsRémi Verschelde
Document how some editor classes should be accessed as singletons only
2020-04-23Merge pull request #36083 from Calinou/dummy-loader-add-extensionsRémi Verschelde
Add more extensions to the dummy texture loader
2020-04-23Merge pull request #38123 from neikeq/fix-hotreload-twiceRémi Verschelde
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23Merge pull request #38124 from neikeq/fix-collections-marshalling-by-interfaceRémi Verschelde
C#: Revert marshalling of IDictionary/IEnumerable implementing types
2020-04-23Merge pull request #38127 from m4gr3d/disable_do_not_stripRémi Verschelde
Fix Android templates size regression
2020-04-23Fix Android templates size regressionFredia Huya-Kouadio
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23Mono/C#: Fix assemblies being reloaded a second time unnecesarilyIgnacio Etcheverry
2020-04-22Merge pull request #38117 from neikeq/export-mono-array-godot-objectIgnacio Roldán Etcheverry
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22Merge pull request #38116 from neikeq/index_buffer_create-defvalIgnacio Roldán Etcheverry
Fix missing DEFVAL for RenderingDevice.index_buffer_create
2020-04-22Merge pull request #38110 from neikeq/csproj-safer-migrationIgnacio Roldán Etcheverry
C#: Save copy of sln and csproj before applying fixes
2020-04-22Merge pull request #38115 from neikeq/mono-debug-exported-gamesIgnacio Roldán Etcheverry
Mono/C#: Allow debugging exported games
2020-04-22Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry
2020-04-22Fix missing DEFVAL for RenderingDevice.index_buffer_createIgnacio Etcheverry
2020-04-22C#: Save copy of sln and csproj before applying fixesIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22Merge pull request #37318 from ttencate/fix/argument_nulled_37312Rémi Verschelde
Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22Fix get_active_material when a material is directly set on the meshPouleyKetchoupp
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108
2020-04-22Document how some editor classes should be accessed as singletons onlyHugo Locurcio
This closes #37687.
2020-04-22Merge pull request #38086 from volzhs/seek-animation-finishedRémi Verschelde
Emit signal when animation ends by seek
2020-04-22Merge pull request #38101 from dankan1890/quick_fixRémi Verschelde
Fixed output prints " Signal 'node_removed' is already connected "
2020-04-22Fixed output prints " Signal 'node_removed' is already connected " when the ↵dankan1890
editor settings window is closed. Close #38012
2020-04-21Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fixRémi Verschelde
GDScript: Fix type inference for const reference to global class
2020-04-21Merge pull request #37712 from stoofin/pattern-bind-warningRémi Verschelde
Fix unassigned variable warnings for match bindings
2020-04-21Merge pull request #37202 from JFonS/update_joint_gizmosRémi Verschelde
Update Joint gizmos automatically
2020-04-21Merge pull request #38096 from muiroc/ds_singletonRémi Verschelde
Register the DisplayServer Singleton
2020-04-21Merge pull request #38091 from RandomShaper/fix_jpgd_msvc2017Rémi Verschelde
Fix compilation of jpgd.cpp on MSVC 2017
2020-04-21Register the DisplayServer Singletonmuiroc
2020-04-21Update Joint gizmos automaticallyjfons
2020-04-21Merge pull request #38089 from YeldhamDev/scenedock_local_fixRémi Verschelde
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21Fix compilation of jpgd.cpp on MSVC 2017Pedro J. Estébanez
2020-04-21Fix "Local" button not being pressed in the Scene dock on first runMichael Alexsander
2020-04-21Merge pull request #38083 from reduz/use-typed-arraysRémi Verschelde
Add proper type to most public API uses of Array
2020-04-22Emit signal when animation ends by seekvolzhs
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Merge pull request #38041 from ThakeeNathees/class-name-check-enhanceRémi Verschelde
GDScript class name existance check enhanced
2020-04-21Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwnRémi Verschelde
Line marked unsafe when base known and index unkonwn
2020-04-21Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-typesRémi Verschelde
Autocompleting with indexing for builtin types added
2020-04-21Merge pull request #38063 from reduz/implement-typed-arraysRémi Verschelde
Add ability to bind typed arrays to script API
2020-04-21Merge pull request #38072 from akien-mga/jpgd-fuzzedRémi Verschelde
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21Merge pull request #38069 from akien-mga/mbedtls-2.16.6Rémi Verschelde
mbedtls: Update to upstream version 2.16.6
2020-04-21jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and aflRémi Verschelde
2020-04-21mbedtls: Update to upstream version 2.16.6Rémi Verschelde
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21Merge pull request #38047 from akien-mga/mono-docdata-hackRémi Verschelde
DocData: Keep Mono properties on non-Mono builds
2020-04-20Merge pull request #38032 from reduz/rendering-device-bindsJuan Linietsky
Exposed RenderingDevice to script API
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
2020-04-20Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settingsRémi Verschelde
Add editor freelook navigation scheme settings
2020-04-20Merge pull request #37982 from DrMoriarty/fix_square_resizeRémi Verschelde
Fix square image resize