index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2019-09-19
Fixed blend shapes disappearing
RevoluPowered
2019-09-19
Fix VideostreamGDNative audio buffer handling
Mark Kuo
2019-09-19
Fix editor dimming being disabled when a dialog is closed even when others ar...
Michael Alexsander Silva Dias
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
Fix crash on iOS devices during rotate
AlexRixhardson
2019-09-18
Merge pull request #32191 from Chaosus/fix_typos
Yuri Roubinsky
2019-09-18
Some formatting fixes in visual_shader_nodes.cpp
Yuri Rou
2019-09-18
Fix autocompletion undo
Tomasz Chabora
2019-09-17
Merge pull request #32096 from Eoin-ONeill-Yokai/bug32089
Michael Alexsander Silva Dias
2019-09-17
Display the current zoom percentage in the 2D editor
Hugo Locurcio
2019-09-17
Fix region editor for NinePatchRect
Tomasz Chabora
2019-09-17
Merge pull request #32176 from Faless/js/fix_export_js
Fabio Alessandrelli
2019-09-17
Implement shader array support for varyings (#30925)
Yuri Roubinsky
2019-09-17
Improve the 3D light gizmos
Hugo Locurcio
2019-09-16
Merge pull request #32161 from Chaosus/fix_rect
Ignacio Roldán Etcheverry
2019-09-16
[Mono] Corrected rectangle intersection
Chaosus89
2019-09-15
throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-09-15
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
Hugo Locurcio
2019-09-15
Mention more caveats for custom mouse cursors in the documentation
Hugo Locurcio
2019-09-15
Fix keying integer and float values from inspector not being able to use bezi...
Michael Alexsander Silva Dias
2019-09-14
Fix some errors while reparenting nodes in the Scene dock
Michael Alexsander Silva Dias
2019-09-14
Display an error message if no version control systems are available
Hugo Locurcio
2019-09-14
Add array slice method
Cameron Reikes
2019-09-14
Add correct class selection in Select VCS menu
Twarit
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-14
Fix HTML5 export after #30864
Fabio Alessandrelli
2019-09-14
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
Michael Alexsander Silva Dias
2019-09-13
Fix errors in the animation editor when removing tracks via undo/redo
Michael Alexsander Silva Dias
2019-09-13
Remove outdated information from skeleton class reference
skyace65
2019-09-13
Fix int overflow in EditorResourcePreview::_preview_ready
qarmin
2019-09-13
Mention that AnimatedTexture doesn't support atlases
Tomasz Chabora
2019-09-13
Mention that look_at() expects global coordinates
Tomasz Chabora
2019-09-13
Mention constructor arguments in duplicate() doc
Tomasz Chabora
2019-09-13
Add an "hover" style to items in the project manager
Hugo Locurcio
2019-09-12
Fix ambiguous method description regarding `body_test_motion` in 2D
Andrii Doroshenko (Xrayez)
2019-09-11
Fix Sanitization Bug
Eoin O'Neill
2019-09-11
Properly remove GridMap node from editor on undo
Tomasz Chabora
2019-09-11
Improve the node deletion confirmation message
Hugo Locurcio
2019-09-11
GDScript: add an optional message parameter to assert()
Mitch Curtis
2019-09-11
[X11] set PID as window attribute
thomas.herzog
2019-09-11
Allow for constant deceleration to be detected inherited scripts above the im...
Saracen
2019-09-10
Fix right click crash in Locales Filter
lupoDharkael
2019-09-10
Preserve folding when sub-scene is changed
Tomasz Chabora
2019-09-09
Optimized variant reference function.
Valentin Zagura
2019-09-08
Fix Remote Tree Navigate to Inspected
Emmanuel Barroga
2019-09-08
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
Rémi Verschelde
2019-09-08
Mono: Fix unable to create log file due to str_format bug
Ignacio Etcheverry
2019-09-08
Adds fuzzy search for help search dialog
Guilherme Felipe
2019-09-08
Find the previous match in the editor help when pressing Shift + Enter
Hugo Locurcio
2019-09-08
Improve the SoftBody node editor icon
Hugo Locurcio
[prev]
[next]