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2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-07Merge pull request #57738 from raulsntos/fix-57503Ignacio Roldán Etcheverry
Attach mono thread before getting `nativeName` field
2022-02-07Attach mono thread before getting nativeName fieldRaul Santos
In order to access the `nativeName` constant field from a C# class, the mono scope thread must be attached or the mono domain will be null.
2022-02-07Merge pull request #57729 from TechnoPorg/astar-fix-invalid-includeRémi Verschelde
Remove a cross include from a_star.cpp
2022-02-06Merge pull request #56844 from Calinou/ssr-fix-background-line-masterRémi Verschelde
Fix visible background line in intersections in screen-space reflections
2022-02-06Remove a cross include from a_star.cppTechnoPorg
2022-02-06Merge pull request #57701 from Calinou/contributing-prefer-attachmentsRémi Verschelde
Recommend using GitHub attachments for minimal reproduction projects
2022-02-06Merge pull request #57716 from Chaosus/vs_vector_3dRémi Verschelde
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06Merge pull request #57721 from YeldhamDev/separate_from_separatorsRémi Verschelde
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06Better handle icons and checkboxes with separators in `PopupMenu`Michael Alexsander
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-06Merge pull request #57672 from fire-forge/fix-image-drop-nodesRémi Verschelde
2022-02-06Merge pull request #57709 from jmb462/missing-sname-optimizationRémi Verschelde
2022-02-06Merge pull request #57607 from reduz/fix-variant-vec-integer-float-mul-divRémi Verschelde
2022-02-06Merge pull request #57633 from jordigcs/x11-snap-refresh-rateRémi Verschelde
2022-02-06Merge pull request #57689 from NeilKleistGao/masterRémi Verschelde
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-06Fix integer vector mul/div operators and bindings.reduz
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06Snap refresh rate to hundreths place on X11jordi
2022-02-06Recommend using GitHub attachments for minimal reproduction projectsHugo Locurcio
Third-party file hosts can have their files expire or be removed by the owner. In comparison, GitHub attachments are more resilient. This also fixes the link to create a bug report.
2022-02-06Edit font properties on multiple objects at onceNeilKleistGao
2022-02-06Merge pull request #57694 from Chaosus/shader_fix-for_loopRémi Verschelde
Fix unknown identifier error in for loop
2022-02-06Fix unknown identifier error in for loopYuri Roubinsky
2022-02-05Fix node types in image drag-and-drop and add node iconsFireForge
2022-02-05Merge pull request #57017 from godotengine/string-name-static-false-unclaimedRémi Verschelde
2022-02-05Merge pull request #56943 from V-Sekai/override-importRémi Verschelde
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05Merge pull request #57646 from Faless/mp/4.x_interfacesRémi Verschelde
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05Merge pull request #57649 from Faless/net/4.x_ws_queue_hostresRémi Verschelde
[Net] Non-blocking WebSocket hostname resolution.
2022-02-05Merge pull request #57385 from madmiraal/update-mouse-pointer-definitionsRémi Verschelde
Update definitions of get_mouse_position methods
2022-02-05Merge pull request #57657 from lawnjelly/err_macros_flushRémi Verschelde
Add fflush to error macros
2022-02-05Merge pull request #48006 from KoBeWi/incognito_layerRémi Verschelde
Add visibility to CanvasLayer
2022-02-05Merge pull request #57655 from reduz/remove-get-rid-by-indexRémi Verschelde
Remove RID_Owner.get_rid_by_index
2022-02-05Merge pull request #56503 from ↵Rémi Verschelde
gerhean/Add-shortcut_cell-double-click-functionality Add shortcut_cell double click functionality
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05Add fflush to error macroslawnjelly
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-02-05Add shortcut_cell double click functionalityGer Hean
2022-02-05Remove RID_Owner.get_rid_by_indexreduz
* Implementing this function efficiently is not really possible. * Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05Merge pull request #49775 from fire/faster-cvttRémi Verschelde
Faster CVTT by lowering default quality
2022-02-05Merge pull request #57635 from jmb462/fix-template-optionbuttonRémi Verschelde
Fix OptionButton in create script dialog doesn't select the correct template
2022-02-05Merge pull request #57651 from theoniko/theoniko-effects_rc.cppRémi Verschelde
Fix copy paste bug in renderer_rd/effects_rd.cpp
2022-02-05Merge pull request #57614 from Chaosus/shader_for_fixesRémi Verschelde
Few more fixes to for loop in shaders
2022-02-05Merge pull request #57620 from Haydoggo/expression-exp-fixRémi Verschelde
Fix Expression's parsing of positive exponent literals
2022-02-05Merge pull request #57639 from Sauermann/fix-onready-docsRémi Verschelde
Add @ to onready annotated variables in docs
2022-02-05Merge pull request #57648 from KoBeWi/shrunken_tbRémi Verschelde
Rework TextureButton stretch
2022-02-05Fix template OptionButton in create script dialog doesn't select the correct ↵Jean-Michel Bernard
template
2022-02-05Few more fixes to for loop in shadersYuri Roubinsky
2022-02-05Fix copy paste bug in renderer_rd/effects_rd.cpptheoniko
2022-02-05Make parser treat all exponent literals as floatHayden
2022-02-05Merge pull request #48329 from Faless/net/4.x_file_access_networkFabio Alessandrelli
[Net] Fix bogus FileAccessNetwork deconstructor.
2022-02-05[Net] Fix bogus FileAccessNetwork deconstructor.Fabio Alessandrelli
Now correctly erases old instances. The code will likely need overhaul anyway to be usable. It doesn't apply to editor runs, there's a bunch of inconsistencies on how to clients are handled, and I don't really understand why multiple instances are created for a single client/server.