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2018-02-27Merge pull request #17075 from paulloz/fix-build-mono-debug-notoolsRémi Verschelde
[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27Merge pull request #17074 from AndreaCatania/fix1Rémi Verschelde
Some fixes on physics
2018-02-27Merge pull request #17072 from Noshyaar/leakRémi Verschelde
TileSetEditorPlgn: Fix a leak
2018-02-27Merge pull request #15641 from ↵Rémi Verschelde
neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen Mono: Buildsystem improvements
2018-02-27Merge pull request #17027 from IndicaInkwell/doc-contribRémi Verschelde
[DOCS] added docs on Control's drag and drop api
2018-02-27fix build error when compiling with mono, tools=no, target=releasePaul Joannon
change TTR to RTR in `print_unhandled_exception`
2018-02-27Fixed physics server typoAndrea Catania
2018-02-27Implemented Bullet method omit forcesAndrea Catania
2018-02-27TileSetEditorPlgn: Fix a leakPoommetee Ketson
2018-02-26added docs on Control's drag and drop apiindicainkwell
2018-02-26Merge pull request #17046 from NathanWarden/fixed_mono_marshallingRémi Verschelde
[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26Merge pull request #17048 from hpvb/fix-17028Rémi Verschelde
Allow running with a custom resource without a main scene
2018-02-26Allow running with a custom resource without a main sceneHein-Pieter van Braam
After 3f8a4cc7193e964f716fde2cd28a946669e2d8d6 trying to run an individual scene on a project without a main scene fails. We move the check until after we've determined whether or not we're trying to run an individual scene. We also stop trying to show the project manager if any game pack is found at all, unless the user explicitly asks for the project manager to be shown.
2018-02-26The marshalling in was also incorrect.Nathan Warden
2018-02-25Merge pull request #17020 from neikeq/cs-api-asm-checksRémi Verschelde
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25Mono: Better versioning and gracefully unloading of Godot API assembliesIgnacio Etcheverry
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-25Fix version.txt validation logic for export templates .tpzRémi Verschelde
It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string.
2018-02-25Merge pull request #16804 from Valentactive/fix_mono_template_compilingRémi Verschelde
fix template builds with mono
2018-02-25Merge pull request #17003 from Noshyaar/docsRémi Verschelde
[DOCS] Sync classref with current source
2018-02-25Merge pull request #16996 from Zylann/line2d_tile_fixRémi Verschelde
Fix Line2D tile mode for non-square textures
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-25Fix Line2D tile mode for non-square texturesMarc Gilleron
2018-02-25Merge pull request #16993 from bruvzg/fix-missing-returnsRémi Verschelde
Add missing return statements (iOS and server).
2018-02-25Add missing return statements (iOS and server).bruvzg
2018-02-24Merge pull request #16981 from paulloz/mono-nested-exceptionsIgnacio Etcheverry
[mono] show whole trace of nested exceptions
2018-02-24only show information we have in stacktracePaul Joannon
do not show line number and/or file if not defined
2018-02-24[mono] get stacktraces for all inner exceptionsPaul Joannon
2018-02-24Merge pull request #16986 from neikeq/issue-16983Ignacio Etcheverry
Mono: Fix bindings for parameters in vararg methods
2018-02-24Mono: Fix bindings for parameters in vararg methodsIgnacio Etcheverry
2018-02-24Merge pull request #16952 from Noshyaar/datadirRémi Verschelde
[DOCS] clarify that OS.get_user_data_dir needs project name
2018-02-24Add --quit option to help output and update manpageRémi Verschelde
2018-02-24Fix Windows file case changingHein-Pieter van Braam
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
2018-02-24Merge pull request #16973 from JFonS/fix_initial_gizmo_visibilityRémi Verschelde
Fix visibility of gizmos on scene load
2018-02-24Fix visibility of gizmos on scene loadJFonS
2018-02-24[DOCS] clarify that OS.get_user_data_dir needs project namePoommetee Ketson
[ci skip]
2018-02-24Merge pull request #16970 from Noshyaar/inpRémi Verschelde
(Magnify|Pan)Gesture: implement as_text
2018-02-24(Magnify|Pan)Gesture: implement as_textPoommetee Ketson
2018-02-24Removed whitespaces around arguments of functions.anakimluke
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6)
2018-02-24Merge pull request #16932 from groud/fix_collision_shape_selectionRémi Verschelde
Fixes collisions shape selection
2018-02-24Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-textureRémi Verschelde
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24Merge pull request #16925 from Noshyaar/enviRémi Verschelde
Fix error spam when using PanoramaSky without texture
2018-02-24Merge pull request #16901 from jandrewlong/ios-restore-purchasesRémi Verschelde
add restore purchases for ios
2018-02-24Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde
Refactor version macros and fix related bugs
2018-02-23Merge pull request #16920 from neikeq/mono-project-exportRémi Verschelde
Mono project export
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-23Merge pull request #16929 from Calinou/add-changelogRémi Verschelde
Add a project changelog
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22fix release builds with monoMichele Valente
"_signals" and "signals_invalidated" were moved out of the "TOOLS_ENABLED" directive. Updated also the two "update_signals" and "_update_signals" methods so it makes sense.
2018-02-22Fixes collisions shape selectionGilles Roudiere